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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Blaxploitation Films of the 1970s - Blackness and Genre (Paperback): Novotny Lawrence Blaxploitation Films of the 1970s - Blackness and Genre (Paperback)
Novotny Lawrence
R1,536 Discovery Miles 15 360 Ships in 12 - 19 working days

During the early years of the motion picture industry, black performers were often depicted as shuckin' and jivin' caricatures. Specifically, black males were portrayed as toms, coons and bucks, while the mammy and tragic mulatto archetypes circumscribed black femininity. This misrepresentation began to change in the 1950s and 1960s when performers such as Dorothy Dandridge and Sidney Poitier were cast in more positive roles. These performers paved the way for the black exploitation or blaxploitation movement, which began in 1970 and flourished until 1975. The movement is characterized by films that feature a black hero or heroine, black supporting characters, a predominately black urban setting, a display of black sexuality, excessive violence, and a contemporary rhythm and blues soundtrack. Blaxploitation films were made across varying genres, but the questionable elements of some of the pictures caused them to be referred to as "blaxploitation" films with little or no regard given to their generic categorization. This book examines how Cotton Comes to Harlem (1970), Blacula (1972), The Mack (1973), and Cleopatra Jones (1973) can be classified within the detective, horror, gangster, and cop action genres, respectively, and illustrates the manner in which the inclusion of "blackness" represents a significant revision to the aforementioned genres.

Animated Realism - A Behind The Scenes Look at the Animation Tools and Techniques of Award Winning Films (Paperback): Judith... Animated Realism - A Behind The Scenes Look at the Animation Tools and Techniques of Award Winning Films (Paperback)
Judith Kriger
R1,033 R853 Discovery Miles 8 530 Save R180 (17%) Ships in 9 - 17 working days

With the development and accessibility of animation tools and techniques, filmmakers are blurring the boundaries between documentary filmmaking and animation. The intimacy, imperfection and charm of the animated form is providing live-action and animation directors with unique ways to tell stories, humanize events and convey information not easily adapted for live-action media. Animated Realism presents animation techniques as they apply to the documentary genre with an inspirational behind-the-scenes look at award-winning animated documentaries. Animators and documentary filmmakers alike will learn how to develop a visual style with animation, translate a graphic novel into a documentary and use 3D animation as a storytelling tool, all in the context of creating animated documentaries. With insight and inspiration, Animated Realism includes interviews from industry luminaries like John Canemaker, Oscar Winning Director of The Moon and the Son, Yoni Goodman, Animation Director of Oscar Nominated Waltz with Bashir and Chris Landreth, Oscan Winning creator of Ryan. Packed with beautiful, instructive illustrations and previously unpublished material (including storyboards, photos and hand-drawn sketches) and interspersed with interviews - this is an exceptional source of inspiration and knowledge for animators, students and fans alike. With a companion website featuring animated shorts from leading animated documentaries, animators, students and documentary filmmakers will be able to analyze and apply Oscar-winning animation techniques to their own films.

Animation Masterclasses: From Pencils to Pixels - A Complete Course in Animation & Production (Paperback): Tony White Animation Masterclasses: From Pencils to Pixels - A Complete Course in Animation & Production (Paperback)
Tony White
R1,524 Discovery Miles 15 240 Ships in 9 - 17 working days

Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they'll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as you'll see all over YouTube and other video platforms. This book teaches you exactly how to become a Master Animator whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It's a complete course in its own right, being a collection of 48 masterclasses gleaned from the author's 50 years of experience of top-level animating, teaching and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move really well as well as how to create films once you know how to do so. A book for everyone: For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker. For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology. For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level. For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.

Animation - Art and Industry (Paperback): Maureen Furniss Animation - Art and Industry (Paperback)
Maureen Furniss
R752 R695 Discovery Miles 6 950 Save R57 (8%) Ships in 12 - 19 working days

Animation Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques."

The Nightmare Before Christmas: The Official Cookbook & Entertaining Guide Gift Set (Book): Kim Laidlaw, Jody Revenson,... The Nightmare Before Christmas: The Official Cookbook & Entertaining Guide Gift Set (Book)
Kim Laidlaw, Jody Revenson, Caroline Hall
R1,282 R1,116 Discovery Miles 11 160 Save R166 (13%) Ships in 10 - 15 working days
Estonian Animation - Between Genius and Utter Illiteracy (Paperback): Chris Robinson Estonian Animation - Between Genius and Utter Illiteracy (Paperback)
Chris Robinson
R638 Discovery Miles 6 380 Ships in 12 - 19 working days

Ever wonder why Estonian animation features so many carrots or why cows often perform pyramids? Well, neither question is answered in Chris Robinson s new book, Estonian Animation. Robinson s frank, humorous, and thoroughly researched book traces the history of Estonia s acclaimed animation scene from early experiments in the 1930s to the creation of puppet (Nukufilm) and cel (Joonisfilm) animation studios during the Soviet era, as well as Estonia s surprising international success during the post-Soviet era. In addition, Robinson writes about the discovery of films by four 1960s animation pioneers who, until the release of this book, had been unknown to most Estonian and international animation historians."

Hollywood Cartoons - American Animation in its Golden Age (Hardcover): Michael Barrier Hollywood Cartoons - American Animation in its Golden Age (Hardcover)
Michael Barrier
R2,672 Discovery Miles 26 720 Ships in 12 - 19 working days

In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930s, '40s, and '50s, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E. Coyote, Donald Duck, Tom and Jerry, and many other cartoon favorites.
Beginning with black-and-white silent cartoons such as Winsor McCay's "Gertie the Dinosaur," Barrier offers an insightful account of animation's first flowering, taking us inside early New York studios and such Hollywood giants as Disney, Warner Bros., and MGM. Barrier excels at illuminating the creative side of animation--revealing how stories are put together, how animators develop a character, how technical innovations enhance the "realism" of cartoons. Here too are colorful portraits of the giants of the field, from Walt and Roy Disney and their animators (including Ub Iwerks, Bill Tytla, and Ward Kimball), to Dave and Max Fleischer, Tex Avery, Bob Clampett, Chuck Jones, and Bill Hanna and Joe Barbera. And along the way, Barrier gives us an inside look at the making of such groundbreaking cartoons as "Out of the Inkwell" (with KoKo the Clown), "Steamboat Willie" (the first successful sound cartoon), "Snow White and the Seven Dwarfs," and "Bambi."
The years from the Depression through World War Two witnessed a golden age of American animation. Based on hundreds of interviews with veteran animators, Hollywood Cartoons gives us the definitive inside look at this colorful era and at the creative process behind these marvelous cartoons.

Making the Cut at Pixar - The Art of Editing Animation (Paperback): Bill Kinder, Bobbie O'Steen Making the Cut at Pixar - The Art of Editing Animation (Paperback)
Bill Kinder, Bobbie O'Steen
R1,170 Discovery Miles 11 700 Ships in 9 - 17 working days

Join industry insiders Bill Kinder and Bobbie O'Steen as they guide readers on a journey through every stage of production on an animated film, from storyboards to virtual cameras and final animation. With unprecedented access to the Pixar edit suite, this authoritative project highlights the central role film editors play in some of the most critically acclaimed and commercially successful movies of all time. Exclusive interviews with animation editors and other creative leads are supported by footage from deep inside Pixar's vault. Nearly 90 minutes of video segments include never-before-seen works in progress, deleted scenes, and demonstrations to shed light on how these beloved stories are crafted. The challenges and essential contributions of editors in animation have never been examined in such depth and detail. In addition to exploring method and craft, this book provides important context for the editor in film history, the evolution of technology, and Pixar's uniquely collaborative studio culture. A must-read for students of digital filmmaking methods, filmmakers in all aspects of production, and fans of Pixar movies, this uniquely educational, historical, and entertaining book sheds light on how beloved stories are crafted from the perspective of crucial members of the filmmaking team.

Animated Worlds (Paperback): Suzanne Buchan Animated Worlds (Paperback)
Suzanne Buchan
R789 R703 Discovery Miles 7 030 Save R86 (11%) Ships in 12 - 19 working days

What do we mean by the term "animation" when we are discussing film? Is it a technique? A style? A way of seeing or experiencing "a world" that has little relation to our own lived experience of "the world"? In Animated Worlds, contributors reveal the astonishing variety of "worlds" animation confronts us with. Essays range from close film analyses to phenomenological and cognitive approaches, spectatorship, performance, literary theory, and digital aesthetics. Authors include Vivian Sobchack, Richard Weihe, Thomas Lamarre, Paul Wells, and Karin Wehn.

The Works Of Hayao Miyazaki - The Master of Japanese Animation (Hardcover): Gael Berton The Works Of Hayao Miyazaki - The Master of Japanese Animation (Hardcover)
Gael Berton
R778 R695 Discovery Miles 6 950 Save R83 (11%) Ships in 10 - 15 working days
Genndy Tartakovsky - Sincerity in Animation (Hardcover): Kwasu David Tembo Genndy Tartakovsky - Sincerity in Animation (Hardcover)
Kwasu David Tembo
R3,385 Discovery Miles 33 850 Ships in 12 - 19 working days

Genndy Tartakovsky is widely regarded as a pioneer in contemporary Western animation of the 20th and 21st centuries. His groundbreaking and prolific output, ranging from Dexter's Laboratory to Samurai Jack and Sym-Bionic Titan, has become a mainstay of contemporary animated programming, and collectively, the cornerstone of both titans of the industry such as Cartoon Network and Adult Swim. This open access book draws attention to the comparatively mysterious figure of this creator, while simultaneously celebrating his singular vision, mastery of formal technique, genre sensitivity, personal stylistic flair, and how these aesthetic and narrative elements combine to produce what the author calls an 'animation of sincerity' in all his works. The ebook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on www.bloomsburycollections.com.

Japanese Visual Culture - Explorations in the World of Manga and Anime (Hardcover): Mark W. Macwilliams Japanese Visual Culture - Explorations in the World of Manga and Anime (Hardcover)
Mark W. Macwilliams
R5,849 Discovery Miles 58 490 Ships in 12 - 19 working days

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Japanese Visual Culture - Explorations in the World of Manga and Anime (Paperback): Mark W. Macwilliams Japanese Visual Culture - Explorations in the World of Manga and Anime (Paperback)
Mark W. Macwilliams
R1,808 Discovery Miles 18 080 Ships in 12 - 19 working days

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Blaxploitation Films of the 1970s - Blackness and Genre (Hardcover): Novotny Lawrence Blaxploitation Films of the 1970s - Blackness and Genre (Hardcover)
Novotny Lawrence
R4,467 Discovery Miles 44 670 Ships in 12 - 19 working days

During the early years of the motion picture industry, black performers were often depicted as shuckin' and jivin' caricatures. Specifically, black males were portrayed as toms, coons and bucks, while the mammy and tragic mulatto archetypes circumscribed black femininity. This misrepresentation began to change in the 1950s and 1960s when performers such as Dorothy Dandridge and Sidney Poitier were cast in more positive roles. These performers paved the way for the black exploitation or blaxploitation movement, which began in 1970 and flourished until 1975. The movement is characterized by films that feature a black hero or heroine, black supporting characters, a predominately black urban setting, a display of black sexuality, excessive violence, and a contemporary rhythm and blues soundtrack. Blaxploitation films were made across varying genres, but the questionable elements of some of the pictures caused them to be referred to as "blaxploitation" films with little or no regard given to their generic categorization. This book examines how Cotton Comes to Harlem (1970), Blacula (1972), The Mack (1973), and Cleopatra Jones (1973) can be classified within the detective, horror, gangster, and cop action genres, respectively, and illustrates the manner in which the inclusion of "blackness" represents a significant revision to the aforementioned genres.

Animating the Science Fiction Imagination (Hardcover): J. P. Telotte Animating the Science Fiction Imagination (Hardcover)
J. P. Telotte
R3,470 Discovery Miles 34 700 Ships in 12 - 19 working days

Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.

Tex Avery - A Unique Legacy (Paperback): Floriane Place-verghnes Tex Avery - A Unique Legacy (Paperback)
Floriane Place-verghnes
R588 R552 Discovery Miles 5 520 Save R36 (6%) Ships in 12 - 19 working days

Floriane Place-Verghnes examines the work of this great American animator. Focusing primarily on four facets of Avery s work, the author first concentrates on Avery s ability to depict the American attempt both to retrieve the past nostalgically and to catch the Zeitgeist of 1940s America, which confronts the questions of violence and survival. She also analyzes issues of sex and gender and the crucial role Hollywood played in reshaping the image of womanhood, reducing it to a bipolar opposition. Thirdly, she examines the comic language developed by Avery which, although drawing on the work of the Marx Brothers and Chaplin (among others), transcended their conventions. Finally, Place-Verghnes considers Avery s place in the history of cartoon-making technique."

Game Character Modeling and Animation with 3ds Max (Paperback): Yancey Clinton Game Character Modeling and Animation with 3ds Max (Paperback)
Yancey Clinton
R1,226 R1,092 Discovery Miles 10 920 Save R134 (11%) Ships in 10 - 15 working days

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk

Spirited Away Journal (Notebook / blank book): Studio Ghibli Spirited Away Journal (Notebook / blank book)
Studio Ghibli
R280 Discovery Miles 2 800 Ships in 12 - 19 working days

This paperback journal features beautiful, rarely seen concept art from Spirited Away, Studio Ghibli's award-winning film about a young girl's journey through a supernatural realm. With full-color artwork on the front and back covers, spot illustrations throughout, and four full spreads of concept art, it's perfect for capturing all your notes and bright ideas. * GREAT FOR STUDIO GHIBLI FANS: This journal, part of a continuing official partnership with Japanese animation giant Studio Ghibli, captures the nostalgia and magic of the classic Ghibli film Spirited Away. It's a great gift or self-purchase for animation fans, collectors, artists, and anyone who loves cute Japanese art, stationery, and pop culture. * OWN A PIECE OF THIS CRITICALLY ACCLAIMED FILM: Spirited Away is the highest-grossing film in Japan's history. It won the Academy Award (R) for Best Animated Feature, and has appeared on many critics' lists of the best films of all time. * RARELY SEEN CONCEPT ART: The journal contains full-color spot illustrations throughout, as well as four full spreads of rare concept art from the film. * DISTINCTIVE SCHOOL OR OFFICE SUPPLY: Bring some flair to your school or office supplies with this gorgeous journal. * INCLUDES: Flexi-bound paperback journal, 5 x 7 inches, 192 lined pages, full-color illustrations throughout, ribbon page marker (c) 2001 Studio Ghibli - NDDTM

Spirited Away (Paperback, 2nd edition): Andrew Osmond Spirited Away (Paperback, 2nd edition)
Andrew Osmond
R360 Discovery Miles 3 600 Ships in 12 - 19 working days

Spirited Away, directed by the veteran anime film-maker Hayao Miyazaki, is Japan's most successful film, and one of the top-grossing 'foreign language' films ever released. Set in modern Japan, the film is a wildly imaginative fantasy, at once personal and universal. It tells the story of a listless little girl, Chihiro, who stumbles into a magical world where gods relax in a palatial bathhouse, where there are giant babies and hard-working soot sprites, and where a train runs across the sea. Andrew Osmond's insightful study describes how Miyazaki directed Spirited Away with a degree of creative control undreamt of in most popular cinema, using the film's delightful, freewheeling visual ideas to explore issues ranging from personal agency and responsibility to what Miyazaki sees as the lamentable state of modern Japan. Osmond unpacks the film's visual language, which many Western (and some Japanese) audiences find both beautiful and bewildering. He traces connections between Spirited Away and Miyazaki's prior body of work, arguing that Spirited Away uses the cartoon medium to create a compellingly immersive drawn world. This edition includes a new foreword by the author in which he considers the world of animated cinema post-Spirited Away, considering its influence on films ranging from del Toro's Pan's Labyrinth to Pixar's Inside Out.

The Walt Disney Film Archives. The Animated Movies 1921-1968 (Hardcover): Daniel Kothenschulte The Walt Disney Film Archives. The Animated Movies 1921-1968 (Hardcover)
Daniel Kothenschulte
R1,847 Discovery Miles 18 470 Ships in 12 - 19 working days

One of the most creative minds of the 20th century, Walt Disney created a unique and unrivaled imaginative universe. Like scarcely any other classics of cinema, his astonishing collection of animated cartoons revolutionized storytelling on screen and enchant to this day across geographies and generations. In TASCHEN's first volume of one of the most expansive illustrated publications on Disney animation, some 1,500 images and essays by eminent Disney experts take us to the beating heart of the studio's "Golden Age of Animation." This landmark book traces Disney's complete animation journey from the silent film era, through his first full-length feature Snow White and the Seven Dwarfs (1937) and the pioneering artistic experiment Fantasia (1940), right up to his last masterpieces Winnie the Pooh and the Honey Tree (1966) and The Jungle Book (1967). With extensive research conducted through the historical collections of the Walt Disney Company, as well as private collections, editor Daniel Kothenschulte curates some of the most precious concept paintings and storyboards to reveal just how these animation masterpieces came to life. Masterful cel setups provide highly detailed illustrations of famous film scenes while rare pictures taken by Disney photographers and excerpts from story conferences between Walt and his staff bring a privileged insider's view to the studio's creative process. Each of the major animated features that were made during Walt's lifetime-including Pinocchio, Fantasia, Dumbo, Bambi, Cinderella, Peter Pan, Lady and the Tramp, and One Hundred and One Dalmatians-are given their own focus chapter, without forgetting less familiar gems such as the experimental short films of the Silly Symphonies series and underappreciated episodic musical films such as Make Mine Music and Melody Time, all of which receive the same meticulous research and attention. Many unfinished projects, among them the proposed sequels to the legendary musical Fantasia or a homage to Davy Crockett by painter Thomas Hart Benton, are also highlighted with rarely seen artworks, many of them previously unpublished. Throughout, contributions from leading Disney specialists detail the evolution of each respective film. Realizing the Disney style was a collective project and, as much as the master himself, The Walt Disney Film Archives acknowledges the outstanding animators and designers who influenced the style of the studio, among them Albert Hurter, Gustaf Tenggren, Kay Nielsen, Carl Barks, Mary Blair, Sylvia Holland, Tyrus Wong, Ken Anderson, Eyvind Earle, and Walt Peregoy. Copyright (c) 2021 by Disney Enterprises, Inc.

Animation and Memory (Hardcover, 1st ed. 2020): Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri Animation and Memory (Hardcover, 1st ed. 2020)
Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri
R3,127 Discovery Miles 31 270 Ships in 10 - 15 working days

This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter "Introduction" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Cracking Animation - The Aardman Book of 3-D Animation (Paperback, Revised and expanded edition): Peter Lord, Brian Sibley Cracking Animation - The Aardman Book of 3-D Animation (Paperback, Revised and expanded edition)
Peter Lord, Brian Sibley 2
R1,112 R974 Discovery Miles 9 740 Save R138 (12%) Ships in 10 - 15 working days

Aardman Animations are, unquestionably, one of the biggest success stories in animated films: their masterpieces include Wallace and Gromit, Chicken Run and Shaun the Sheep, as well as much-loved characters such as Morph. Cracking Animation is entertaining, inspiring and essential reading for all Aardman enthusiasts, students of animation or anyone who wants to try making an animated film. This revised edition includes two new chapters. Chapter 7 looks in depth at the development and teamwork involved in a major animated film or television production, using The Pirates! In an Adventure with Scientists! as an exemplar, and Chapter 8 presents exclusive behind-the-scenes insights into the making of Aardman's most recent feature film, Shaun the Sheep the Movie. Packed with practical, fully illustrated and step-by-step descriptions of all the elements involved, this is quite simply the best publication on stop-motion animation.

Rick and Morty: The Official Cookbook - (Rick & Morty Season 5, Rick and Morty Gifts, Rick and Morty Pickle Rick) (Hardcover):... Rick and Morty: The Official Cookbook - (Rick & Morty Season 5, Rick and Morty Gifts, Rick and Morty Pickle Rick) (Hardcover)
Insight Editions, August Craig, James Asmus
R821 R737 Discovery Miles 7 370 Save R84 (10%) Ships in 10 - 15 working days
Theatre of Animation (Paperback): Marion Baraitser Theatre of Animation (Paperback)
Marion Baraitser
R1,267 Discovery Miles 12 670 Ships in 12 - 19 working days


This title available in eBook format. Click here for more information.
Visit our eBookstore at: www.ebookstore.tandf.co.uk.

Osamu Tezuka: Anime & Manga Character Sketchbook (Hardcover): Osamu Tezuka Osamu Tezuka: Anime & Manga Character Sketchbook (Hardcover)
Osamu Tezuka; Haruji Mori
R1,016 R878 Discovery Miles 8 780 Save R138 (14%) Ships in 10 - 15 working days

The grandfather of manga and anime, Osamu Tezuka created hundreds of unforgettable characters during his 40+ year career as an illustrator and animator. His influence on generations of artists has been immeasurable, and is still felt today across Japan and beyond. The Osamu Tezuka: Anime & Manga Character Sketchbook collects rough concepts from several of Tezuka's anime and manga projects. Included are characters from Mighty Atom (Astroboy), Jungle Emperor (Kimba the White Lion), and many more.

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