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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Toy Story - How Pixar Reinvented the Animated Feature (Paperback): Susan Smith, Noel Brown, Sam Summers Toy Story - How Pixar Reinvented the Animated Feature (Paperback)
Susan Smith, Noel Brown, Sam Summers
R1,431 Discovery Miles 14 310 Ships in 10 - 15 working days

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

Animated Personalities - Cartoon Characters and Stardom in American Theatrical Shorts (Hardcover): David McGowan Animated Personalities - Cartoon Characters and Stardom in American Theatrical Shorts (Hardcover)
David McGowan
R2,403 R2,049 Discovery Miles 20 490 Save R354 (15%) Ships in 12 - 19 working days

A CHOICE Outstanding Academic Title, 2019 Mickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once their contemporaries in studio-era Hollywood. In Animated Personalities, David McGowan asserts that iconic American theatrical short cartoon characters should be legitimately regarded as stars, equal to their live-action counterparts, not only because they have enjoyed long careers, but also because their star personas have been created and marketed in ways also used for cinematic celebrities. Drawing on detailed archival research, McGowan analyzes how Hollywood studios constructed and manipulated the star personas of the animated characters they owned. He shows how cartoon actors frequently kept pace with their human counterparts, granting "interviews," allowing "candid" photographs, endorsing products, and generally behaving as actual actors did-for example, Donald Duck served his country during World War II, and Mickey Mouse was even embroiled in scandal. Challenging the notion that studios needed actors with physical bodies and real off-screen lives to create stars, McGowan demonstrates that media texts have successfully articulated an off-screen existence for animated characters. Following cartoon stars from silent movies to contemporary film and television, this groundbreaking book broadens the scope of star studies to include animation, concluding with provocative questions about the nature of stardom in an age of digitally enhanced filmmaking technologies.

Debating Disney - Pedagogical Perspectives on Commercial Cinema (Hardcover): Douglas Brode, Shea T. Brode Debating Disney - Pedagogical Perspectives on Commercial Cinema (Hardcover)
Douglas Brode, Shea T. Brode
R2,533 Discovery Miles 25 330 Ships in 12 - 19 working days

With stakes in film, television, theme parks, and merchandising, Disney continues to be one of the most dominant forces of popular culture around the globe. Films produced by the studio are usually blockbusters in nearly every country where they are released. However, despite their box office success, these films often generate as much disdain as admiration. While appreciated for their visual aesthetics, many of these same films are criticized for their cultural insensitivity or lack of historical fidelity. In Debating Disney: Pedagogical Perspectives on Commercial Cinema, Douglas Brode and Shea T. Brode have assembled a collection of essays that examine Disney's output from the 1930s through the present day. Each chapter in this volume represents the conflicting viewpoints of contributors who look at Disney culture from a variety of perspectives. Covering both animated and live-action films as well as television programs, these essays discuss how the studio handles social issues such as race, gender, and culture, as well as its depictions of science and history. Though some of the essays in this volume are critical of individual films or television shows, they also acknowledge the studio's capacity to engage audiences with the quality of their work. These essays encourage readers to draw their own conclusions about Disney productions, allowing them to consider the studio as the hero-as much as the villain-in the cultural deliberation. Debating Disney will be of interest to scholars and students of film as well as those with an interest in popular culture.

It's the Disney Version! - Popular Cinema and Literary Classics (Hardcover): Douglas Brode, Shea T. Brode It's the Disney Version! - Popular Cinema and Literary Classics (Hardcover)
Douglas Brode, Shea T. Brode
R2,826 Discovery Miles 28 260 Ships in 12 - 19 working days

In 1937, the first full-length animated film produced by Walt Disney was released. Based on a fairy tale written by the Brothers Grimm, Snow White and the Seven Dwarfs was an instant success and set the stage for more film adaptations over the next several decades. From animated features like and Bambi to live action films such as Mary Poppins, Disney repeatedly turned to literary sources for inspiration-a tradition the Disney studios continues well into the twenty-first century. In It's the Disney Version!: Popular Cinema and Literary Classics, Douglas Brode and Shea T. Brode have collected essays that consider the relationship between a Disney film and the source material from which it was drawn. Analytic yet accessible, these essays provide a wide-ranging study of the term "The Disney Version" and what it conveys to viewers. Among the works discussed in this volume are Alice in Wonderland, Mary Poppins, Pinocchio, Sleeping Beauty, Tarzan, and Winnie the Pooh. In these intriguing essays, contributors to this volume offer close textual analyses of both the original work and of the Disney counterpart. Featuring articles that consider both positive and negative elements that can be found in the studio's output, It's the Disney Version!: Popular Cinema and Literary Classics will be of interest to scholars and students of film, as well as the diehard Disney fan.

Anime, Religion and Spirituality - Profane and Sacred Worlds in Contemporary Japan (Hardcover): Katharine Buljan, Carole M.... Anime, Religion and Spirituality - Profane and Sacred Worlds in Contemporary Japan (Hardcover)
Katharine Buljan, Carole M. Cusack
R2,521 Discovery Miles 25 210 Ships in 12 - 19 working days

Barely a century has passed since anime (Japanese animation) was first screened to a Western audience. Over time the number of anime genres and generic hybrids have significantly grown. These have been influenced and inspired by various historical and cultural phenomena, one of which -Japanese native religion and spirituality - this book argues is an important and dominant. There have always been anime lovers in the West, but today that number is growing exponentially. This is intriguing as many Japanese anime directors and studios initially created works that were not aimed at a Western audience at all. The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book. One of the most significant contributions of this book is the analysis of the employment of spiritual and religious motifs by directors. The reception of this content by fans is also examined.The appeal of anime to aficionados is, broadly speaking, the appeal of the spiritual in a post-religious world, in which personal identity and meaning in life may be crafted from popular cultural texts which offer an immersive and enchanting experience that, for many in the modern world, is more thrilling and authentic than 'real life'. In the past, religions posited that after human existence on earth had ceased, the individual soul would be reincarnated again, or perhaps reside in heaven. In the early twenty-first century, spiritual seekers still desire a life beyond that of everyday reality, and just as passionately believe in the existence of other worlds and the afterlife. However, the other worlds are the fantasy landscapes and outer space settings of anime (and other popular cultural forms), and the afterlife the digital circuitry and electronic impulses of the Internet. These important new understandings of religion and the spiritual underpin anime's status as a major site of new religious and spiritual inspiration in the West, and indeed, the world.

Anime, Religion and Spirituality - Profane and Sacred Worlds in Contemporary Japan (Paperback): Katharine Buljan, Carole M.... Anime, Religion and Spirituality - Profane and Sacred Worlds in Contemporary Japan (Paperback)
Katharine Buljan, Carole M. Cusack
R911 Discovery Miles 9 110 Ships in 12 - 19 working days

Barely a century has passed since anime (Japanese animation) was first screened to a Western audience. Over time the number of anime genres and generic hybrids have significantly grown. These have been influenced and inspired by various historical and cultural phenomena, one of which -Japanese native religion and spirituality - this book argues is an important and dominant. There have always been anime lovers in the West, but today that number is growing exponentially. This is intriguing as many Japanese anime directors and studios initially created works that were not aimed at a Western audience at all. The mutual imbrication of the profane and sacred worlds in anime, along with the profound reciprocal relationship between 'Eastern' (Japanese) and 'Western' (chiefly American) culture in the development of the anime artistic form, form the twin narrative arcs of the book. One of the most significant contributions of this book is the analysis of the employment of spiritual and religious motifs by directors. The reception of this content by fans is also examined.The appeal of anime to aficionados is, broadly speaking, the appeal of the spiritual in a post-religious world, in which personal identity and meaning in life may be crafted from popular cultural texts which offer an immersive and enchanting experience that, for many in the modern world, is more thrilling and authentic than 'real life'. In the past, religions posited that after human existence on earth had ceased, the individual soul would be reincarnated again, or perhaps reside in heaven. In the early twenty-first century, spiritual seekers still desire a life beyond that of everyday reality, and just as passionately believe in the existence of other worlds and the afterlife. However, the other worlds are the fantasy landscapes and outer space settings of anime (and other popular cultural forms), and the afterlife of digital circuitry and the electronic impulses of the Internet. These important new understandings of religion and the spiritual underpin anime's status as a major site of new religious and spiritual inspiration in the West, and indeed, the world.

Japanese Animation - East Asian Perspectives (Paperback): Masao Yokota, Tze-Yue G. Hu Japanese Animation - East Asian Perspectives (Paperback)
Masao Yokota, Tze-Yue G. Hu
R917 R789 Discovery Miles 7 890 Save R128 (14%) Ships in 12 - 19 working days

"Japanese Animation: East Asian Perspectives" makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific. This collection not only engages a multidisciplinary approach in understanding the subject of Japanese animation but also shows ways to research, teach, and more fully explore this multidimensional world.

Presented in six sections, the translated essays cross-reference each other. The collection adopts a wide range of critical, historical, practical, and experimental approaches. This variety provides a creative and fascinating edge for both specialist and nonspecialist readers. Contributors' works share a common relevance, interest, and involvement despite their regional considerations and the different modes of analysis demonstrated. They form a composite of teaching and research ideas on Japanese animation.

Walt before Mickey - Disney's Early Years, 1919-1928 (Paperback): Timothy S. Susanin Walt before Mickey - Disney's Early Years, 1919-1928 (Paperback)
Timothy S. Susanin; Foreword by Diane Disney Miller 1
R1,025 Discovery Miles 10 250 Ships in 10 - 15 working days

For ten years before the creation of Mickey Mouse, Walt Disney struggled with, failed at, and eventually mastered the art and business of animation. Most biographies of his career begin in 1928, when "Steamboat Willie" was released. That first Disney Studio cartoon with synchronized sound made its main character--Mickey Mouse--an icon for generations.

But "Steamboat Willie" was neither Disney's first cartoon nor Mickey Mouse's first appearance. Prior to this groundbreaking achievement, Walt Disney worked in a variety of venues and studios, refining what would become known as the Disney style. In "Walt Before Mickey, 1919-1928," Timothy Susanin creates a portrait of the artist from age seventeen to the cusp of his international renown.

After serving in the Red Cross in France after World War I, Walt Disney worked for advertising and commercial art in Kansas City. Walt used these experiences to create four studios--Kaycee Studios, Laugh-O-gram Films, Disney Brothers Studio, and Walt Disney Studio. Using company documents, private correspondence between Walt and his brother Roy, contemporary newspaper accounts, and new interviews with Disney's associates, Susanin traces Disney's path. The author shows Disney to be a complicated, resourceful man, especially during his early career. "Walt Before Mickey," a critical biography of a man at a crucial juncture, provides the "missing decade" that started Walt Disney's career and gave him the skills to become a name known worldwide.

Frame by Frame - A Materialist Aesthetics of Animated Cartoons (Paperback): Hannah Frank Frame by Frame - A Materialist Aesthetics of Animated Cartoons (Paperback)
Hannah Frank; Edited by Daniel Morgan; Foreword by Tom Gunning
R787 Discovery Miles 7 870 Ships in 12 - 19 working days

At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920-1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called "cels") and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.

The Anime Machine - A Media Theory of Animation (Paperback): Thomas Lamarre The Anime Machine - A Media Theory of Animation (Paperback)
Thomas Lamarre
R663 R620 Discovery Miles 6 200 Save R43 (6%) Ships in 12 - 19 working days

Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in "The Anime Machine" he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.

"The Anime Machine" defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.

Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

Cartoon Vision - UPA Animation and Postwar Aesthetics (Hardcover): Dan Bashara Cartoon Vision - UPA Animation and Postwar Aesthetics (Hardcover)
Dan Bashara
R2,062 R1,948 Discovery Miles 19 480 Save R114 (6%) Ships in 12 - 19 working days

In Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The links-theoretical, historical, and aesthetic-between animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of Laszlo Moholy-Nagy and Gyoergy Kepes and advocates for animation's pivotal role in a utopian design project of retraining the public's vision to better apprehend a rapidly changing modern world.

What Would The Mighty Thor Do? - A Marvel super hero's guide to everyday life (Hardcover): Susie Rae What Would The Mighty Thor Do? - A Marvel super hero's guide to everyday life (Hardcover)
Susie Rae; Illustrated by Marvel Entertainment International Ltd
R244 R222 Discovery Miles 2 220 Save R22 (9%) Ships in 9 - 17 working days

Dealing with a dead phone, ordering a coffee or stuck with DIY around the home? Sometimes we all need a little guidance, and this new series pitches our favourite super-heroes against real-life (and often tricky) situations we will all recognise, from pet ownership to fashion tips - with often hilarious results. With official Marvel comic-book artwork throughout, and a dynamic design, this is the perfect gift book for Thor fans who want to see the world through the eyes of their hero.

Il Mestiere dell'Animatore - Dall'Agenzia al Villaggio: i Segreti per Lavorare nel Turismo (Italian, Paperback): Ivo... Il Mestiere dell'Animatore - Dall'Agenzia al Villaggio: i Segreti per Lavorare nel Turismo (Italian, Paperback)
Ivo Mikic
R552 Discovery Miles 5 520 Ships in 10 - 15 working days
Einhorn Malbuch - Kinder im Alter von 4-8; Schoene Einhorn Malbuch fur Madchen, Jungen, und jeder, der liebt Unicorns (German,... Einhorn Malbuch - Kinder im Alter von 4-8; Schoene Einhorn Malbuch fur Madchen, Jungen, und jeder, der liebt Unicorns (German, Paperback)
Timo Engel
R238 Discovery Miles 2 380 Ships in 10 - 15 working days
Chuck Jones - A Flurry of Drawings (Paperback): Hugh Kenner Chuck Jones - A Flurry of Drawings (Paperback)
Hugh Kenner
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days

Creator of the mono-maniacal Wile E. Coyote and his elusive prey, the Road Runner, Chuck Jones has won three Academy Awards and been responsible for many classics of animation featuring Bugs Bunny, Daffy Duck, Porky Pig, and Elmer Fudd. Who better to do Chuck Jones than Hugh Kenner, master wordsmith and technophile, a man especially qualified to illuminate the form of literacy that Jones so wonderfully executes in the art of character animation? A Flurry of Drawings reveals in cartoon-like sequences the irrepressible humor and profound reflection that have shaped Chuck Jones's work. Unlike Walt Disney, Jones and his fellow animators at Warner Brothers were not interested in cartoons that mimicked reality. They pursued instead the reality of the imagination, the Toon world where believability is more important than realism and movement is the ultimate aesthetic arbiter. Kenner offers both a fascinating explanation of cartoon culture and a new understanding of art's relationship to technology, criticism, freedom, and imagination. This title is part of UC Press's Voices Revived program, which commemorates University of California Press's mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1994.

Animation in the Middle East - Practice and Aesthetics from Baghdad to Casablanca (Paperback): Stefanie van de Peer Animation in the Middle East - Practice and Aesthetics from Baghdad to Casablanca (Paperback)
Stefanie van de Peer
R1,331 Discovery Miles 13 310 Ships in 10 - 15 working days

The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.

Disney Princess Baking Gift Set Edition - 60+ Royal Treats Inspired by Your Favorite Princesses, Including Cinderella, Moana &... Disney Princess Baking Gift Set Edition - 60+ Royal Treats Inspired by Your Favorite Princesses, Including Cinderella, Moana & More (Other merchandize)
Insight Editions
R685 Discovery Miles 6 850 Ships in 12 - 19 working days
The Art of Czech Animation - A History of Political Dissent and Allegory (Paperback): Adam Whybray The Art of Czech Animation - A History of Political Dissent and Allegory (Paperback)
Adam Whybray
R1,292 Discovery Miles 12 920 Ships in 10 - 15 working days

The Art of Czech Animation is the first comprehensive English language account of Czech animation from the 1920s to the present, covering both 2D animation forms and CGI, with a focus upon the stop-motion films of Jiri Trnka, Hermina Tyrlova, Jan Svankmajer and Jiri Barta. Stop-motion is a highly embodied form of animation and The Art of Czech Animation develops a new materialist approach to studying these films. Instead of imposing top-down Film Theory onto its case studies, the book's analysis is built up from close readings of the films themselves, with particular attention given to their non-human objects. In a time of environmental crisis, the unique way Czech animated films use allegory to de-centre the human world and give a voice to non-human aspects of the natural world points us towards a means by which culture can increase ecological awareness in viewers. Such a refutation of a human-centred view of the world was contrary to communist orthodoxy and it remains so under late-stage consumer-capitalism. As such, these films do not only offer beautiful examples of allegory, but stand as models of political dissent. The Art of Czech Animation is a unique endeavour of film philosophy to provide a materialist appraisal of a heretofore neglected strand of Central-Eastern European cinema.

Carnaval de Santiago de Cuba. La Conga de Los Hoyos - El Kokoye (Spanish, Paperback): Rafael Brea Lopez, Manuel Ruiz Vila, Jose... Carnaval de Santiago de Cuba. La Conga de Los Hoyos - El Kokoye (Spanish, Paperback)
Rafael Brea Lopez, Manuel Ruiz Vila, Jose Millet Autor- Editor
R463 Discovery Miles 4 630 Ships in 10 - 15 working days
Leiji Matsumoto Capitan Harlock - Pirati, astronavi e altre storie (Italian, Paperback): Igor Gobbi Leiji Matsumoto Capitan Harlock - Pirati, astronavi e altre storie (Italian, Paperback)
Igor Gobbi
R213 Discovery Miles 2 130 Ships in 10 - 15 working days
Aardman Animations - Beyond Stop-Motion (Paperback): Annabelle Honess Roe Aardman Animations - Beyond Stop-Motion (Paperback)
Annabelle Honess Roe
R1,320 Discovery Miles 13 200 Ships in 10 - 15 working days

The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.

Terrytoons - The Story of Paul Terry and His Classic Cartoon Factory (Paperback): Gerald Hamonic Terrytoons - The Story of Paul Terry and His Classic Cartoon Factory (Paperback)
Gerald Hamonic
R765 R708 Discovery Miles 7 080 Save R57 (7%) Ships in 12 - 19 working days
Animation in Context - A Practical Guide to Theory and Making (Paperback): Mark Collington Animation in Context - A Practical Guide to Theory and Making (Paperback)
Mark Collington 1
R1,376 Discovery Miles 13 760 Ships in 12 - 19 working days

Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice - from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Anime, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.

The Cinema of Hayao Miyazaki (Paperback, 2nd edition): Jeremy Mark Robinson The Cinema of Hayao Miyazaki (Paperback, 2nd edition)
Jeremy Mark Robinson
R931 Discovery Miles 9 310 Ships in 10 - 15 working days
John Lasseter (Paperback): Richard Neupert John Lasseter (Paperback)
Richard Neupert
R535 Discovery Miles 5 350 Ships in 12 - 19 working days

Celebrated as Pixar's "Chief Creative Officer," John Lasseter is a revolutionary figure in animation history and one of today's most important filmmakers. Lasseter films from Luxo Jr. to Toy Story and Cars 2 highlighted his gift for creating emotionally engaging characters. At the same time, they helped launch computer animation as a viable commercial medium and serve as blueprints for the genre's still-expanding commercial and artistic development. Richard Neupert explores Lasseter's signature aesthetic and storytelling strategies and details how he became the architect of Pixar's studio style. Neupert contends that Lasseter's accomplishments emerged from a unique blend of technical skill and artistic vision, as well as a passion for working with collaborators. In addition, Neupert traces the director's career arc from the time Lasseter joined Pixar in 1984. As Neupert shows, Lasseter's ability to keep a foot in both animation and CGI allowed him to thrive in an unconventional corporate culture that valued creative interaction between colleagues. The ideas that emerged built an animation studio that updated and refined classical Hollywood storytelling practices--and changed commercial animation forever.

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