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Showing 1 - 14 of 14 matches in All Departments
This book reports on the theoretical foundations, fundamental applications and latest advances in various aspects of connected services for health information systems. The twelve chapters highlight state-of-the-art approaches, methodologies and systems for the design, development, deployment and innovative use of multisensory systems and tools for health management in smart city ecosystems. They exploit technologies like deep learning, artificial intelligence, augmented and virtual reality, cyber physical systems and sensor networks. Presenting the latest developments, identifying remaining challenges, and outlining future research directions for sensing, computing, communications and security aspects of connected health systems, the book will mainly appeal to academic and industrial researchers in the areas of health information systems, smart cities, and augmented reality.
The term "haptics" refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
This edited volume presents the best chapters presented during the international conference on computer and applications ICCA'17 which was held in Dubai, United Arab Emirates in September 2017. Selected chapters present new advances in digital information, communications and multimedia. Authors from different countries show and discuss their findings, propose new approaches, compare them with the existing ones and include recommendations. They address all applications of computing including (but not limited to) connected health, information security, assistive technology, edutainment and serious games, education, grid computing, transportation, social computing, natural language processing, knowledge extraction and reasoning, Arabic apps, image and pattern processing, virtual reality, cloud computing, haptics, information security, robotics, networks algorithms, web engineering, big data analytics, ontology, constraints satisfaction, cryptography and steganography, Fuzzy logic, soft computing, neural networks, artificial intelligence, biometry and bio-informatics, embedded systems, computer graphics, algorithms and optimization, Internet of things and smart cities. The book can be used by researchers and practitioners to discover the recent trends in computer applications. It opens a new horizon for research discovery works locally and internationally.
This book reports on the theoretical foundations, fundamental applications and latest advances in various aspects of connected services for health information systems. The twelve chapters highlight state-of-the-art approaches, methodologies and systems for the design, development, deployment and innovative use of multisensory systems and tools for health management in smart city ecosystems. They exploit technologies like deep learning, artificial intelligence, augmented and virtual reality, cyber physical systems and sensor networks. Presenting the latest developments, identifying remaining challenges, and outlining future research directions for sensing, computing, communications and security aspects of connected health systems, the book will mainly appeal to academic and industrial researchers in the areas of health information systems, smart cities, and augmented reality.
Digital Twins for Healthcare: Design, Challenges and Solutions establishes the state-of-art in the specification, design, creation, deployment and exploitation of digital twins' technologies for healthcare and wellbeing. A digital twin is a digital replication of a living or non-living physical entity. When data is transmitted seamlessly, it bridges the physical and virtual worlds, thus allowing the virtual entity to exist simultaneously with the physical entity. A digital twin facilitates the means to understand, monitor, and optimize the functions of the physical entity and provide continuous feedback. It can be used to improve citizens' quality of life and wellbeing in smart cities and the virtualization of industrial processes.
The term "haptics" refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
The two-volume set LNCS 7732 and 7733 constitutes the thoroughly refereed proceedings of the 19th International Conference on Multimedia Modeling, MMM 2012, held in Huangshan, China, in January 2013. The 30 revised regular papers, 46 special session papers, 20 poster session papers, and 15 demo session papers, and 6 video browser showdown were carefully reviewed and selected from numeroues submissions. The two volumes contain papers presented in the topical sections on multimedia annotation I and II, interactive and mobile multimedia, classification, recognition and tracking I and II, ranking in search, multimedia representation, multimedia systems, poster papers, special session papers, demo session papers, and video browser showdown.
The two-volume set LNCS 7732 and 7733 constitutes the thoroughly refereed proceedings of the 19th International Conference on Multimedia Modeling, MMM 2012, held in Huangshan, China, in January 2013. The 30 revised regular papers, 46 special session papers, 20 poster session papers, and 15 demo session papers, and 6 video browser showdown were carefully reviewed and selected from numeroues submissions. The two volumes contain papers presented in the topical sections on multimedia annotation I and II, interactive and mobile multimedia, classification, recognition and tracking I and II, ranking in search, multimedia representation, multimedia systems, poster papers, special session papers, demo session papers, and video browser showdown.
In this book several concepts with respect to the development and reusability of multimedia content in web-based learning systems are introduced. More specifically, the development of a component-based framework that enables developers to employ reusable software components enhanced with metadata, creating complete instructional visualizations for a given subject and integrating these visualizations in an appropriate learning context, is discussed. Two activities for making stand-alone visualizations group-aware are addressed: transparent sharing of the same instructional visualization with diverse views in a moderated session, and organization of interactions in the shared workspace. No other work has addressed the issue of transparent collaboration based on instructional visualizations enhanced with metadata in such a way. The CD-ROM contains all the interactive learning modules as well as the content of the book in HTML format.
This book constitutes the refereed proceedings of the 7th International Conference on Smart City and Informatization, iSCI 2019, held in Guangzhou, China, in November 2019. The volume presents 52 full papers, which were carefully reviewed and selected from 139 submissions. The papers are organized in topical sections on Internet of Things (IoT) and smart sensing; urban computing and big data; smart society informatization technologies; cloud/edge/fog computing for smart city; applications for smart city informatization; assistive engineering and information technology; cyberspace security; blockchain and applications.
The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.
The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.
Dieses Buch bietet eine fundierte Einfuhrung in die Technologien, die Java (JDK 1.2) sowie den Erweiterungen dieser Sprache zugrundeliegen. Um ein tiefgehendes Verstandnis zu ermoglichen, werden die Paradigmen des objektorientierten Programmierens sowie die Wiederverwendbarkeit von Softwarekomponenten erlautert. Ein besonderes Anliegen des Buchs ist die Erklarung der Zusammenhange der verschiedenen Komponenten. Die Autoren zeigen an Beispielen, wie Java verwendet werden kann, und wie verschiedene Komponenten kombiniert werden mussen, um eine Gesamtanwendung zu implementieren. Das Buch behandelt daher neben allgemeinen Aspekten der Sprache Java (AWT, Networking und Security, Internationalisierung) auch Swing, JavaBeans, JDBC, RMI, Corba und Servlets. Dem Buch liegt eine CD-ROM bei, die eine HTML-Version des Texts, Applets und die Quelldateien aller Beispiele enthalt.
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