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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Anime Fan Communities - Transcultural Flows and Frictions (Paperback, 1st ed. 2014): S. Annett Anime Fan Communities - Transcultural Flows and Frictions (Paperback, 1st ed. 2014)
S. Annett
R1,942 Discovery Miles 19 420 Ships in 18 - 22 working days

How have animation fans in Japan, South Korea, the United States, and Canada formed communities and dealt with conflicts across cultural and geographic distance? This book traces animation fandom from its roots in early cinema audiences, through mid-century children's cartoon fan clubs, to today's digitally-networked transcultural fan cultures.

Animatic Apparatus, The - Animation, Vitality, and the Futures of the Image (Paperback): Deborah Levitt Animatic Apparatus, The - Animation, Vitality, and the Futures of the Image (Paperback)
Deborah Levitt
R287 Discovery Miles 2 870 Ships in 9 - 17 working days

Unprecedented kinds of experience, and new modes of life, are now produced by simulations, from the CGI of Hollywood blockbusters to animal cloning to increasingly sophisticated military training software, while animation has become an increasingly powerful pop-cultural form. Today, the extraordinary new practices and radical objects of simulation and animation are transforming our neoliberal-biopolitical "culture of life". The Animatic Apparatus offers a genealogy for the animatic regime and imagines its alternative futures, countering the conservative-neoliberal notion of life's sacred inviolability with a new concept and ethics of animatic life.

The Art of Lightyear (Hardcover): Disney, Pixar The Art of Lightyear (Hardcover)
Disney, Pixar
R901 R773 Discovery Miles 7 730 Save R128 (14%) Ships in 9 - 17 working days

This vibrant volume is an exclusive look behind the scenes of Disney and Pixar's original feature film Lightyear. The Art of Lightyear explores the exciting visuals of Disney and Pixar's newest original feature film. Lightyear is a sci-fi action-adventure and the definitive origin story of Buzz Lightyear (voice of Chris Evans)-the hero who inspired the toy. The film reveals how a young test pilot became the Space Ranger that we all know him to be today. With production designs, storyboards, colorscripts, exclusive commentary from the creative team, and much more, The Art of Lightyear will take readers behind the scenes of this new animated film, for aspiring artists, animators, and fans alike. EXCLUSIVE BEHIND-THE-SCENES: Fans will want to delve into and explore this new Pixar film through production art, stories, and making-of details exclusive to this book. PART OF THE FAN-FAVORITE SERIES: The collectible Art of series from Disney and Pixar are perfect for animation enthusiasts, filmmakers, students, and fans of Pixar alike. Add it to the shelf with other books like The Art of Coco, The Art of Luca, and The Art of Pixar: The Complete Colorscripts from 25 Years of Feature Films (Revised and Expanded) . Perfect for: animation fans; Pixar fans; Disney fans; students; aspiring animators and filmmakers Copyright (c) 2022 Disney Enterprises, Inc. and Pixar. All rights reserved.

Animation, Sport and Culture (Paperback, 1st ed. 2014): P. Wells Animation, Sport and Culture (Paperback, 1st ed. 2014)
P. Wells
R1,890 Discovery Miles 18 900 Ships in 18 - 22 working days

Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.

Animated Documentary (Paperback, 1st ed. 2013): Annabelle Honess Roe Animated Documentary (Paperback, 1st ed. 2013)
Annabelle Honess Roe
R2,594 Discovery Miles 25 940 Ships in 18 - 22 working days

Animated Documentary, the first book to be published on this fascinating topic, considers how animation is used as a representational strategy in nonfiction film and television and explores the ways animation expands the range and depth of what documentary can show us about the world. On behalf of the Society for Animation Studies(SAS), the Chair of the Jury announced the book as the winner of the delayed 2015 SAS McLaren-Lambart Award with the following words: 'Animated Documentary is a vital addition to both animation scholarship and film studies scholarship more broadly, expertly achieving the tricky challenge of synthesising these two scholarly traditions to provide a compelling and brilliantly coherent account of the animated documentary form. At the heart of Roe's book is the conviction that animated documentary "has the capacity to represent temporally, geographically, and psychologically distal aspects of life beyond the reach of live action" (p. 22). As a representational strategy, Roe details how animated documentary can be seen to adopt techniques of "mimetic substitution, non-mimetic substitution and evocation" in response to the limitations of live action material (p. 26). Animated Documentary will without doubt become an essential resource for many years to come for anyone interested in the intersection of animation and documentary.'

I Killed Optimus Prime - How One Man Single-Handedly Destroyed the World's Most Formidable Transformer... and Lived to... I Killed Optimus Prime - How One Man Single-Handedly Destroyed the World's Most Formidable Transformer... and Lived to Tell the Tale. (Paperback)
Ron Friedman
R509 Discovery Miles 5 090 Ships in 18 - 22 working days
Gaming Film - How Games are Reshaping Contemporary Cinema (Paperback, 1st ed. 2013): Jasmina Kallay Gaming Film - How Games are Reshaping Contemporary Cinema (Paperback, 1st ed. 2013)
Jasmina Kallay
R1,366 Discovery Miles 13 660 Ships in 18 - 22 working days

Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.

Acting and Performance for Animation (Paperback, New): Derek Hayes Acting and Performance for Animation (Paperback, New)
Derek Hayes
R1,217 R1,072 Discovery Miles 10 720 Save R145 (12%) Ships in 18 - 22 working days

Character animation involves more than the principles of animation and the mechanics of motion. As an animator, you've just been asked to animate a scene where a character arrives to work, late. While you know how to animate the character's movements, how should the character enter into the scene? Does the character enter slowly? Quickly? Doggedly determined? Hesitantly? Is he frustrated, or merely apathetic? What is the larger context for the character being late? The answers to these questions can certainly affect how to animate you character. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound, acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

Rendering Techniques '97 - Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997 (Paperback,... Rendering Techniques '97 - Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997 (Paperback, Softcover reprint of the original 1st ed. 1997)
Julie Dorsey, Philipp Slusallek
R1,251 Discovery Miles 12 510 Ships in 9 - 17 working days

The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering."

Fame - One Direction (Paperback): Michael Troy Fame - One Direction (Paperback)
Michael Troy; Contributions by Gustavo Rubio; Edited by Darren G Davis
R206 Discovery Miles 2 060 Ships in 18 - 22 working days
Fame - Seth MacFarlane (Paperback): Michael Troy Fame - Seth MacFarlane (Paperback)
Michael Troy; Edited by Darren Davis; Contributions by Gabriel Evangelista
R206 Discovery Miles 2 060 Ships in 18 - 22 working days
The Art of Luca (Hardcover): Enrico Casarosa The Art of Luca (Hardcover)
Enrico Casarosa; Introduction by Daniela Strijleva
R1,077 R943 Discovery Miles 9 430 Save R134 (12%) Ships in 18 - 22 working days

This vibrant volume is an exclusive look behind the scenes of Disney and Pixar's original feature film Luca. The Art of Luca explores the stunning visuals of the coming-of-age story, set in a beautiful seaside town on the Italian Riviera. Readers get a front-row view at never-before-seen development art, character sketches, storyboards, color scripts, and interviews with the creators. * Behind the scenes of the making of Disney and Pixar's Luca * Features colorful concept art and character explorations from the movie * Includes fascinating facts and details from the creative team In the animated film, Luca and his newfound best friend are sharing an unforgettable summer and a deeply-held secret: they are sea monsters from a world just below the water's surface. For aspiring artists, animators, and fans alike, The Art of Luca is part of the acclaimed ART OF series, inviting audiences behind the scenes of their favorite animated films. This book is perfect for: * Pixar fans and art buffs * Animators and students of animation * Fans of The Art of Pixar, The Art of Soul, The Art of Onward and The Art of Coco (c) 2021 Disney/Pixar. All rights reserved.

iPad Animation - How to Make Stop Motion Movies on the iPad (Paperback): Craig Lauridsen iPad Animation - How to Make Stop Motion Movies on the iPad (Paperback)
Craig Lauridsen
R1,004 Discovery Miles 10 040 Ships in 18 - 22 working days
Animated Performance - Bringing Imaginary Animal, Human and Fantasy Characters to Life (Paperback): Nancy Beiman Animated Performance - Bringing Imaginary Animal, Human and Fantasy Characters to Life (Paperback)
Nancy Beiman
R1,018 Discovery Miles 10 180 Ships in 18 - 22 working days

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Drawn to Sound - Animation Film Music and Sonicity (Paperback): Rebecca Coyle Drawn to Sound - Animation Film Music and Sonicity (Paperback)
Rebecca Coyle
R766 Discovery Miles 7 660 Ships in 10 - 15 working days

Animation films are widely consumed in the general population and the study of animation films has blossomed. But music and sound are often marginalized, despite the significance of music, voice talent, sound design and effects for both the films and their marketing. Drawn to Sound unpacks animation film sound and music tracks, and contextualises them within the screen and music industries. Focusing on feature-length, widely-distributed films released in the post-WW2 period, the book highlights work from key centres of animation production, such as the USA, the UK, Japan, significant studios including Disney, Aardman Animation and Studio Ghibli, and major auteurs like Tim Burton. Chapters by animation experts such as Paul Wells and Daniel Goldmark and by film music authorities including Philip Hayward, Ian Inglis and Janet Halfyard offer international perspectives on the history and aesthetics of music and sound in animation film. Contributions from authors in Japan, Australia, England, the USA and Canada explore animation soundtracks, their creators and their production approaches. Different disciplinary perspectives from music, media, cultural and animation studies offer models for future analysis. As the first of its kind, this anthology is an invaluable resource for students, teachers and researchers in film, animation, music and media studies.

Design in Motion - Applying Design Principles to Filmmaking (Paperback): Penny Hilton Design in Motion - Applying Design Principles to Filmmaking (Paperback)
Penny Hilton
R1,278 Discovery Miles 12 780 Ships in 10 - 15 working days

With an abundance of information on how to create motion graphics already available, Design in Motion focuses on the why of moving image and less about the how. By unpacking the reasons behind screen designer's production choices, each chapter deconstructs examples of motion graphics by drawing on case studies of both familiar examples from contemporary cinema and unseen work from postgraduate motion graphic designers. It examines the value of image, text, motion, camera and transitions, explaining in detail why some methods work, while others fail. Whether you work in info-graphics, documentary or design, this book is structured to follow the production process and, together with its multimedia companion website, will be a by-your-side companion to guide you through your next project.

Anime from Akira to Princess Mononoke - Experiencing Contemporary Japanese Animation (Paperback, 2001 ed.): S. Napier Anime from Akira to Princess Mononoke - Experiencing Contemporary Japanese Animation (Paperback, 2001 ed.)
S. Napier
R2,857 Discovery Miles 28 570 Ships in 18 - 22 working days

With the popularity of Pokémon still far from waning, Japanese animation, known as anime to its fans, has a firm hold on American pop culture. However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues such as alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.

The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 (Hardcover): Jessica Julius The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 (Hardcover)
Jessica Julius; Foreword by Rich Moore, Phil Johnston
R900 R770 Discovery Miles 7 700 Save R130 (14%) Ships in 9 - 17 working days

A great collectors book for fans of Disney Oscar-nominated Wreck it Ralph movies and a resource for animation and film students. Features exclusive content on the making of Ralph Breaks the Internet: Wreck-It Ralph 2 Through never-before-seen concept art, character sketches, storyboards, colorscripts, and interviews with the production team, The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 reveals the artistic process behind Disney's highly anticipated sequel to the Oscar-nominated 2012 animated Disney film Wreck-It Ralph. In the follow-up to the Oscar-nominated film Wreck-It Ralph, our hero leaves his arcade for the expansive universe of the Internet. Disney's artists have brought the world of the Internet (a world you may think you know) to life in an all-new, imaginative way. Through never-before-seen concept art, character sketches, storyboards, and colorscripts, along with interviews with the production team, The Art of Ralph Breaks the Internet reveals the artistic process behind Disney's highly anticipated sequel. Exclusive, behind-the-scenes content from Disney's artists Written by Jessica Julius, director, creative affairs, at Walt Disney Animation Studios and author of The Art of Zootopia; Phil Johnston, director and screenwriter of Ralph Breaks the Internet, co-writer of Oscar-winning animated film Zootopia and Wreck-It Ralph; and Rich Moore, director of Ralph Breaks the Internet, Zootopia and Wreck-It Ralph. Fans of The Art of Wreck-It Ralph (The Art of Disney) and The Art of Pixar: 25th Anniversary: The Complete Color Scripts and Select Art from 25 Years of Animation will enjoy this book. Ideal gift for fans of Disney/Pixar animated movies, students, animators and artists, and collectors Makes an interesting coffee table book (c)2018 Disney Enterprises, Inc. All Rights Reserved.

The Computer-Animated Film - Industry, Style and Genre (Hardcover): Christopher Holliday The Computer-Animated Film - Industry, Style and Genre (Hardcover)
Christopher Holliday
R2,495 Discovery Miles 24 950 Ships in 10 - 15 working days

Re-frames the computer-animated film as a new genre of contemporary cinemaWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, 'The Computer-Animated Film: Industry, Style and Genre' persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film's unique production contexts.Key FeaturesProvides a wide-ranging focus on a multitude of animation studios, companies, facilities, divisions and subsidiaries in Hollywood and beyondSupported throughout by close textual analysis and clearly marked case studiesExpands the critical examination of computer-animated films by combining animation and film theory together with theories of animation practice, industry papers and original studio production memosCase StudiesShark Tale (2004)Hoodwinked! (2006)Flushed Away (2006)Over the Hedge (2006)The Good Dinosaur (2015)Frozen (2013)Zootopia (2016)Ratatouille (2007)Antz (1998)A Bug's Life (1998)Wall-E (2008)Toy Story 3 (2010)Toy Story 2 (1999)Cars (2005) / Cars 2 (2011)Happy Feet (2006)Sausage Party (2016)Monsters, Inc. (2001)Rise of the Guardians (2012)Despicable Me 2 (2013) / Minions (2015)Surf's Up (2007)Bolt (2008)

Stopmotion Explosion (Paperback): Nate Eckerson Stopmotion Explosion (Paperback)
Nate Eckerson
R746 Discovery Miles 7 460 Ships in 18 - 22 working days

Stopmotion is an incredibly fun, hands-on way to make amazing films, using simple software, inexpensive equipment, and stuff that's already lying around your house. Stopmotion Explosion will have you making your first stopmotion film within minutes of picking up the book. It's that easy

Stopmotion has enjoyed a renaissance in recent years, as the tools required are now widely available to anyone with a story to tell. Filmmakers, animators, and artists have reached new levels of visual creativity using Stopmotion Explosion's techniques. Now you too can join the revolution

Unlike traditional cel and 3D animation, which both require a high level of artistry and technical skill, stopmotion films can be made by nearly anyone. Using Stopmotion Explosion's techniques, stopmotion films have been made by animators as young as 8 (with adult supervision).

Stopmotion Explosion contains 292 pages of example projects, hundreds of illustrations, and detailed step-by-step instructions for screenwriting, video editing, animating, audio recording and video processing software, no prior expertise required.

HISTORY
Learn stopmotion science through an illustrated history of film and animation. See how stopmotion was first used in the special effects industry. Learn how "stopmotion" solved a heated debate among artists, and changed the way paintings were created forever.

ANIMATION
Make animations with inexpensive webcams, digital point-and-shoot cameras, and digital camcorders. Learn how to adjust camera settings to achieve the best image, and what features to look for in a stopmotion camera. See breakdowns of walk, run, and speech animations. Build your own wire stopmotion armature, and learn about some of the best toys to animate.

Animate intense battle sequences with frame-by-frame breakdowns of roundhouse kicks, uppercuts, and punches. Add gigantic explosions, gunfire, laser blasters, lightsabers and rocket-launch effects. Make your characters fly like Superman with special flying rigs and photo-editing magic.

Complete instructions for two stopmotion programs. Grab frames from your camera, preview your animations and make detailed tweaks using onion skinning. Export movie files that can be edited and uploaded to YouTube.

STORYTELLING
Ready-to-go movie ideas, story mashups, and proven techniques for creating memorable characters. Learn how to write for film and draw storyboards. Adapt scenes from your favorite films and video games. Use your screenplays and storyboards to plan camera angles, design sets, build characters, even organize your files while animating.

AUDIO
Record great-sounding audio and character voices, then enhance and morph your sounds using hundreds of audio effects and free recording software.

SETS & LIGHTING
Build stopmotion movie sets using household items and construction toys. Light your sets Hollywood-style with three-point lighting techniques, desk lamps, clip lights, flashlights, lasers, and colored cellophane.

CINEMATOGRAPHY
Add punch to your animations with our illustrated guide to image composition, Learn about the rule of thirds, the rule of triangles, depth of field, and the differences between standard and widescreen video frames.

VIDEO EDITING
Edit your animation, combine multiple video files, and add video effects, transitions, sounds, titles, and rolling credits using free video editing software.

Quickly perform common stopmotion tasks, such as transforming a series of still images into a video file, learn the best settings for encoding online video, and definitions of common digital video terms and technology.

Start your own movie studio with Stopmotion Explosion today

Berserk - Kentaro Miura: The Manga and the Anime (Hardcover, First, Revised ed.): Jeremy Mark Robinson Berserk - Kentaro Miura: The Manga and the Anime (Hardcover, First, Revised ed.)
Jeremy Mark Robinson
R1,119 Discovery Miles 11 190 Ships in 9 - 17 working days
Stop-motion Animation - Frame by Frame Film-making with Puppets and Models (Paperback): Barry J C Purves Stop-motion Animation - Frame by Frame Film-making with Puppets and Models (Paperback)
Barry J C Purves
R839 Discovery Miles 8 390 Ships in 18 - 22 working days

Stop-motion Animation explores how all the elements of film-making - camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form. With tips and suggestions to help you get the most out of your films, and with examples from some of the masters of the craft, Barry Purves shows how to make the most of the movement, characters and stories that typify stop-motion. With dozens of beautiful new examples from around the world, this new edition includes a project in each chapter, with pointers on finding a story and characters, developing a script and storyboard, constructing puppets and dealing with the practicalities of film-making. These projects combine to lead you through the creation of your first one-minute stop-motion animation.

The Art of The Secret World of Arrietty (Hardcover): Hiromasa Yonebayashi The Art of The Secret World of Arrietty (Hardcover)
Hiromasa Yonebayashi 1
R778 Discovery Miles 7 780 Ships in 10 - 15 working days

A Ghibli masterpiece of the imagination, brought to life with sketches and stills from Arrietty. Co-founded by the legendary filmmaker Hayao Miyazaki, Studio Ghibli films have enthralled and enchanted audiences across the world. The Art of series gives fans the opportunity to follow their favorite film from initial concept to the silver screen, thanks to hundreds of sketches, concept drawings, and animation cels, plus in-depth interviews with the creators.

Special Effects - Still in Search of Wonder (Paperback): Michele Pierson Special Effects - Still in Search of Wonder (Paperback)
Michele Pierson
R704 Discovery Miles 7 040 Ships in 10 - 15 working days

Designed to trick the eye and stimulate the imagination, special effects have changed the way we look at films and the worlds created in them. Computer-generated imagery (CGI), as seen in Hollywood blockbusters like Star Wars, Terminator 2, Jurassic Park, Independence Day, Men in Black, and The Matrix, is just the latest advance in the evolution of special effects. Even as special effects have been marveled at by millions, this is the first investigation of their broader cultural reception. Moving from an exploration of nineteenth-century popular science and magic to the Hollywood science fiction cinema of our time, Special Effects examines the history, advancements, and connoisseurship of special effects, asking what makes certain types of cinematic effects special, why this matters, and for whom. Michele Pierson shows how popular science magazines, genre filmzines, and computer lifestyle magazines have articulated an aesthetic criticism of this emerging art form and have helped shape how these hugely popular on-screen technological wonders have been viewed by moviegoers.

Disney Beauty and the Beast (Tiny Book) (Hardcover): Brooke Vitale Disney Beauty and the Beast (Tiny Book) (Hardcover)
Brooke Vitale
R304 Discovery Miles 3 040 Ships in 10 - 15 working days
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