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Fandom isn't a noun, it's a verb. Fans create; they engage; they
discuss. From comics to clothing, boundaries between fans and
creators are blurring, and in this new fandom-based economy, it's
clear: consumers may buy a product, but it is fans who can make or
break it. An essential guide to the fan-fuelled future, Superfandom
explores the explosion of fandom and its transformative impact on
culture and business. In chapters centred on illuminating case
studies, experts Zoe Fraade-Blanar and Aaron Glazer delve into the
history, sociology and psychology of fan culture, and how it can
change the way business works. With them we visit Disneyland, drink
Frida Kahlo branded margaritas, meet the fans who rebelled when
Polaroid discontinued its film, and find out how fan-modding of
Grand Theft Auto adds value to the game. The internet allows direct
access to this world: businesses can talk directly to their fans,
hear their needs and desires, and react in real time. But while the
benefits of this relationship can be huge, businesses that exploit
or ignore fan bases do so at their peril. It can be very easy to
get fan engagement wrong - as IKEA found out when it tried to shut
down a fan site. Practical, investigative and reflective,
Superfandom is a compelling and convincing exploration of the
subject, and an indispensable guide to the brave new world of
tech-fuelled fandom.
As fandom sheds its longtime stigmas of geekiness and hysteria,
fans are demanding more from the celebrities and brands they love.
Digital tools have given organizations—from traditional
businesses to tech startups—direct, real-time access to their
most devoted consumers, and it’s easy to forget that this access
flows both ways. This is the new “fandom-based economy”: a
convergence of brand owner and brand consumer. Fan pressures hold
more clout than ever before as audiences demand a say in shaping
the future of the things they love. In Superfandom, Zoe
Fraade-Blanar and Aaron M. Glazer explain this new era of
symbiosis. For producers, it can mean a golden opportunity: brands
such as Polaroid and Surge, preserved by the passion of a handful
of nostalgic fans, can now count on an articulate, creative, and,
above all, loyal audience. Yet, the new economy has its own
risks—it’s also easier than ever for companies to lose their
audience’s trust, as Valve did when it tried to introduce a paid
mod system for its Skyrim video game. Examining key cases that span
a wide range of consumer markets, Fraade-Blanar and Glazer explain
why some kinds of engagement with fans succeed and some backfire.
Throughout, the authors probe fandom’s history, sociology, and
psychology. From the nineteenth-century American Alice Drake, who
bribed her way into the houses of her favorite European composers,
to Hatsune Miku, the Japanese virtual celebrity whose songs are
composed entirely by fans, the dynamics of fandom—the activities
we perform to show we belong to a group of people with common
interests—may be as old as culture itself. For groupies of
financier Warren Buffet and enthusiasts of Cards Against Humanity
alike, the consumer relationship has been transformed. Superfandom
is an essential guide for those who care about, contribute to, and
live in our rapidly expanding fan-driven economy.
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