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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Successful in both Japan and the West, Akira had a huge impact on the international growth in popularity of manga and anime. Closely analysing the film and its key themes, Colin O'Dell and Michelle Le Blanc assess its historical importance, its impact on the Western perception of anime, and its influence on science fiction cinema.
In Disney's upcoming animated musical film, Frozen, the Snow Queen holds a kingdom under a spell that traps them in a harsh and grueling eternal winter. Anna, the Snow Queen's sister and Anna's friend Kristoff undertake an adventure of Everest proportions, facing magic and mystical creatures, to capture the Snow Queen and save the kingdom from destruction. The Art of Frozen features concept art from the making of the film, including character studies and sculpts, colour scripts, storyboards and more, alongside interviews and with the film's artists about the making of this adventurous animated film.
Detailing the contributions of Disney, DreamWorks, LAIKA and Pixar, amongst others, Brown establishes a nuanced history that promotes a rich understanding of computer-based, hand-drawn, and stop-motion animation in equal measure.'Chris Pallant, Canterbury Christ Church UniversityUntil the 1990s, animation occupied a relatively marginal presence in Hollywood. Today, it is at the very heart of both the film industry and contemporary popular culture. Charting the major changes and continuities in Hollywood animation over the past thirty years, this groundbreaking book offers an authoritative history of Hollywood animation since the 1990s. Analysing dozens of key films, including The Lion King, Toy Story, Shrek, Despicable Me, Frozen and Moana, it examines the emergence of new genres and stylistic approaches, as well as the ongoing blurring of boundaries between animation and live-action. Identifying narrative and thematic patterns, and developments in industry and style, the book explores how animation in the United States both responds to and recapitulates the values, beliefs, hopes and fears of the nation.
Since its small screen debut in 1982, Macross has remained one of most influential mecha anime of all time. Longtime franchise illustrator Hidetaka Tenjin captures the high-flying action of the series' iconic "variable fighters" like no other artist through his hyper-realistic illustrations for model kits, magazines, promotional materials, and more. This volume gathers Tenjin's illustrations from the eras of Super Dimension Fortress Macross: Flash Back 2012, Super Dimension Fortress Macross II, Macross Plus, Macross 7, Macross Zero, and the Macross Frontier TV series.
The Art of Soul presents the story behind this thrilling feature film
from Pixar.
The Art of Soul showcases concept art details that bring this epic story to life in a brand new way.
Copyright © 2020 Disney Enterprises, Inc. and Pixar. All rights reserved.
The definitive book on animation, from the Academy Award-winning
animator behind "Who Framed Roger Rabbit?"
Through never-before-seen development art, character sketches, storyboards, and color scripts, The Art of Frozen 2 gives fans a front-row view of the vast creative effort behind the epic sequel to Frozen. Filled with gorgeous four-color images and fascinating facts and details from the production team, it's the ultimate insider's look. * Art book from Disney's Frozen 2 * Features exclusive full-color concept art from the making of the film * A must for Disney Frozen fans Fans of Disney Frozen II The Magical Guide and Frozen II The Official Movie Special will love this book. This book is perfect for: * Frozen fans * Animators and students of animation * Disney art buffs (c)2019 Disney Enterprises, Inc. All Rights Reserved.
Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients. In this updated second edition of Design for Motion, author Austin Shaw explores the principles of motion design, teaching readers how to creatively harness the essential techniques of this diverse and innovative medium to create compelling style frames, design boards, and motion design products. Lessons are augmented by illustrious full-color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders, pioneers, and rising stars contribute their professional perspectives, share personal stories, and provide visual examples of their work. This second edition also includes updates on the following: Illustration techniques Typography Compositing Visual storytelling Incorporating 3D elements Social/mobile-first design Portfolio and concept development How to develop a distinct personal design style, and much more Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. An accompanying Companion Website (www.routledge.com/cw/shaw) features video tutorials, a student showcase, and more.
The grandfather of manga and anime, Osamu Tezuka created hundreds of unforgettable characters during his 40+ year career as an illustrator and animator. His influence on generations of artists has been immeasurable, and is still felt today across Japan and beyond. The Osamu Tezuka: Anime & Manga Character Sketchbook collects rough concepts from several of Tezuka's anime and manga projects. Included are characters from Mighty Atom (Astroboy), Jungle Emperor (Kimba the White Lion), and many more.
On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover in-depth discussion of each director's career -- focusing on their creative development, their films, lesson learned and advice. The interviews were edited and produced by Ron Diamond. Key Features Interviews with the greatest living legends in animation Offers profound insight into the creative process of these giants Grants advice and lessons for inspiring animators
Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you'll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There's also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sanchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog
The 1940s ushered in an era of musical experimentation and innovation at the Walt Disney Studios. Artists from all over the world flocked to California to be part of the magic, and their groundbreaking styles influenced such classics as Dumbo and Bambi as well as shaped the masterpieces that followed such as Alice in Wonderland and Peter Pan. For this volume, author Didier Ghez has unearthed hundreds of enchanting images-from early sketches to polished concepts for iconic features-by five exceptional artists who shaped the style of the Studio's animation during this period of unbridled creativity. With evocative descriptions and excerpts from the artists' journals and autobiographies, this magnificent collection offers a rare look at the visionaries who breathed life into some of the most beloved films of our time. Copyright (c)2016 Disney Enterprises, Inc. All Rights Reserved
Tom Sito (the legendary animator behind Who Framed Roger Rabbit, Beauty and the Beast, and other classic works) brings together the perfect fusion of culinary skill and animation in his cookbook, Eat, Drink, Animate: An Animator's Cookbook. Sito's book is a celebration of the works from legendary animation artists from around the world. Twelve Academy Award winners, five Emmy Award winners. From legendary animators from Hollywood's Golden Age, to modern masters. Not only does he demonstrate examples of their works, but he also includes their favorite personal recipe, and an anecdote from their professional lives that relates to food. Key Features: A rare look behind the scenes of some of animation's most memorable films. Usable recipes you canmake yourself, tested and adapted by Rebecca Bricetti, former editor for Stewart, Tabori, & Chang (Glorious Food ) and Robert Lence animator and gourmet (Toy Story, Shrek). Never before seen photos and illustrations. Anecdotes from behind-the-scenes of some of your favourite animated classics.
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story". Key Features Consolidates into one text universal story structure used across the digital media industry Includes enormous visuals that illustrate and reinforce concepts for visual learners Organizes content for faculty to use sections in a non-linear manner Includes chapter objectives, review questions, and key terms to guide the reader
In the 1970s and 1980s, the Disney animation studio redefined its creative vision in the wake of Walt Disney's death. This latest volume from renowned Disney historian Didier Ghez profiles Ken Anderson and Mel Shaw, whose work defined beloved classic Disney characters from films like The Jungle Book, The Aristocats, Robin Hood, and The Rescuers. With vivid descriptions of passages from the artists' autobiographies and interviews, accompanied by never-before-seen images of their art and process, this visually rich collection offers a rare view of the Disney leg ends whose work helped shape the nature of character and story development for generations to come. Copyright (c)2019 Disney Enterprises, Inc. All Rights Reserved
From an adventurous balloon ride above the clouds to a monster-filled metropolis, Academy Award (R)-winning director Pete Docter (Monsters, Inc., Up) has taken audiences to unique and imaginative places. In Disney Pixar's original movie Inside Out, he will take us to the most extraordinary location of all-inside the mind. Growing up can be a bumpy road, and it's no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Like all of us, Riley is guided by her emotions - Joy, Fear, Anger, Disgust, and Sadness. The emotions live in Headquarters, the control center inside Riley's mind, where they help advise her through everyday life. As Riley and her emotions struggle to adjust to a new life in San Francisco, turmoil ensues in Headquarters. Although Joy, Riley's main and most important emotion, tries to keep things positive, the emotions conflict on how best to navigate a new city, house and school. In this groundbreaking and illuminating film, Pixar Animation Studios examines the extraordinary depths of the mind and the powers of emotion and imagination. The Art of Inside Out provides an exclusive look into the artistic exploration that went into the making of this vibrant film. Featuring concept art-including sketches, collages, colour scripts, and much more-and opening with a foreword by actress Amy Poehler and introduction by the film's writer and director Pete Docter, this is the ultimate behind-the-scenes experience of the making of this landmark film. Copyright (c)2015 Disney Enterprises, Inc. and Pixar. All rights reserved.
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Are you an animator looking to get your foot in the door of the top studios? Break it down with Reel Success. It's tough to get a job in the animation industry if you don't have a demo reel and portfolio that reflects your unique style and incredible talents. The reception of that reel will make or break you; so it's no wonder that creating a demo reel can be such a daunting task. Reel Success by Cheryl Cabrera can help. This book guides you through putting the right content into your portfolio, how to cater to the right audience, and how to harness the power of social media and network effectively. Accompanied by case studies of actual students' demo reels, this book teaches how to develop a critical eye toward effective and ineffective demo reels. Reel Success offers you real successful: Best practices for animators looking to get their foot in the door or remain active in a competitive market. Examples of demo reels, featuring techniques beyond just animation for Concept, Story, Layout, Modeling, and Effects Lighting Actual student experiences, professional animator's techniques, and recruiter insights to help you get the inside track in the animation industry.
By the turn of the 21st century, animation production has grown to thousands of hours a year in the People's Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much animation from the PRC remains relatively unknown. This book is an historical and theoretical study of animation in the PRC. Although the Wan Brothers produced the first feature length animated film in 1941, the industry as we know it today truly began in the 1950s at the Shanghai Animation Film Studio (SAFS), which remained the sole animation studio until the 1980s. Considering animation in China as a convergence of the institutions of education, fine arts, literature, popular culture, and film, the book takes comparative approaches that link SAFS animation to contemporary cultural production including American and Japanese animation, Pop Art, and mass media theory. Through readings of classic films such as Princess Iron Fan, Uproar in Heaven, Princess Peacock, and Nezha Conquers the Dragon King, this study represents a revisionist history of animation in the PRC as a form of "postmodernism with Chinese characteristics." As a theoretical exploration of animation in the People's Republic of China, this book will appeal greatly to students and scholars of animation, film studies, Chinese studies, cultural studies, political and cultural theory.
With never-before-seen development art, character sketches,
storyboards, and color scripts, The Art Raya and the Last Dragon gives
fans a front-row view of the making of the Disney animated feature.
It’s an exclusive look inside the studio as Disney’s talented team of artists develop characters and create the Raya and the Last Dragon universe, inspired by the diverse cultures of Southeast Asia. In Raya and the Last Dragon, a lone warrior from the fantasy kingdom of Kumandra teams up with a crew of misfits to find the last dragon and bring light and hope back to their broken world. The Art of Raya and the Last Dragon is part of the acclaimed ART OF series, inviting audiences behind-the-scenes of their favorite animated films.
The sixth volume in the They Drew as They Pleased series from
award-winning Disney historian Didier Ghez!
Tells the very personal story of the man who changed the face of modern cinema Special-effects superstar Ray Harryhausen elevated stop-motion animation to an art during the 1950s to 1980s. With material drawn from his incredible archive, his daughter, Vanessa, selects 100 creatures and objects, in chronological order, that meant the most to her as she watched her father make world-famous films that changed the course of cinema. Ray Harryhausen's work included the Sinbad films of the 50s and 70s, One Million Years B.C. and Mighty Joe Young, as well as a wider portfolio including children's fairy tales and commercials. He inspired a generation of film-makers such as Peter Jackson, Aardman Animation, Tim Burton, George Lucas and Steven Spielberg, and his influence on blockbuster cinema can be felt to this day. Some of the objects featured in the book, such as Talos from Jason and the Argonauts, are world famous, while others are less well known but hold special personal significance to Vanessa. Many newly restored works that have never previously been seen are included. This book is published in collaboration with the Ray and Diana Harryhausen Foundation and it will receive a great deal of international publicity. It celebrates the legacy of a filmmaker who changed the face of modern cinema and it is certain to delight and fascinate those who appreciate film, art, science fiction and fantasy. Shortlisted for Saltire Society Scotland's National Book Awards, First Book Award 2021. Scotland's National Book Awards recognise work across Scotland's literary and publishing community. [The Saltire Society] is delighted to highlight Scotland's outstanding talent, raise the profile of writers and introduce audiences to exceptional new works.
A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Features include: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for Volume I traces the roots and predecessors of modern animation, the history behind Emile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market.
Investigating the reception and reuse of the imagery of one of the world's largest production companies, How to Read El Pato Pascual explores the prevalent presence of Walt Disney in Latin America. Examined through artworks including painting, photography, graphic work, drawing, sculpture and video, as well as vernacular objects and documentary material, the book considers Disney's engagement within Latin America, extending from Donald Duck's first featured role, the 1937 Mexican-themed short Don Donald, to the 2013 attempt to copyright the Day of the Dead. The reach and influence of Disney is also examined in a series of commissioned essays drawing on cultural studies,historical research and postcolonial theory. How to Read El Pato Pascual also features a reprint of How to Read Donald Duck (Chile, 1971), an essay by Ariel Dorfman and Armand Mattelart that critiques Disney comics through a Marxist lens as vehicles of American cultural imperialism. The book includes artistic contributions from artists including Liliana Porter, Nadin Ospina, Enrique Chagoya, and Arturo Herrera, as well as written contributions from Jesse Lerner and Ruben Ortiz-Torres, amongst others. |
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