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"Blood Highways" is the heart-wrenching account of the biggest
product liability case in history: the Ford-Firestone fiasco. At
the center of the story are two people: Tab Turner, a charismatic
trial attorney from Arkansas, who has made a career out of forcing
Ford and other automakers to own up to knowingly trade human lives
for profits; and Donna Bailey, a single mother and outdoor
enthusiast who fought back from the brink of death to confront
those ultimately responsible for her accident. Weaving together
harrowing depictions of the accidents and their consequences with
the stories of the men and women who labor to police the auto
industry and its reckless cost-cutting, Blood Highways will
transform the way you view corporations, the government, the
courts, and the media. Above all, this book shows the price the
public pays in wrecked and mangled lives when companies focus more
on shaving costs than making quality products. "Gripping." -Mother
Jones "Dramatic." -Boston Globe "A comprehensive and disturbing
book." -Publishers Weekly
Once thought to be nothing more than diversions for children and
nerds, games have become an integral part of everyday life.
Educators are trying to make learning more fun by introducing games
into the classroom while cutting-edge managers are doing the same
in the workplace. Doctors, scientists, and entrepreneurs are
deploying games to help solve some of the world's most pressing
problems. But according to Adam Penenberg, it's not the games
themselves that improve our lives, but rather smart game design and
its impact on the brain that can lead us to become immersed in a
task we find enjoyable. The individuals and institutions that have
used games to achieve this effect are often rewarded with
astounding results. Examples include: * A software developer who
changed Microsoft's mind-numbing code review process into a fun,
team based game. * Google, which indexed its massive image database
with unpaid volunteers by turning the process into a game. * A
medical student who created a simple game that helped her overcome
distractions and dramatically increased her productivity. Drawing
on the latest brain science on attention and engagement plus his
own firsthand reporting, Penenberg shows how organizations like
Google, Microsoft, hospitals, and the military have used game
design in bold new ways.
The good news is that public defender Summer Neuwirth just won her
first case, which involved a brutal rape and kidnapping. The bad
news? Her client was guilty. What's more, he knows all about
Summer's past. As Summer pursues her next case, this time to keep
an innocent woman off death row, elements of that past--a
mysterious case of childhood amnesia, her police officer father's
involvement with a serial killer, a terrifying attack she survived
just months earlier--entwine with her present legal work, her
missing mother, and her rocky relationship with a private
investigator, all of which culminate in a thrilling trial... and
terror.
True Ailey is a journalist in a strange land, exiled by his network
to a damp Southeast Asian republic gouged out a war-ravaged
peninsula weeping monsoon tears. When his friend is murdered, True
sets out to find the killers, and in the process untangles a vast
conspiracy that threatens to upend the global balance of power. Set
in the near future, Virtually True takes readers on a wild ride
through a world where nothing is what it seems, corporations rule,
technology has been woven into the fabric of people's lives, and
information can be both weapon and life-saver. Award-winning
journalist Adam Penenberg, whom Slate called "one of the best-known
technology writers in the world," has peopled a literary thriller
with unforgettable characters and crafted a plot worthy of Philip
K. Dick, William Gibson, and Martin Cruz Smith.
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Paperback
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R398
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Discovery Miles 3 300
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