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Tales From the Blast Factory - A Brain Injured Special Forces Green Beret's Journey Back From the Brink (Paperback):... Tales From the Blast Factory - A Brain Injured Special Forces Green Beret's Journey Back From the Brink (Paperback)
Andrew Marr, Adam Marr; Foreword by Mark L. Gordon
R374 R304 Discovery Miles 3 040 Save R70 (19%) Ships in 12 - 17 working days

Andrew Marr, a former Green Beret with multiple tours of duty in Afghanistan, fought in the war incurring dozens of traumatic brain injuries that really began off the battlefield. It about destroyed him and his family, and almost cost him his life. Marr's triumph in seeking answers and treatment outside a military medical establishment that repeatedly failed him began and ended with the kind of initiative, journey, defiance of convention, and solutions found in Tales From the Blast Factory. With thousands of veterans and other TBI sufferers wallowing in the wake of inadequate treatment, the TBI nation is primed to learn the science behind this very specific kind of healing and why conventional protocols fail.

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.): Adam Marrs, Peter... Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.)
Adam Marrs, Peter Shirley, Ingo Wald
R1,235 Discovery Miles 12 350 Ships in 12 - 17 working days

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

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