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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
French Animation History is essential reading for anyone interested in the history of animation, illuminating the exceptional place France holds within that history. * Selected by Choice as an Outstanding Academic Title for 2011 * The first book dedicated exclusively to this history * Explores how French animators have forged their own visual styles, narrative modes, and technological innovations to construct a distinct national style, while avoiding the cliches and conventions of Hollywood s commercial cartoons * Includes more than 80 color and black and white images from the most influential films, from early silent animation to the recent internationally renowned Persepolis * Essential reading for anyone interested in the study of French film
John Coates is best known as the producer of The Snowman, When the Wind Blows, Wind in the Willows, Willows in Winter, and Famous Fred, and as the man behind the Beatles film Yellow Submarine. This intimate biography takes the reader on a journey through Coates s early life, his years as an army officer in the 11th Hussars in World War II, and his postwar life as a distributor for Rank films throughout Asia, before returning to England and eventually taking over TV Cartoons. With a foreword by Raymond Briggs and an epilogue by Coates himself, this abundantly illustrated work also includes a DVD of selections from Coates s work."
"Through the worldview perspective, this book comes to grips with the incongruous moralities in Disney. It enables both parents and educators to gain a critical understanding of Disney content without being judgmental or promotional for the wrong reasons.... Mouse Morality is a pleasure to read and discuss in itself, but shows the pathway to media criticism of the first order."--from the Foreword Kids around the world love Disney animated films, and many of their parents trust the Disney corporation to provide wholesome, moral entertainment for their children. Yet frequent protests and even boycotts of Disney products and practices reveal a widespread unease with the sometimes mixed and inconsistent moral values espoused in Disney films as the company attempts to appeal to the largest possible audience. In this book, Annalee R. Ward uses a variety of analytical tools based in rhetorical criticism to examine the moral messages taught in five recent Disney animated films--The Lion King, Pocahontas, The Hunchback of Notre Dame, Hercules, and Mulan. Taking the films on their own terms, she uncovers the many mixed messages they purvey: for example, females can be leaders--but male leadership ought to be the norm; stereotyping is wrong--but black means evil; historical truth is valued--but only tell what one can sell, etc. Adding these messages together, Ward raises important questions about the moral ambiguity of Disney's overall worldview and demonstrates the need for parents to be discerning in letting their children learn moral values and life lessons from Disney films.
Animating Difference studies the way race, ethnicity, sexuality, and gender are portrayed in recent animated films from 1990 through the present. Ranging from Aladdin to Toy Story to Up, these popular films are key media through which children (and adults) learn about the world and how to behave. While racial and gender stereotypes may not be as obvious as they may have been in films of decades past, they often continue to convey troubling messages and stereotypes in subtle and surprising ways.
"Animators Unearthed" is an introduction to some of the world's top animation filmmakers, whose faces and voices remain largely unseen and unappreciated outside of the animation community. Chris Robinson discusses why it's been neglected and where you can find the work. He aims to bring this art form, and its creators, to the forefront by tracing the history of this personal and artistic animation. Throughout its history, animation has been primarily defined as cartoons that make people laugh, a medium of gags, caricatures, animals and fart jokes. Most people have no idea that there also exists a more personal, provocative and poetic side of animation, one that is not made for money and mass audiences. Robinson profiles 20 animators, known in the field, including: Patrick Smith, Don Hertzfelt, Chris Landreth (2004 Oscar winner for "Ryan"), John Canemaker (2005 Oscar Winner for "The Moon and The Son"), Joanna Quinn, Run Wrake, Chris Hinton (Oscar nominee), Bob Sabiston ("Waking Life", "A Scanner Darkly"). After spending 16 years fighting the stereotype that animation exists for kids and laughs, Robinson's tome spreads that message to introduce these incredible artists to a wider audience. Most of all, he hope that people will come away with the feeling that animation is a great art form that rivals any of the classic arts.
This guide seeks to teach those unable to afford animation training or looking to find an alternate path. "The Guerrilla Guide to Animation" aims to provide the outsider, the anarchist or the rebel guidance into the world of 2D animation. While there are many texts available on animation, the cheats and unconventional methods included here set "The Guerrilla Guide to Animation" apart from the others. By including an instructional and anecdotal section, Santucci gives the reader a DIY guide on everything from using the correct animation terms to setting up your own studio - even by building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that.Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would be animators out there. A great combination of in-depth knowledge and years of personal success and failure, "The Guerrilla Guide to Animation" is a unique resource for those who want to do animation their own way.
Today's animation is much more than kids' stuff. Increasingly complex subject matter has produced a corresponding increase in artistic interest, and forms once specific to certain cultures have crossed borders to enjoy international popularity. Japanese animation has been particularly successful in the United States, and among the most celebrated Japanese animation artists is director Mamoru Oshii. This book is an analytical survey of Oshii's cinematic works from the early years of his career through his 21st-century productions, including ""Beautiful Dreamer"" and the acclaimed ""Ghost in the Shell"". The author examines these and other Oshii productions in relation to the Carnivalesque movement, technopolitics and the director's post-robotic vision. Oshii's films are particularly significant in their defiance of the premises of Western animation and their presentation of a highly personal commentary on both individual and collective identities in the 20th and 21st centuries. Special emphasis is placed on Oshii's revolutionary film techniques, including the stylistically and thematically diverse features of productions ranging from animation to live action to Original Video Animation (OVA), a technique Oshii invented. A complete filmography is included.
A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media-from console games and video to iOS games and streaming-to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.
For more than sixty years, Bill Hanna has made entertaining children and the young at heart his "business." In "A Cast of Friends," he offers an engaging look at his decades in animation and at the people who helped make it all possible. Hanna shares his memories of the tough and wild years at the beginning of animation, working with such legendary colleagues as Tex Avery and Friz Freleng. He describes as only he can the hard work and determination it took to make Hanna-Barbera Productions a success, with unforgettable behind-the-scenes stories of Daws Butler, Alan Reed, Mel Blanc, Casey Kasem, and other voiceover magicians. Throughout it all, he was determined to be a family man with his wife and their two children, to live a life different from Hollywood standards--and this adds a singularly personal aspect to Hanna's very special insider's look at the history of animation.
At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920-1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called "cels") and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com Walt Disney's Snow White and the Seven Dwarfs (David Hand, 1937) occupies a central place within the history of global animation. Based on the German fairy tale by the Brothers Grimm, the film was the first feature-length animated film produced by the Disney Studio and served to announce the animated cartoon as an industrial art form. Yet Disney's landmark version not only set in motion the Golden Age of the Hollywood cartoon, but has continued to stand as an international sensation, prompting multiple revisions and remakes within a variety of national filmmaking contexts. This book explores the enduring qualities that have marked Snow White's influence and legacy, providing a collection of original chapters that reflect upon its pioneering use of technology and contributions to animation's visual style, the film's reception within an American context, and its status as a global cultural phenomenon.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Princess Mononoke (1997) is one of anime's most important films. Hayao Miyazaki's epic fantasy broke domestic box office records when it came out in Japan, keeping pace with the success of Hollywood films like Titanic (1997). Princess Mononoke was also the first of Studio Ghibli's films to be distributed outside Japan as part of a new deal with Disney subsidiary Buena Vista International. Coinciding with the 20th anniversary of the release of the film, Rayna Denison curates this new collection to critically reflect on Princess Mononoke's significance within and beyond Japanese culture. The collection investigates the production, and re-production, processes involved in the making of Princess Mononoke into a global phenomenon and reevaluates the film's significance within a range of global markets, animation techniques, and cultures. In revisiting this undeniably important film, the collection sheds light on the tensions within anime and the cultural and social issues that Princess Mononoke explores, from environmental protection to globalization to the representation of marginalized groups. In this remarkable new collection, Princess Mononoke is examined as a key player during a major turning point in Japanese animation history.
Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of Animation Studying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies. The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.
Ranging from the playful, to the fact-filled, and to the thoughtful, this collection tracks the fortunes of Walt Disney's flagship character. From the first full-fledged review of his screen debut in November 1928 to the present day, Mickey Mouse has won millions of fans and charmed even the harshest of critics. Almost half of the eighty-one texts in "A Mickey Mouse Reader" document the Mouse's rise to glory from that first cartoon, "Steamboat Willie," through his seventh year when his first color animation, "The Band Concert," was released. They include two important early critiques, one by the American culture critic Gilbert Seldes and one by the famed English novelist E. M. Forster. Articles and essays chronicle the continued rise of Mickey Mouse to the rank of true icon. He remains arguably the most vivid graphic expression to date of key traits of the American character--pluck, cheerfulness, innocence, energy, and fidelity to family and friends. Among press reports in the book is one from June 1944 that puts to rest the urban legend that "Mickey Mouse" was a password or code word on D-Day. It was, however, the password for a major pre-invasion briefing. Other items illuminate the origins of "Mickey Mouse" as a term for things deemed petty or unsophisticated. One piece explains how Walt and brother Roy Disney, almost single-handedly, invented the strategy of corporate synergy by tagging sales of Mickey Mouse toys and goods to the release of Mickey's latest cartoons shorts. In two especially interesting essays, Maurice Sendak and John Updike look back over the years and give their personal reflections on the character they loved as boys growing up in the 1930s.
"Chuck Jones: Conversations" brings to life the legendary Warner Bros. artist who helped shape the history of American animation, defining our impressions of such characters as Bugs Bunny, Daffy Duck, Road Runner, Wile E. Coyote, and Pepe le Pew. These interviews span more than thirty years, beginning with a 1968 conversation in which Jones (1912-2002) shares the spotlight with science fiction giant Ray Bradbury. Throughout, the interviews illustrate the development of Jones's career, including shifts that came after the Warner Bros. animation unit closed in the early 1960s-from the uncertain years of American animation during that decade and the 1970s through the "rediscovery" of Jones and Hollywood studio animation during the 1980s and 1990s. Jones candidly discusses his aesthetic sensibilities, providing tips for aspiring animators and describing Warner Bros. animation in its heyday. Jones was an art college graduate who struggled through the Depression, trying to establish himself within the Hollywood industry. In these conversations he emerges as a witty raconteur and a well-read, inspiring advocate for animation art, intent on nurturing future generations of animators. Jones recalls vividly the Golden Age of studio animation from the 1930s to the 1950s, including his connections with the Walt Disney studio and United Productions of America. With pleasure, insight, and depth, he describes his family and early life as well as his post-"Looney Tunes" and "Merrie Melodies" days. These interviews reveal Jones's struggles as an artist, the many influences upon him, and the creative process that made him famous. This volume contains previously unpublished material along with classic interviews. Maureen Furniss, Savannah, Georgia, professor of animation and film at Savannah College of Art and Design, is the founding editor and publisher of "Animation Journal." She is the author of "Art in Motion: Animation Aesthetics," and her work has appeared in many periodicals.
A New History of Animation guides readers through the history and context of animation from around the world. The book assumes no prior knowledge of the subject and explains all the key technical concepts, filling a gap in the market for a complete and well-researched animation history textbook that can be used by teachers in trade schools and universities worldwide, as well as by readers interested in the story of this evolving medium. Topics covered include: early cinema and the foundations of the animation industry; animation as modern art and the emergence of the major studios; animation during wartime; stop-motion; new audiences for animation, in advertising, television, and games; animation from Eastern Europe; short films; computer-generated animation; international animation from Japan and elsewhere; and animation as an art form.
In a world that is dominated by computer images, alternative stop motion techniques like pixilation, time-lapse photography and down-shooting techniques combined with new technologies offer a new, tangible and exciting approach to animation. With over 25 years professional experience, industry veteran, Tom Gasek presents a comprehensive guide to stop motion animation without the focus on puppetry or model animation. With tips, tricks and hands-on exercises, Frame by Frame will help both experienced and novice filmmakers get the most effective results from this underutilized branch of animation. Practical insight and inspiration from leading filmmakers like PES (Western Spaghetti Creator, Time Magazine's #2 Viral Video of 2008), Dave Borthwick, of the Bolex Brothers and more! The accompanying website will include further content driven examples, indexes of stop motion software, a recommended film list and tools and resources for the beginner and intermediate stop motion artist, animators and filmmakers.
Digital technology has made animation simpler, faster, and easier
than ever before. New tools have broadened the palette available to
both beginners and experienced animators. "Basics Animation:
Digital Animation" looks at the history of the medium, charting its
progress by looking at specific examples that document the growth
and development of the form over the past fifty years. With
contributions from pioneers of the medium as well as today's
leading animators in movies, games, and television, "Digital
Animation" is an animated look at animation yesterday and today.
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