This book will be a key contribution to both Gothic and digital
game scholarship as it argues for close proximity between Gothic
culture and the videogame medium itself This book explores the many
ways Gothic literature and media have informed videogame design The
book moves beyond the study of generic influences of horror on
digital gaming, and focuses in on the Gothic, a less visceral mode
tending towards the unsettling, the uncertain and the uncanny The
book will have resonance with scholars and students in both Gothic
and digital game scholarship, as well as those interested in Gothic
novels, media and popular culture, digital games and interactive
fiction
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