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Showing 1 - 3 of 3 matches in All Departments
Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.
Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.
This book considers the forces that shaped India's postwar position as a major power. It examines the growth and development of India's defense infrastructure from the eve of the Second World War in 1938 through the transfer of power and partition in 1947 to the creation of the Baghdad Pact in 1955. The study shows how the British invested in the expansion of India's defense infrastructure during the Second World War in order to defend their imperial interests east of Suez. It also examines the effects of partition and de jure independence on India's access to this infrastructure. Finally, it analyzes the impact that India's possession of this infrastructure had on three developments of major importance to postwar geopolitics: India's leadership of newly independent former colonies, the decline of the British empire east of Suez, and the origins of the Cold War in Asia.
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