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Western digital game play has shifted in important ways over the
last decade, with a plethora of personal devices affording a range
of increasingly diverse play experiences. Despite the celebration
of a more inclusive environment of digital game play, very little
grounded research has been devoted to the examination of familial
play and the domestication of digital games, as opposed to evolving
public and educational contexts. This book is the first study to
provide a situated investigation of the site of family play- the
shared spaces and private places of gameplay within the domestic
sphere. It carries out an empirically grounded and critical
analysis of what marketing and sales discourses about shifts in the
digital games audience actually look like in the space of the home,
as well as the social and cultural role these ludic technologies
take in the everyday practices of the family in the domestic
context. It examines the material realities of video game
technologies in the home; including time management and spatial
organization, as well as the discursive role these devices play in
discussions of technological competence and its complex
relationship to age, generational differences, and gender
performance. Harvey's interdisciplinary approach and innovative
methodology will hold great critical appeal for those studying
digital culture, children's media, and feminist studies of new
media, as well as critical theories of technology and leisure and
sport theory.
Western digital game play has shifted in important ways over the
last decade, with a plethora of personal devices affording a range
of increasingly diverse play experiences. Despite the celebration
of a more inclusive environment of digital game play, very little
grounded research has been devoted to the examination of familial
play and the domestication of digital games, as opposed to evolving
public and educational contexts. This book is the first study to
provide a situated investigation of the site of family play- the
shared spaces and private places of gameplay within the domestic
sphere. It carries out an empirically grounded and critical
analysis of what marketing and sales discourses about shifts in the
digital games audience actually look like in the space of the home,
as well as the social and cultural role these ludic technologies
take in the everyday practices of the family in the domestic
context. It examines the material realities of video game
technologies in the home; including time management and spatial
organization, as well as the discursive role these devices play in
discussions of technological competence and its complex
relationship to age, generational differences, and gender
performance. Harvey's interdisciplinary approach and innovative
methodology will hold great critical appeal for those studying
digital culture, children's media, and feminist studies of new
media, as well as critical theories of technology and leisure and
sport theory.
The Blackstone's Guide Series delivers concise and accessible books
covering the latest legislative changes and amendments. Published
soon after enactment, they offer expert commentary by leading names
on the scope, extent and effects of the legislation, plus a full
copy of the Act itself. They offer a cost-effective solution to key
information needs and are the perfect companion for any
practitioner needing to get up to speed with the latest changes.
The Blackstone's Guide to the Borders, Citizenship, and Immigration
Act 2009 provides an essential tool for understanding the important
changes in border control, citizenship, and immigration law found
in the Act. The Guide provides a clear explanation of developments
in the acquisition of British citizenship by automatic acquisition,
naturalization and registration; the introduction of new
immigration measures concerning students, children, trafficking,
and other matters; and the new customs functions at UK borders and
connected supervisory powers. The Guide provides a commentary that
puts the new provisions into the context of existing laws, while
explaining the significance of the innovations introduced. The
constitutional significance of the new measures is considered,
together with an emphasis on the implications of the measures for
the protection of rights under the European Convention for the
Protection of Human Rights and Fundamental Freedoms. The Guide is a
clear exposition of the development of the law.
This new Blackstone's Guide combines the full text of the Act with
an expert narrative. It brings practitioners up-to-date with this
complex piece of legislation. Presented in a straightforward
layout, it enables ease of use as a reference source.
Based on the premise that movement is essential for life and any
restriction will affect our health, visceral manipulation starts
with the core, the viscera (organs), and extends throughout the
entire body to address pain, structural imbalances, tensions, and
restrictions. The practitioner uses specifically placed manual
pressure that promotes normal movement, tone, and internal movement
of the organs, their supporting structures, fascia, nerves, and
blood vessels. The ultimate goal is improved health by allowing the
body to perform and move optimally.
Illustrated with nearly 100 instructional photos and anatomy
drawings, "A Pathway to Health" begins with general information
about visceral manipulation, describing the method, goals,
philosophy, and history of the practice. The book also explains the
evaluation process and what a patient can expect to experience
during and following a treatment session. Author Alison Harvey
covers each major structure of the body including the organs,
fascia, muscles, bones, and nerves, and discusses the causes of
dysfunction. The second half of the book focuses on each system of
the body, presenting physiological information and treatments as
well as case studies. Harvey also explores emotional issues and
their effects on the body and gives an authoritative summary of
current research in the field.
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R383
R310
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