The term "haptics" refers to the science of sensing and
manipulation through touch. Multiple disciplines such as
biomechanics, psychophysics, robotics, neuroscience, and software
engineering converge to support haptics, and generally, haptic
research is done by three communities: the robotics community, the
human computer interface community, and the virtual reality
community.
This book is different from any other book that has looked at
haptics. The authors treat haptics as a new medium rather than just
a domain within one of the above areas. They describe human haptic
perception and interfaces and present fundamentals in haptic
rendering and modeling in virtual environments. Diverse software
architectures for standalone and networked haptic systems are
explained, and the authors demonstrate the vast application
spectrum of this emerging technology along with its accompanying
trends. The primary objective is to provide a comprehensive
overview and a practical understanding of haptic technologies. An
appreciation of the close relationship between the wide range of
disciplines that constitute a haptic system is a key principle
towards being able to build successful collaborative haptic
environments.
Structured as a reference to allow for fast accommodation of the
issues concerned, this book is intended for researchers interested
in studying touch and force feedback for use in technological
multimedia systems in computer science, electrical engineering, or
other related disciplines. With its novel approach, it paves the
way for exploring research trends and challenges in such fields as
interpersonal communication, games, or military applications.
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