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Showing 1 - 14 of 14 matches in All Departments

Mythic Monsters - Magical Beasts (Paperback): Tom Phllips, Alistair Rigg, Jason Nelson Mythic Monsters - Magical Beasts (Paperback)
Tom Phllips, Alistair Rigg, Jason Nelson
R325 Discovery Miles 3 250 Ships in 10 - 15 working days
Mythic Monsters - Aberrations (alternate cover) (Paperback): Jason Nelson, Tom Phillips, Alistair Rigg Mythic Monsters - Aberrations (alternate cover) (Paperback)
Jason Nelson, Tom Phillips, Alistair Rigg
R328 Discovery Miles 3 280 Ships in 10 - 15 working days
Road to Destiny (5th Edition) (Paperback): Alistair Rigg, Jim Groves Road to Destiny (5th Edition) (Paperback)
Alistair Rigg, Jim Groves
R353 Discovery Miles 3 530 Ships in 10 - 15 working days
Mythic Monsters - Masters of Chaos (Paperback): Todd Stewart, Alistair Rigg, Jonathan H. Keith Mythic Monsters - Masters of Chaos (Paperback)
Todd Stewart, Alistair Rigg, Jonathan H. Keith
R326 Discovery Miles 3 260 Ships in 10 - 15 working days
Mythic Monsters - Worms (Paperback): Mike Welham, Alistair Rigg, Tom Phillips Mythic Monsters - Worms (Paperback)
Mike Welham, Alistair Rigg, Tom Phillips
R327 Discovery Miles 3 270 Ships in 10 - 15 working days
Mythic Monsters - Constructs (Paperback): Alistair Rigg, Jonathan H. Keith, Jason Nelson Mythic Monsters - Constructs (Paperback)
Alistair Rigg, Jonathan H. Keith, Jason Nelson
R327 Discovery Miles 3 270 Ships in 10 - 15 working days
Mythic Monsters - Aberrations (Paperback): Jason Nelson, Tom Phillips, Alistair Rigg Mythic Monsters - Aberrations (Paperback)
Jason Nelson, Tom Phillips, Alistair Rigg
R328 Discovery Miles 3 280 Ships in 10 - 15 working days
Mythic Monsters - Magical Beasts (alternate cover) (Paperback): Tom Phillips, Alistair Rigg, Jason Nelson Mythic Monsters - Magical Beasts (alternate cover) (Paperback)
Tom Phillips, Alistair Rigg, Jason Nelson
R325 Discovery Miles 3 250 Ships in 10 - 15 working days
Mythic Monsters - Monstrous Humanoids (Paperback): Jonathan H. Keith, Alistair Rigg, Jason Nelson Mythic Monsters - Monstrous Humanoids (Paperback)
Jonathan H. Keith, Alistair Rigg, Jason Nelson
R325 Discovery Miles 3 250 Ships in 10 - 15 working days
Mythic Monsters - Devils (Paperback): Jonathan H. Keith, Tom Phillips, Alistair Rigg Mythic Monsters - Devils (Paperback)
Jonathan H. Keith, Tom Phillips, Alistair Rigg
R328 Discovery Miles 3 280 Ships in 10 - 15 working days

The 11th volume in our Mythic Monsters series, Mythic Monsters: Devils brings you a dozen and one subtle and sinister foes that are quite literally diabolical Some are content merely to flay your PCs' bodies, cleaving between flesh and bone with deadly keenness, while others are devoted to seduction, corruption, and inveiglement of heart, mind, and soul unto eternal damnation. From whispering imps to terrifying pit fiends that claim lordship over the deepest circles of Hell, these devils fill every niche, with militant levaloch warmonger devils and erinyes to sibilant legalists like the contract devil and heresy devil. The wicked gylou handmaiden devils terrorize the innocent while the sinister salikotal vengeance devils bring Hell's cold and pitiless justice to those who put a foot wrong with their dread masters or have the temerity to try to break a contract signed with the powers of Hell. As if these mythic devils were not enough, Mythic Monsters: Devils also details the inquisition and confession of one bound far too deep in diabolical dabblings, along with an expansion of the devil-bound template to encompass a broader swath of devilkind, as well as introducing a brand-new devil, the lisslefer temptation devil, the kind of serpent that makes an offer too enticing for many to refuse. The 13 devils contained herein, ranging in CR from 3 to 25, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one has its own unique and exciting new mythic abilities, from a mythic erinyes' entangling triptych and infernal desecration to the cremation and ineffable damnation of a mythic pit fiend The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.

Mythic Monsters - Fairy Tale Creatures (Paperback): Alistair Rigg, Tom Phillips, Benjamin Bruck Mythic Monsters - Fairy Tale Creatures (Paperback)
Alistair Rigg, Tom Phillips, Benjamin Bruck
R328 Discovery Miles 3 280 Ships in 10 - 15 working days

The 12th volume in our Mythic Monsters series, Mythic Monsters: Fairy Tale Creatures brings you a dozen and one celebrated storybook creatures, a few friendly, more of them malevolent, and every one dangerous. This product certainly celebrates the fey, but it incorporates a selection of monsters of many types inspired by fairy tales, often with a decidedly Celtic flair. From blarney-filled leprechauns and luminous pixies to terrible banshees keening their anguish and whether bringing succor like a unicorn or murderous spite like a redcap, these creatures bring the full flavor of the realms of faerie to your campaign. We have hungry green hags ready to gobble their victims living or dead alongside flitting faerie dragons that just want to have fun, bogeymen that use terror as a weapon and will-o'-wisps that feed upon it like sweet nectar. We also delved into the madcap tales of Lewis Carroll to bring you not only mythic versions of the frumious bandersnatch, jubjub bird, and jabberwock, but also a brand-new thirteenth monster for this collection, the strange and elusive boojum snark In addition to these fabulous fairy tale creatures, this product includes a selection of non-mythic and mythic spells, including call woodland beings, faerie form, and fey crossroads, as well as fey-inspired mythic versions of existing spells The 13 monsters contained herein, ranging in CR from 3 to 28, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one has its own unique and exciting new mythic abilities, from a mythic green hag's grisly gobble and insatiable stalker to the death coach and immortal anguish of a mythic banshee The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.

Mythic Monsters - Sea Monsters (Paperback): Alistair Rigg, Jason Nelson Mythic Monsters - Sea Monsters (Paperback)
Alistair Rigg, Jason Nelson
R329 Discovery Miles 3 290 Ships in 10 - 15 working days

The tenth volume in our Mythic Monsters series, Mythic Monsters: Sea Monsters brings you a dozen and one maritime menaces ready to leave your PCs scurrying for the safety of shore. Here there be monsters indeed, from treacherous sea hags and malevolent devilfish luring sailors to be devoured or enslaved to titanic terrors of the deep like the sea serpent and dragon turtle that hunt out of instinct and hunger but pose no less a peril. Size hardly equates to stupidity, however, as clockwork leviathans are relics of ancient and advanced civilizations still following the residual programming from ages long past, while krakens are beings of unfathomable intellect and ineffable evil. Still, a few citizens of the sea might lend a sympathetic flipper if approached the right way, like the selkie and the seaweed leshy. As if these mythic sea monsters were not enough, Mythic Monsters: Sea Monsters also explores an assortment of feats uniquely suited to aquatic creatures, helping to lend a legendary touch to creatures from the briny blue. The 13 sea monsters contained herein, ranging in CR from 3 to 22, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one has its own unique and exciting new mythic abilities, from a mythic draugr crew's phantom broadside and ship of the damned to the ionic meltdown and orichalum alloy of a mythic clockwork leviathan The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. We hope you enjoy this 34-page mythic monster supplement and look forward to future releases in the Mythic Monsters line.

Unrighteous Villains (Paperback): Nicolas Logue, Clinton J. Boomer, Alistair Rigg Unrighteous Villains (Paperback)
Nicolas Logue, Clinton J. Boomer, Alistair Rigg
R328 Discovery Miles 3 280 Ships in 10 - 15 working days

An octet of awfulness - eight richly detailed deviant and demoniac villains for your campaign For every great hero, you need a great villain, and this product contains monsters. Complete monsters. I don't mean just the fact that they are not human, although certainly many of them are the fiendish spawn of the deepest pits of the lower planes. I mean ALL of them are completely rotten, vile, awful, vicious, conniving, underhanded, perverse, depraved, double-dealing, backstabbing, lying, cheating rat-bastard scum. These villains want to destroy every noble thought and impulse your heroes ever had, to pollute the springs of righteousness that bring hope and joy, leaving nothing but desolate wells of wickedness in their wake. They are the stuff of nightmares, borne from the fervid imaginings of Todd Stewart, Nicolas Logue, Clinton J. Boomer, and Alistair Rigg, and rendered in disturbing detail by our amazing artists. Within this product you will find villains are borne out of perverted passion and odious obsession like Ser Meridrand Pallisard, a paladin fallen far below the pale for sake of shame, despair, gluttony, and lust, to the quiet whisperings of Malcaedix the shadow demon, clinging to the shadow of innocents and their innocence. Some are capricious, like Lilevyrrin the gun-fighting succubus seductress and Koyo-Shojaxus, a faux-ascetic babau wanderer-cum-master of the martial arts. Still others are devious and calculating, including the glabrezu summoner Mons'Verix calling down false angels that mock the heavens, The Bound Horror plotting its return to greater power, or the tragic possession of the mythic coloxus Dasnikynlin turning individual lives or entire families into its private playgrounds, like the corrupted inquisitor Count Ulus VonKaval. As fodder for simple encounters, they offer challenges from CR 9 to 16, but more importantly each provides a story and motivation that provides a foundation for entire adventures and arcs that can span a campaign. Every one presents a different face of chaos and evil, but each offers a wealth of possibilities to enrich a game where the corrupting draw of the nether realms threatens to pull every hero into the figurative (if not literal) abyss. Ideally suited as a supplement for the "Righteous Crusade" Adventure Path, Unrighteous Villains is a terrific resource for any campaign where demons and their influence goes beyond simple violence and descends into true horror and vileness. Pick up this 32-page supplement today and Make Your Game Legendary

Mythic Monsters - Abyssal (Paperback): Jason Nelson, Alistair Rigg, Tom Phillips Mythic Monsters - Abyssal (Paperback)
Jason Nelson, Alistair Rigg, Tom Phillips
R332 Discovery Miles 3 320 Ships in 10 - 15 working days

The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every creature of chaos and emissary of evil has its own unique and exciting new mythic abilities, from a mythic baregara's terrifying challenge and beheading grapple to the faith-stealing strike and where is your god now abilities of a mythic noble slimy demodand This product includes mythic versions of all three types of demodands and five qlippoth, along with planar predators like the baregara and bebilith alongside deviant monstrosities that carry the tainted corruption of the Abyss with them into the material plane, like the terrifying kakuen-taka, covering CRs from 3 to 23. In addition to a dozen existing otherworldly foes, Mythic Monsters: Abyssal also contains an extensive in-character introduction to the warring and fiend-races of the Abyss in general, and the binding of the terrifying qlippoth in particular, with special runestone rituals for the binding of each. To top it all off, Mythic Monsters: Abyssal introduces an entirely new 13th mythic monster, the demon-devouring vermicious horror that is the ylrygoi qlippoth, ever on the hunt for the hosts in which to implant its shoggti tadpoles with its waving throng of stinger-necks akin in appearance to a headless hydra, if its heads were made of deadly scorpion's tails The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Download this 40-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.

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