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The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
How should we organize our selection or training procedures? In
what way can a flight crew mediate problems? How are we to
understand reported errors? Mechanisms in the Chain of Safety
presents recent findings in aviation psychology, bringing fresh
insights to such questions. Aviation psychologists study personnel
selection and training; they evaluate the management of flight
operations, and ultimately they analyse the things that went wrong.
The strong interrelation between these components allows us to talk
about a chain of safety. This volume appraises this chain of safety
by considering the mechanisms that determine its effectiveness -
input mechanisms, coping mechanisms and control mechanisms. Each
contribution discusses a component of the chain while the book as a
whole emphasizes and illustrates that understanding the connections
between these parts is essential for the future. By addressing
these issues the book leads to further considerations such as how
mistakes are linked to training and how coping mechanisms should
help us to understand errors and accidents. Mechanisms in the Chain
of Safety will appeal to aviation professionals (human factors
experts, safety managers, pilots, ATCOs, air navigation service
providers, etc.) and academics, researchers, graduates and
postgraduates in human factors and psychology. Although primarily
written for the aviation industry, this book will also be of
interest to other high-risk dynamic activities that face similar
challenges: the need to present effective and safe outcomes to the
public in general and the stakeholders in particular.
Board games have long fascinated as mirrors of intelligence, skill,
cunning, and wisdom. While board games have been the topic of many
scientific studies, and have been studied for more than a century
by psychologists, there was until now no single volume summarizing
psychological research into board games. This book, which is the
first systematic study of psychology and board games, covers topics
such as perception, memory, problem solving and decision making,
development, intelligence, emotions, motivation, education, and
neuroscience. It also briefly summarizes current research in
artificial intelligence aiming at developing computers playing
board games, and critically discusses how current theories of
expertise fare with board games. Finally, it shows that the
information provided by board game research, both data and
theories, have a wider relevance for the understanding of human
psychology in general.
How should we organize our selection or training procedures? In
what way can a flight crew mediate problems? How are we to
understand reported errors? Mechanisms in the Chain of Safety
presents recent findings in aviation psychology, bringing fresh
insights to such questions. Aviation psychologists study personnel
selection and training; they evaluate the management of flight
operations, and ultimately they analyse the things that went wrong.
The strong interrelation between these components allows us to talk
about a chain of safety. This volume appraises this chain of safety
by considering the mechanisms that determine its effectiveness -
input mechanisms, coping mechanisms and control mechanisms. Each
contribution discusses a component of the chain while the book as a
whole emphasizes and illustrates that understanding the connections
between these parts is essential for the future. By addressing
these issues the book leads to further considerations such as how
mistakes are linked to training and how coping mechanisms should
help us to understand errors and accidents. Mechanisms in the Chain
of Safety will appeal to aviation professionals (human factors
experts, safety managers, pilots, ATCOs, air navigation service
providers, etc.) and academics, researchers, graduates and
postgraduates in human factors and psychology. Although primarily
written for the aviation industry, this book will also be of
interest to other high-risk dynamic activities that face similar
challenges: the need to present effective and safe outcomes to the
public in general and the stakeholders in particular.
Board games have long fascinated as mirrors of intelligence, skill,
cunning, and wisdom. While board games have been the topic of many
scientific studies, and have been studied for more than a century
by psychologists, there was until now no single volume summarizing
psychological research into board games. This book, which is the
first systematic study of psychology and board games, covers topics
such as perception, memory, problem solving and decision making,
development, intelligence, emotions, motivation, education, and
neuroscience. It also briefly summarizes current research in
artificial intelligence aiming at developing computers playing
board games, and critically discusses how current theories of
expertise fare with board games. Finally, it shows that the
information provided by board game research, both data and
theories, have a wider relevance for the understanding of human
psychology in general.
This book provides an introduction to the Meroitic language and
writing system, which was used between circa 300 BC and 400 AD in
the kingdom of Meroe, located in what is now Sudan and Egyptian
Nubia. This book details advances in the understanding of Meroitic,
a language that until recently was considered untranslatable. In
addition to providing a full history of the script and an analysis
of the phonology, grammar, and linguistic affiliation of the
language it features: linguistic analyses for those working on
Nilo-Saharan comparative linguistics, paleographic tables useful to
archeologists for dating purposes, and an overview of texts that
can be translated or understood by way of analogy for those working
on Nubian religion, history, and archaeology.
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
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