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Self-Repair Networks - A Mechanism Design (Hardcover, 1st ed. 2015)
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Self-Repair Networks - A Mechanism Design (Hardcover, 1st ed. 2015)
Series: Intelligent Systems Reference Library, 101
Expected to ship within 12 - 17 working days
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This book describes the struggle to introduce a mechanism that
enables next-generation information systems to maintain themselves.
Our generation observed the birth and growth of information
systems, and the Internet in particular. Surprisingly information
systems are quite different from conventional (energy,
material-intensive) artificial systems, and rather resemble
biological systems (information-intensive systems). Many artificial
systems are designed based on (Newtonian) physics assuming that
every element obeys simple and static rules; however, the
experience of the Internet suggests a different way of designing
where growth cannot be controlled but self-organized with
autonomous and selfish agents. This book suggests using game
theory, a mechanism design in particular, for designing
next-generation information systems which will be self-organized by
collective acts with autonomous components. The challenge of
mapping a probability to time appears repeatedly in many forms
throughout this book. The book contains interdisciplinary research
encompassing game theory, complex systems, reliability theory and
particle physics. All devoted to its central theme: what happens if
systems self-repair themselves?
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