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With the advent of consumer-market Virtual Reality (VR) technology,
the next revolution in visual entertainment is already on the
horizon: real VR will enable us to experience live-action movies,
sports broadcasts, concert videos, etc. in true visual (and aural)
immersion. This book provides a comprehensive overview of the
algorithms and methods that make it possible to immerse into
real-world recordings. It brings together the expertise of
internationally renowned experts from academia and industry who
present the state of the art in this fascinating, interdisciplinary
new research field. Written by and for scientists, engineers, and
practitioners, this book is the definitive reference for anyone
interested in finding out about how to import the real world into
head-mounted displays.
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