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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
For many, the middle ages depicted in Walt Disney movies have come to figure as the middle ages, forming the earliest visions of the medieval past for much of the contemporary Western (and increasingly Eastern) imagination. The essayists of The Disney Middle Ages explore Disney's mediation and re-creation of a fairy-tale and fantasy past, not to lament its exploitation of the middle ages for corporate ends, but to examine how and why these medieval visions prove so readily adaptable to themed entertainments many centuries after their creation. What results is a scrupulous and comprehensive examination of the intersection between the products of the Disney Corporation and popular culture's fascination with the middle ages.
Don't panic! Everything you need to know about cult author Douglas Adams and his most famous creation, The Hitchhiker's Guide to the Galaxy, is in here. From its unlikely start as a BBC radio serial in 1978, Hitchhiker's Guide developed into five bestselling novels, a BAFTA-winning television series, spoken word LPs that made the pop charts, dozens of extraordinary stage productions around the world, a computer game which topped the charts for a whole year - and now a Hollywood feature film. The Pocket Essential Hitchhiker's Guide is the only book in the galaxy to document and explain all the contradictory variants of the story, packed with bizarre trivia and illuminating quotes from many of those directly involved in Hitchhiker's Guide, including Douglas Adams himself. Also included is information on Douglas Adams' other work: the Dirk Gently novels, The Meaning of Liff, Last Chance to See, Starship Titanic and his contributions to Doctor Who, Monty Python and Comic Relief. This new edition is fully revised and updated to include the Hitchhiker's Guide movie and the brand new radio series.
Race does not exist in animation-it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.
Animation covers everything from Tex Avery's split-second slapstick and The Simpsons' knowing digs at pop culture, to Hayao Miyasaki's strong-willed heroines and Yuri Norstein's delicately rendered folktales. Often dismissed by the uninitiated as 'kid's stuff', any detailed look at animation reveals a technically complex, sophisticated and endlessly inventive medium. Intended both as a guide and an introduction to this fascinating field, the Pocket Essential Animation examines and celebrates this genre in its many forms. It explores the careers, techniques and key films of many of the major animators. It begins with pioneers such as Winsor McCay, the Fleischer brothers and Walt Disney when the 'House of Mouse' was only a twinkle in his eye. Then brings you right up to date with Nick Park's claymation and the slick CGI comedies of John Lasseter's Pixar studio. In between, it takes in the innovations of Norman McLaren, the sexual obsessions of Bob Godfrey and the agit-prop surrealism of Jan Svankmajer. Kid's stuff, indeed.
Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.
On November 18, 1928, the world's most famous Mouse made his very first public debut. Today, we celebrate 90+ years of Mickey in one of the most expansive illustrated publications on the Disney universe. Starting with the first sketches of a character who was almost named Mortimer, we trace the career of Walt Disney's and Ub Iwerks's most famous creation, one met with an explosion of worldwide popularity preceded only by the earlier successes of Charlie Chaplin. With unlimited access to Disney's vast historical collections as well as public and private collections, the authors bring Mickey's success story to life: concept art, story sketches, background paintings, and animation drawings as well as historical photographs trace the origins and evolution of such timeless favorites as Steamboat Willie, The Band Concert, and Brave Little Tailor. They also follow Mickey as he builds on this legendary library of short cartoons by appearing in two historic feature-length films, Fantasia and Fun and Fancy Free. Extensive archival research sheds new light on little-known chapters of Mickey's career, the origins of the Mickey Mouse Club, and his use as a patriotic icon during World War II. Along the way, we encounter the work of all major Mickey artists in both film and comics, including such greats as Ub Iwerks, Win Smith, Ferdinand Horvath, Fred Moore, Floyd Gottfredson, Carl Barks, Manuel Gonzales, Paul Murry, Romano Scarpa, Giorgio Cavazzano, Byron Erickson, and Cesar Ferioli. Mickey Mouse has left an indelible mark on everyday culture as well as high art, becoming a favored subject for Pop artists such as Andy Warhol, Keith Haring, and Roy Lichtenstein. As Walt Disney once said: "I only hope that we never lose sight of one thing-that it was all started by a mouse." And an end to the success story is nowhere in sight. Today, 90+ years after his creation, Mickey remains as lovable and popular as ever. Let's pay tribute to the little fellow, his legend, and his legacy with a monument to the one and only Mickey Mouse. Copyright (c) 2020 Disney Enterprises, Inc. About the series TASCHEN is 40! Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible publishing, helping bookworms around the world curate their own library of art, anthropology, and aphrodisia at an unbeatable price. Today we celebrate 40 years of incredible books by staying true to our company credo. The 40 series presents new editions of some of the stars of our program-now more compact, friendly in price, and still realized with the same commitment to impeccable production.
Let the citizens of Halloween Town guide your tarot practice with this sumptuously illustrated tarot deck inspired by Tim Burton's classic film The Nightmare Before Christmas. This gift set includes a tarot altar cloth, guided notebook for reflection, and pouch to hold your cards and booklet. Disney's iconic holiday film Tim Burton's The Nightmare Before Christmas is now an enchanting tarot set, offering a frightful-but-friendly take on the traditional 78-card deck. This set features all your favorite characters from Jack Skellington to Oogie Boogie to Sandy Claws himself in gorgeous original illustrations based on classic tarot iconography. Featuring both major and minor arcana, the set also comes with a helpful guidebook explaining each card's meaning, as well as simple spreads for easy readings. Packaged in a sturdy, decorative gift box, this hauntingly charming tarot deck is the perfect gift for Tim Burton's The Nightmare Before Christmas fan or tarot enthusiast in your life. This gift set includes: 78-card Tarot Deck 128-page Guidebook Tarot altar cloth Guided notebook for reflection Pouch to hold your cards and booklet. ORIGINAL ART: The booklet and each of the 78 cards in this deck feature gorgeous original Tim Burton's The Nightmare Before Christmas-themed art. TAROT READING GUIDE: This unique set includes a guidebook to help tarot practitioners of all skill levels perform fun and informed readings. GUIDED JOURNAL: Beautiful illustrations and intriguing prompts help guide your tarot practice and record memorable readings. ALTAR CLOTH: Set the stage for a fun, entertaining and meaningful reading with a beautiful altar cloth. CLOTH POUCH: Store your tarot cards in a deluxe drawstring cloth pouch. OFFICIAL DISNEY DECK: The only official Disney The Nightmare Before Christmas tarot deck and guide.
The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.
One of Entertainment Weekly's Best Books of 2022! "New York Times journalist Kyle Buchanan details the bonkers construction of director George Miller's long-awaited and often seemingly-doomed fourth Mad Max movie via testimony from the filmmaker, Charlize Theron, Tom Hardy, and a host of others. The result is an epic and - when it comes to the Theron-Hardy on-set relationship - acrimonious tale no less jaw-dropping than the movie itself." - Entertainment Weekly A full-speed-ahead oral history of the nearly two-decade making of the cultural phenomenon Mad Max: Fury Road-with more than 130 new interviews with key members of the cast and crew, including Charlize Theron, Tom Hardy, and director George Miller, from the pop culture reporter for The New York Times, Kyle Buchanan. It won six Oscars and has been hailed as the greatest action film ever, but it is a miracle Mad Max: Fury Road ever made it to the screen... or that anybody survived the production. The story of this modern classic spanned nearly two decades of wild obstacles as visionary director George Miller tried to mount one of the most difficult shoots in Hollywood history. Production stalled several times, stars Tom Hardy and Charlize Theron clashed repeatedly in the brutal Namib Desert, and Miller's crew engineered death-defying action scenes that were among the most dangerous ever committed to film. Even accomplished Hollywood figures are flummoxed by the accomplishment: As the director Steven Soderbergh has said, "I don't understand how they're not still shooting that film, and I don't understand how hundreds of people aren't dead." Kyle Buchanan takes readers through every step of that moviemaking experience in vivid detail, from Fury Road's unexpected origins through its outlandish casting process to the big-studio battles that nearly mutilated a masterpiece. But he takes the deepest dive in reporting the astonishing facts behind a shoot so unconventional that the film's fantasy world began to bleed into the real lives of its cast and crew. As they fought and endured in a wasteland of their own, the only way forward was to have faith in their director's mad vision. But how could Miller persevere when almost everything seemed to be stacked against him? With hundreds of exclusive interviews and details about the making of Fury Road, readers will be left with one undeniable conclusion: There has never been a movie so drenched in sweat, so forged by fire, and so epic in scope.
Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they'll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as you'll see all over YouTube and other video platforms. This book teaches you exactly how to become a Master Animator whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It's a complete course in its own right, being a collection of 48 masterclasses gleaned from the author's 50 years of experience of top-level animating, teaching and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move really well as well as how to create films once you know how to do so. A book for everyone: For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker. For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology. For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level. For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.
This beautiful hardback features premium cloth binding, a ribbon marker to match the cover, foil stamping and illustrated endpapers, making this the perfect gift for all those who have been enchanted by the magic of Dumbo and a book to be treasured by all. A family favourite for almost eighty years, Disney Dumbo is one of the best-loved films of all time. Relive the magic through this retelling of the classic animated film, accompanied by paintings, story sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Natalie Nourigat, a storyboard artist at the Walt Disney Animation Studios. Turn to the back of the book to learn more about the artists who worked on this iconic animated film.
A retelling of Disney Encanto featuring stunning development art from the original Disney Studio artists. Since its release, Encanto has become an instant classic thanks to its magical story, relatable characters and catchy songs from Tony (R), Grammy (R) and Pulitzer Prize-winner, Lin-Manuel Miranda. Encanto won Best Animated Feature Film at the 2022 Academy Awards (R). Enjoy the hit movie through this retelling of the story, accompanied by concept art from the original Walt Disney Animation Studios artists. Alongside the art, fascinating facts about each piece of art give an insight into the design process behind the iconic movie. Also featured is a foreword from Yvett Merino, Producer at the Walt Disney Animation Studios. The beautiful hardback features a textured finish, stunning foil and illustrated endpapers to ensure this is a book to treasure for years to come. This is the perfect gift for all those who have been enchanted by the magic of Encanto!
Don't panic! The Hitch-Hiker's Guide To The Galaxy is a unique phenomenon which started life as a radio series in 1978 and was subsequently adapted into five best-selling novels, remade as a BAFTA-winning TV series, re-recorded as a chart LP, reinvented as a computer game, dramatised for the West End stage and translated into more than 30 languages. For the first time, the full story behind Hitch-Hiker's Guide is told in all its bizarre detail: the Finnish radio series, the German one-man stage show, the modern jazz suite, the two-headed teddy bears...Every variant of the story, every spin-off and cash-in, is documented in context, including the feature film, which has been stuck in development hell for more than 20 years. What's in it? Every version of Hitch-Hiker's Guide is described and compared: the contradictory storylines are explained, the background to the many adaptations is chronicled, the success of the different versions is analysed. Based on twenty years of research and extensive interviews with the cast and crew of Hitch-Hiker's Guide, including Douglas Adams. Also includes details of Douglas Adams' other projects - including Dirk Gently, The Meaning Of Liff and Starship Titanic - plus his early work on series such as Doctor Who and Monty Python's Flying Circus.
There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include * An extensive chronology with key events in European animation * A Who's Who of producers, directors, writers, and animators working in Europe * An examination of the origin of European animation and its influence Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
Written based on the author's own notes compiled over 18 years This manual is a learning tool focusing exclusively on the work of animators. explains the principles of physics applicable to any motion
Welcome to the most magical atlas of them all! Discover the dangers of the Pride Lands, dive under the sea with Ariel, try to make sense of Wonderland with Alice, fly to Neverland with Peter and hitch a ride onto the East Australian Current with Marlin and Dory. With stories retold and characters to meet along the way, there is something here for all Disney fans, from nostalgic classics to modern favourites. Includes maps from the following feature films: Peter Pan, Dumbo, Pinocchio, Alice in Wonderland, The Jungle Book, Beauty and the Beast, Finding Nemo, Monsters University, Coco, Inside Out, Cars, Up, The Little Mermaid, Aladdin, Frozen, Snow White and the Seven Dwarves, The Lion King, Ratatouille, The Incredibles, 101 Dalmatians, Moana, Brave, Toy Story, Finding Dory, and A Bug's Life.
A retelling of Disney Mulan, accompanied by art from the original Disney Studio artists. Collect the whole Animated Classics series! This beautiful hardback features premium cloth binding, a ribbon marker to match the cover, foil stamping and illustrated endpapers, making this the perfect gift for all those who have been enchanted by the magic of Mulan and a book to be treasured by all. A family favourite, Disney Mulan is one of the best-loved films of all time. Relive the magic through this retelling of the classic animated film, accompanied by paintings, story sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Paul Briggs, a director at the Walt Disney Animation Studios. Turn to the back of the book to learn more about the artists who worked on this iconic animated film.
This beautiful hardback features premium cloth binding, a ribbon marker to match the cover, gold foil stamping and illustrated endpapers, making this the perfect gift for all those who have been enchanted by the magic of Aladdin and a book to be treasured by all. A family favourite, Disney Aladdin is one of the best-loved films of all time. Relive the magic through this retelling of the classic animated film, accompanied by paintings, story sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Yasser Hamed, Crowds Supervisor at the Walt Disney Animation Studios. Turn to the back of the book to learn more about the artists who worked on this iconic animated film.
The perfect gift for Disney lovers, this quote book is filled with wise words from Disney's most inspirational characters. Each quote is typographically designed, incorporating elements from the animated film it is drawn from. With over 50 quotes, there's a quote for every situation from advice on love and relationships, to motivational quotes on success, working as a team and achieving your dreams.
There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include * An extensive chronology with key events in European animation * A Who's Who of producers, directors, writers, and animators working in Europe * An examination of the origin of European animation and its influence Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
This comprehensive reference to TV cartoon shows covers some 75 years. In the decade or so since the first edition, the industry has grown and expanded to previously unimagined heights, thanks in great part to the upsurge of cable TV services catering to animation fans. In the ten-year period since the first edition, nearly 450 new cartoon series premiered in the U.S. Alphabetically arranged by title, the book discusses each cartoon show in detail, providing full production credits and offering commentary on such elements as development, characters, style, and the show's significance in the overall scheme of television animation.
What could there possibly be about Christmas that needs to be ""saved""? Christmas isn't dead, not by a long shot. But when in the movies Santa Claus is in trouble, Christmas is in trouble and must be ""saved."" If bogeys or other circumstances prevent Santa from delivering the presents on Christmas Eve, there will be no Christmas because, as far as the movies are concerned, generally speaking, Santa IS Christmas. Explore 53 reasons for saving Christmas in this lighthearted collection of 228 films (over half of which are animated) from theatrical releases to television movies and specials to episodes of television series. The reasons for saving Christmas just may surprise you. |
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