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This volume draws mostly on papers presented at the TRENTO 2009
international workshop on Preferences and Decisions, jointly
organized by the University of Trento and the University of Sannio
at Benevento (Italy). Since its first edition in 1997, the renowned
international workshop series TRENTO aims at providing an informal
but effective opportunity for sharing and discussing the recent
research developments in the field of preference modeling and
decision theory, bringing together some of the world's leading
experts in this active interdisciplinary area of research. In
particular, the scope of the international workshop TRENTO 2009
covered a wide range of topics, such as preference representation
and rationality, machine intelligence and automation in decision
making, uncertainty modeling, probabilistic and possibilistic
decision models, cooperative game theory and coalition formation,
aggregation functions and multicriteria decision making, fuzzy set
theory and fuzzy logic for decision making, algebraic structures,
quantum dynamics, complex network models and negotiation,
interactive dynamics and consensus reaching in multiagent
decisions, optimization and operational research for decision
making. The contributes have been proposed by authors that are
among the most recognized scientists in the respective research
domains. This volume also provides an opportunity, to colleagues
and friends of Mario Fedrizzi, Benedetto Matarazzo, and Aldo
Ventre, for celebrating and thanking them for their continuing and
stimulating scientific work.
In the last thirty years Computational Geometry has emerged as a
new discipline from the field of design and analysis of algorithms.
That dis cipline studies geometric problems from a computational
point of view, and it has attracted enormous research interest. But
that interest is mostly concerned with Euclidean Geometry (mainly
the plane or Eu clidean 3-dimensional space). Of course, there are
some important rea sons for this occurrence since the first
applieations and the bases of all developments are in the plane or
in 3-dimensional space. But, we can find also some exceptions, and
so Voronoi diagrams on the sphere, cylin der, the cone, and the
torus have been considered previously, and there are manY works on
triangulations on the sphere and other surfaces. The exceptions
mentioned in the last paragraph have appeared to try to answer some
quest ions which arise in the growing list of areas in which the
results of Computational Geometry are applicable, since, in
practiee, many situations in those areas lead to problems of Com
putational Geometry on surfaces (probably the sphere and the
cylinder are the most common examples). We can mention here some
specific areas in which these situations happen as engineering,
computer aided design, manufacturing, geographie information
systems, operations re search, roboties, computer graphics, solid
modeling, etc."
Decision making is an omnipresent, most crucial activity of the
human being, and also of virtually all artificial broadly perceived
"intelligent" systems that try to mimic human behavior, reasoning
and choice processes. It is quite obvious that such a relevance of
decision making had triggered vast research effort on its very
essence, and attempts to develop tools and techniques which would
make it possible to somehow mimic human decision making related
acts, even to automate decision making processes that had been so
far reserved for the human beings. The roots of those attempts at a
scientific analysis can be traced to the ancient times but -
clearly - they have gained momentum in the recent 50 or 100 years
following a general boom in science. Depending on the field of
science, decision making can be viewed in different ways. The most
general view can be that decision making boils down to some
cognitive, mental process(es) that lead to the selection of an
option or a course of action among several alternatives. Then,
looking in a deeper way, from a psychological perspective this
process proceeds in the context of a set of needs, preferences,
rational choice of an individual, a group of individuals, or even
an organization. From a cognitive perspective, the decision making
process proceeds in the context of various interactions with the
environment.
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Computational Geometry - XIV Spanish Meeting on Computational Geometry, EGC 2011, Dedicated to Ferran Hurtado on the Occasion of His 60th Birthday, Alcala de Henares, Spain, June 27-30, 2011, Revised Selected Papers (Paperback, 2012 ed.)
Alberto Marquez, Pedro Ramos, Jorge Urrutia
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R1,295
Discovery Miles 12 950
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Ships in 18 - 22 working days
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This Festschrift volume is published in honor of Ferran Hurtado on
the occasion of his 60th birthday; it contains extended versions of
selected communications presented at the XIV Spanish Meeting on
Computational Geometry, held at the University of Alcala, Spain, in
June 2011. Ferran Hurtado has played a central role in the Spanish
community of Computational Geometry since its very beginning, and
the quantity and quality of the international participants in the
conference is an indisputable proof of his relevance in the
international level. The 26 revised full papers were carefully
reviewed and selected from numerous submissions. The papers present
original research in computational geometry, in its broadest sense.
Topics included are discrete and combinatorial geometry, linear
programming applied to geometric problems, geometric algorithms and
data structures, theoretical foundations of computational geometry,
questions of interest in the implementation of geometric
algorithms, and applications of computational geometry.
In the last thirty years Computational Geometry has emerged as a
new discipline from the field of design and analysis of algorithms.
That dis cipline studies geometric problems from a computational
point of view, and it has attracted enormous research interest. But
that interest is mostly concerned with Euclidean Geometry (mainly
the plane or Eu clidean 3-dimensional space). Of course, there are
some important rea sons for this occurrence since the first
applieations and the bases of all developments are in the plane or
in 3-dimensional space. But, we can find also some exceptions, and
so Voronoi diagrams on the sphere, cylin der, the cone, and the
torus have been considered previously, and there are manY works on
triangulations on the sphere and other surfaces. The exceptions
mentioned in the last paragraph have appeared to try to answer some
quest ions which arise in the growing list of areas in which the
results of Computational Geometry are applicable, since, in
practiee, many situations in those areas lead to problems of Com
putational Geometry on surfaces (probably the sphere and the
cylinder are the most common examples). We can mention here some
specific areas in which these situations happen as engineering,
computer aided design, manufacturing, geographie information
systems, operations re search, roboties, computer graphics, solid
modeling, etc."
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