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E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings... E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings (Paperback, 1st ed. 2019)
Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, …
R2,238 Discovery Miles 22 380 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi'an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Transactions on Edutainment II (Paperback, 2009 ed.): Zhigeng Pan Transactions on Edutainment II (Paperback, 2009 ed.)
Zhigeng Pan; Edited by Abdennour El Rhalibi; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,567 Discovery Miles 15 670 Ships in 10 - 15 working days

With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists. (2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: "Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments," "Networking Middleware and Online-Deployment Mechanisms for Java-Based Games," "A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games," and "Time-Based Personalized Mobile Game Downloading. " The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.

Technologies for E-Learning and Digital Entertainment - Third International Conference, Edutainment 2008, Nanjing, China, June... Technologies for E-Learning and Digital Entertainment - Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings (Paperback, 2008 ed.)
Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li
R3,122 Discovery Miles 31 220 Ships in 10 - 15 working days

With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area-- "Edutainment"--has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25-27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.

Transactions on Edutainment XV (Paperback, 1st ed. 2019): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang,... Transactions on Edutainment XV (Paperback, 1st ed. 2019)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang, Abdennour El Rhalibi, …
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected... E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
R1,566 Discovery Miles 15 660 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected... E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers (Paperback, 1st ed. 2016)
Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
R2,864 Discovery Miles 28 640 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

Transactions on Edutainment I (Paperback, 2008 ed.): Zhigeng Pan Transactions on Edutainment I (Paperback, 2008 ed.)
Zhigeng Pan; Edited by Abdennour El Rhalibi; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,566 Discovery Miles 15 660 Ships in 10 - 15 working days

With great pleasure we would like to present the ?rst volume of a new journal, Transactions on Edutainment. This journal, part of the Springer series L- tureNotesinComputerScience, is devoted to research and development in the ?eld of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes allforms ofentertainmentdesignedto educate as well as to provide fun. This approachis motivated by the increasing demands on individuals for life-long learning and the need to integrate e?ective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst 12 articles of this ?rst issue represent a selection of outstanding contributions from Edutainment 2008, the Third International Conference on E-Learning and Games held in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this ?eld. The ?rst six articles provide an introduction into the ?eld of edutainment by presenting di?erent application examples. In their article "Designing an Ed- ? ucational Game: Case Study of Euope 2045," Sisler and Brom discuss their experiences in the design of an on-line multi-player strategy game on political, economic, and social issues in contemporary Europe. The following examples point out the crucial role of interaction design and technolgies in the devel- ment of a successful edutainment application.

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