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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
A Newly Revised Edition of the Go-To Guide for Any Animation
Artist! "Your Career in Animation is the most comprehensive and
valuable book on animation careers that you'll ever need." -Bill
Plympton, Animator / Producer Whether you want to break into the
animation industry or "toon up" to a better career, this
comprehensive guide will show you how. A leading animation
professional surveys the field and shares the advice of more than
one hundred and fifty top talents in the business of making toons-
including Brooke Keesling, head of animation talent development at
Bento Box, Mike Hollingsworth, supervising director of BoJack
Horseman; Andrea Fernandez, art director on The Cuphead Show! PES,
Oscar-nominated stop-motion director of Fresh Guacamole; Linda
Simensky, head of content for PBS Kids; Minty Lewis, co-creator of
The Great North; Ross Bollinger, YouTube sensation with his
Pencilmation channel, and executives from Nickelodeon, Disney TVA,
Titmouse, Inc., Frederator, PBS Kids, Netflix, 9 Story Media Group,
Cartoon Network; and dozens of others. Learn how to: * Get the most
out of your animation education * Build a portfolio, reel, and
resume * Keep your skills marketable for years to come * Network
effectively * Learn from on-the-job criticism * Cope with
unemployment * Start your own studio or build an indie brand online
* Pitch and sell a show of your own * And more! Also included are
invaluable resources such as animation schools, societies, film
festivals, events, Web sites, and publications. Allworth Press, an
imprint of Skyhorse Publishing, publishes a broad range of books on
the visual and performing arts, with emphasis on the business of
art. Our titles cover subjects such as graphic design, theater,
branding, fine art, photography, interior design, writing, acting,
film, how to start careers, business and legal forms, business
practices, and more. While we don't aspire to publish a New York
Times bestseller or a national bestseller, we are deeply committed
to quality books that help creative professionals succeed and
thrive. We often publish in areas overlooked by other publishers
and welcome the author whose expertise can help our audience of
readers.
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The Art of Up
(Hardcover)
Tim Hauser; Foreword by Pete Docter
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R1,118
R972
Discovery Miles 9 720
Save R146 (13%)
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Ships in 18 - 22 working days
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After Toy Story, Ratatouille, WALLE, and other award-winning
blockbusters, where else could Pixar Animation Studios go but UP?
Their latest film is the heartwarming story of Carl Fredrickson
(voiced by Ed Asner), a 78-year-old widower who feels that life has
passed him byuntil a twist of fate takes him on a journey across
the globe. UP is set to take off on May 29, 2009. The Art of UP
contains more than 250 pieces of concept art developed for the
feature, including storyboards, full-color pastels, digital and
pencil sketches, character studies, color scripts, and more. Quotes
from the director, artists, animators, and production team reveal
the sky-high creativity that elevated this whimsical film to new
heights.
Create your own Disney magic! Delve into the spellbinding world of
Disney Princess and make your own magical crafts. Dress up in
Moana's flower crown. Create Cinderella's pumpkin coach. Put on a
shadow puppet show with Mushu. Pretend to be a Disney Princess with
selfie props - and much more. With more than 25 projects
accompanied by clear illustrated step-by-step instructions and top
tips from expert crafters, there are ideas to suit every budding
prince or princess!
Song lyrics fly across the screen in time to music. A globe spins
and zooms into a war-torn country. Money rises from a screen to
explain an economic situation. Now, more than ever, we are
surrounded by these motion graphics on our TV and cinema screens,
on our smartphones, computers, and tablets, on Main Street and in
our galleries. Motion Graphics: Principles and Processes from the
Ground Up is your introduction to the core principles of the
discipline, whether your background or ambitions lie in animation,
graphic design, film production, or visual effects. Ian Crook and
Peter Beare provide you with a wide understanding of the key
concepts and techniques that will help you plan, develop and
produce your own creative projects.
Dennis's faithful sidekick Gnasher has gone missing. Help Dennis
find Gnasher and explore 14 busy search-and-find Beanotown scenes.
From Dennis's house to Bash Street School, Duck Island to Beanotown
Zoo, you'll visit iconic locations from the long-running comic.
Featuring Dennis, Gnasher, Minnie, Gnipper, Walter and Bea as well
as other beloved Beanotown characters. Eagle-eyed fans can also
look out for hidden characters from Dandy, Beezer and Topper.
Animation - Process, Cognition and Actuality presents a uniquely
philosophical and multi-disciplinary approach to the scholarly
study of animation, by using the principles of process philosophy
and Deleuzian film aesthetics to discuss animation practices, from
early optical devices to contemporary urban design and
installations. Some of the original theories presented are a
process-philosophy based theory of animation; a cognitive theory of
animation; a new theoretical approach to the animated documentary;
an original investigative approach to animation; and unique
considerations as to the convergence of animation and actuality.
Numerous animated examples (from all eras and representing a wide
range of techniques and approaches - including television shows and
video games) are examined, such as Fantastic Mr. Fox (2009), Madame
Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie
(2015), Grand Theft Auto V (2013) and Dr. Katz: Professional
Therapist (1995-2000). Divided into three sections, each to build
logically upon each other, Dan Torre first considers animation in
terms of process and process philosophy, which allows the reader to
contemplate animation in a number of unique ways. Torre then
examines animation in more conceptual terms in comparing it to the
processes of human cognition. This is followed by an exploration of
some of the ways in which we might interpret or 'read' particular
aspects of animation, such as animated performance, stop-motion,
anthropomorphism, video games, and various hybrid forms of
animation. He finishes by guiding the discussion of animation back
to the more tangible and concrete as it considers animation within
the context of the actual world. With a genuinely distinctive
approach to the study of animation, Torre offers fresh
philosophical and practical insights that prompt an engagement with
the definitions and dynamics of the form, and its current
literature.
The films from Pixar Animation Studios belong to the most popular
family films today. From Monsters Inc to Toy Story and Wall-E, the
animated characters take on human qualities that demand more than
just cultural analysis. What animates the human subject according
to Pixar? What are the ideological implications? Pixar with Lacan
has the double aim of analyzing the Pixar films and exemplifying
important psychoanalytic concepts (the voice, the gaze, partial
object, the Other, the object a, the primal father, the
name-of-the-father, symbolic castration, the imaginary/ the real/
the symbolic, desire and drive, the four discourses,
masculine/feminine), examining the ideological implications of the
images of human existence given in the films.
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Fame
- Lady Gaga #3
(Paperback)
Michael Troy; Contributions by Michael Troy; Edited by Darren G Davis
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R206
Discovery Miles 2 060
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