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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Let creative sparks fly with this journal featuring beautiful concept art from Kiki’s Delivery Service, Studio Ghibli’s delightful film about a young witch and her journey of self-discovery. With full-color artwork on the front and back covers, spot illustrations, and four spreads of concept art sprinkled throughout, this journal is a must for Kiki fans and cute witches everywhere! Kiki’s Delivery Service © 1989 Eiko Kadono - Studio Ghibli – N
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com Walt Disney's Snow White and the Seven Dwarfs (David Hand, 1937) occupies a central place within the history of global animation. Based on the German fairy tale by the Brothers Grimm, the film was the first feature-length animated film produced by the Disney Studio and served to announce the animated cartoon as an industrial art form. Yet Disney's landmark version not only set in motion the Golden Age of the Hollywood cartoon, but has continued to stand as an international sensation, prompting multiple revisions and remakes within a variety of national filmmaking contexts. This book explores the enduring qualities that have marked Snow White's influence and legacy, providing a collection of original chapters that reflect upon its pioneering use of technology and contributions to animation's visual style, the film's reception within an American context, and its status as a global cultural phenomenon.
The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.
Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they'll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as you'll see all over YouTube and other video platforms. This book teaches you exactly how to become a Master Animator whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It's a complete course in its own right, being a collection of 48 masterclasses gleaned from the author's 50 years of experience of top-level animating, teaching and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move really well as well as how to create films once you know how to do so. A book for everyone: For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker. For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology. For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level. For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.
Make mistakes disappear with My Neighbor Totoro erasers!
Create your own Disney magic! Delve into the spellbinding world of Disney Princess and make your own magical crafts. Dress up in Moana's flower crown. Create Cinderella's pumpkin coach. Put on a shadow puppet show with Mushu. Pretend to be a Disney Princess with selfie props - and much more. With more than 25 projects accompanied by clear illustrated step-by-step instructions and top tips from expert crafters, there are ideas to suit every budding prince or princess!
There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include * An extensive chronology with key events in European animation * A Who's Who of producers, directors, writers, and animators working in Europe * An examination of the origin of European animation and its influence Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures-arrangements that seem to intuitively hold together-and forces-underlying units of attraction, repulsion, and direction-Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of four animation techniques-soft-edged forms, walk cycles, camera movement, and rotoscoping-as they appear in commercial, artisanal, and avant-garde works. In the process, through close readings of little-analyzed films, Pierson demonstrates that figures and forces make fertile resources for theoretical speculation, unearthing affinities between animation practice and such topics as the philosophy of mathematics, scientific and political revolution, and love. Beginning and ending with the imperative to look closely, Figure and Force in Animation Aesthetics is a performance in seeing the world of motion anew.
On November 18, 1928, the world's most famous Mouse made his very first public debut. Today, we celebrate 90+ years of Mickey in one of the most expansive illustrated publications on the Disney universe. Starting with the first sketches of a character who was almost named Mortimer, we trace the career of Walt Disney's and Ub Iwerks's most famous creation, one met with an explosion of worldwide popularity preceded only by the earlier successes of Charlie Chaplin. With unlimited access to Disney's vast historical collections as well as public and private collections, the authors bring Mickey's success story to life: concept art, story sketches, background paintings, and animation drawings as well as historical photographs trace the origins and evolution of such timeless favorites as Steamboat Willie, The Band Concert, and Brave Little Tailor. They also follow Mickey as he builds on this legendary library of short cartoons by appearing in two historic feature-length films, Fantasia and Fun and Fancy Free. Extensive archival research sheds new light on little-known chapters of Mickey's career, the origins of the Mickey Mouse Club, and his use as a patriotic icon during World War II. Along the way, we encounter the work of all major Mickey artists in both film and comics, including such greats as Ub Iwerks, Win Smith, Ferdinand Horvath, Fred Moore, Floyd Gottfredson, Carl Barks, Manuel Gonzales, Paul Murry, Romano Scarpa, Giorgio Cavazzano, Byron Erickson, and Cesar Ferioli. Mickey Mouse has left an indelible mark on everyday culture as well as high art, becoming a favored subject for Pop artists such as Andy Warhol, Keith Haring, and Roy Lichtenstein. As Walt Disney once said: "I only hope that we never lose sight of one thing-that it was all started by a mouse." And an end to the success story is nowhere in sight. Today, 90+ years after his creation, Mickey remains as lovable and popular as ever. Let's pay tribute to the little fellow, his legend, and his legacy with a monument to the one and only Mickey Mouse. Copyright (c) 2020 Disney Enterprises, Inc. About the series TASCHEN is 40! Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible publishing, helping bookworms around the world curate their own library of art, anthropology, and aphrodisia at an unbeatable price. Today we celebrate 40 years of incredible books by staying true to our company credo. The 40 series presents new editions of some of the stars of our program-now more compact, friendly in price, and still realized with the same commitment to impeccable production.
Written based on the author's own notes compiled over 18 years This manual is a learning tool focusing exclusively on the work of animators. explains the principles of physics applicable to any motion
There is a lot one could say about animation in Europe, but above all, there is no consistent European animation. It is as disparate as the various countries involved. Audiences will certainly recognize American or Japanese animation, but in Europe, it can range from Czech, Polish, and Hungarian to Greek, Italian, Spanish, Portuguese, French, and British. Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and firsthand accounts that illustrate the rich history of animation in Europe. Additional features include * An extensive chronology with key events in European animation * A Who's Who of producers, directors, writers, and animators working in Europe * An examination of the origin of European animation and its influence Animation in Europe is the first book devoted entirely to this topic and, therefore, will be of value for animation buffs as well as practitioners and researchers.
This comprehensive reference to TV cartoon shows covers some 75 years. In the decade or so since the first edition, the industry has grown and expanded to previously unimagined heights, thanks in great part to the upsurge of cable TV services catering to animation fans. In the ten-year period since the first edition, nearly 450 new cartoon series premiered in the U.S. Alphabetically arranged by title, the book discusses each cartoon show in detail, providing full production credits and offering commentary on such elements as development, characters, style, and the show's significance in the overall scheme of television animation.
What could there possibly be about Christmas that needs to be ""saved""? Christmas isn't dead, not by a long shot. But when in the movies Santa Claus is in trouble, Christmas is in trouble and must be ""saved."" If bogeys or other circumstances prevent Santa from delivering the presents on Christmas Eve, there will be no Christmas because, as far as the movies are concerned, generally speaking, Santa IS Christmas. Explore 53 reasons for saving Christmas in this lighthearted collection of 228 films (over half of which are animated) from theatrical releases to television movies and specials to episodes of television series. The reasons for saving Christmas just may surprise you.
Join industry insiders Bill Kinder and Bobbie O'Steen as they guide readers on a journey through every stage of production on an animated film, from storyboards to virtual cameras and final animation. With unprecedented access to the Pixar edit suite, this authoritative project highlights the central role film editors play in some of the most critically acclaimed and commercially successful movies of all time. Exclusive interviews with animation editors and other creative leads are supported by footage from deep inside Pixar's vault. Nearly 90 minutes of video segments include never-before-seen works in progress, deleted scenes, and demonstrations to shed light on how these beloved stories are crafted. The challenges and essential contributions of editors in animation have never been examined in such depth and detail. In addition to exploring method and craft, this book provides important context for the editor in film history, the evolution of technology, and Pixar's uniquely collaborative studio culture. A must-read for students of digital filmmaking methods, filmmakers in all aspects of production, and fans of Pixar movies, this uniquely educational, historical, and entertaining book sheds light on how beloved stories are crafted from the perspective of crucial members of the filmmaking team.
Informal sequel to Unsung Heroes of Animation and Animators Unearthed. Analysis of a wide range of films and filmmakers including cult favourites Don Hertzfeldt, Adam Elliot, and Masaaki Yuasa
"Anime and Philosophy" focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. "Astro Boy, Dragon Ball Z, Ghost in the Shell, " and "Spirited Away" are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning -- or meaninglessness -- of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, "Anime and Philosophy" provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.
Explores death as a narrative theme within cinema and animation Biographical insight into Dennis Tupicoff's works and how the subject of death impacted these completed award-winning films Special online access to Dennis Tupicoff's animated works In-depth exploration into ten of Dennis Tupicoff's most influential animations
Tom Sito (the legendary animator behind Who Framed Roger Rabbit, Beauty and the Beast, and other classic works) brings together the perfect fusion of culinary skill and animation in his cookbook, Eat, Drink, Animate: An Animator's Cookbook. Sito's book is a celebration of the works from legendary animation artists from around the world. Twelve Academy Award winners, five Emmy Award winners. From legendary animators from Hollywood's Golden Age, to modern masters. Not only does he demonstrate examples of their works, but he also includes their favorite personal recipe, and an anecdote from their professional lives that relates to food. Key Features: A rare look behind the scenes of some of animation's most memorable films. Usable recipes you canmake yourself, tested and adapted by Rebecca Bricetti, former editor for Stewart, Tabori, & Chang (Glorious Food ) and Robert Lence animator and gourmet (Toy Story, Shrek). Never before seen photos and illustrations. Anecdotes from behind-the-scenes of some of your favourite animated classics.
The Art of Czech Animation is the first comprehensive English language account of Czech animation from the 1920s to the present, covering both 2D animation forms and CGI, with a focus upon the stop-motion films of Jiri Trnka, Hermina Tyrlova, Jan Svankmajer and Jiri Barta. Stop-motion is a highly embodied form of animation and The Art of Czech Animation develops a new materialist approach to studying these films. Instead of imposing top-down Film Theory onto its case studies, the book's analysis is built up from close readings of the films themselves, with particular attention given to their non-human objects. In a time of environmental crisis, the unique way Czech animated films use allegory to de-centre the human world and give a voice to non-human aspects of the natural world points us towards a means by which culture can increase ecological awareness in viewers. Such a refutation of a human-centred view of the world was contrary to communist orthodoxy and it remains so under late-stage consumer-capitalism. As such, these films do not only offer beautiful examples of allegory, but stand as models of political dissent. The Art of Czech Animation is a unique endeavour of film philosophy to provide a materialist appraisal of a heretofore neglected strand of Central-Eastern European cinema.
Don't panic! The Hitch-Hiker's Guide To The Galaxy is a unique phenomenon which started life as a radio series in 1978 and was subsequently adapted into five best-selling novels, remade as a BAFTA-winning TV series, re-recorded as a chart LP, reinvented as a computer game, dramatised for the West End stage and translated into more than 30 languages. For the first time, the full story behind Hitch-Hiker's Guide is told in all its bizarre detail: the Finnish radio series, the German one-man stage show, the modern jazz suite, the two-headed teddy bears...Every variant of the story, every spin-off and cash-in, is documented in context, including the feature film, which has been stuck in development hell for more than 20 years. What's in it? Every version of Hitch-Hiker's Guide is described and compared: the contradictory storylines are explained, the background to the many adaptations is chronicled, the success of the different versions is analysed. Based on twenty years of research and extensive interviews with the cast and crew of Hitch-Hiker's Guide, including Douglas Adams. Also includes details of Douglas Adams' other projects - including Dirk Gently, The Meaning Of Liff and Starship Titanic - plus his early work on series such as Doctor Who and Monty Python's Flying Circus.
Find Olaf and more of your favourite characters from Frozen and Frozen 2 in this beautiful search-and-find book. Following on from the success of Where's Mickey? and Where's Spidey?, Studio Press presents Where's Olaf? Explore the enchanting lands of Arendelle, from the royal castle to the mysterious Valley of the Living Rock, while you hunt for Anna, Elsa, Kristoff, Sven and, of course, Olaf! With delightful hidden details in every scene, Frozen fans will love this busy and beautiful search-and-find book.
This beautiful hardback features premium cloth binding, a ribbon marker to match the cover, foil stamping and illustrated endpapers, making this the perfect gift for all those who have been enchanted by the magic of Dumbo and a book to be treasured by all. A family favourite for almost eighty years, Disney Dumbo is one of the best-loved films of all time. Relive the magic through this retelling of the classic animated film, accompanied by paintings, story sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Natalie Nourigat, a storyboard artist at the Walt Disney Animation Studios. Turn to the back of the book to learn more about the artists who worked on this iconic animated film. |
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