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This book examines the topic of learning design from a human,
interactive, and collaborative perspective. A variety of pedagogic
and instructional modalities are thoroughly investigated as
methodologies for creating functional and effective designs for
students. The book is appropriate for all levels of teaching and
learning, but special attention is paid to the special requirement
of higher education, graduate education and post-graduate
classrooms. Within the research chapters are embedded numerous
examples, case studies, and implementation guides. The book is a
scholarly yet practical guide to learning design and everyone from
educational researchers in all areas of educational technology to
instructional designers and instructional technologists will find
it useful and inspiring at once.
This volume is the result of the annual Summer research symposium
sponsored by the Association for Educational Communications and
Technology (AECT). The twenty-two chapters in this volume seek to
examine how learning and the design of instruction is
interdisciplinary and connective in terms of research and practice.
The book is generally divided into three areas: Theory, Research,
and Application. This framework shaped the authors' interactions,
discussions, and the informal context of the symposium. Writings
are included on multiple levels including research and practice on
learning across disciplines, including instructional design and how
design thinking is inherently interdisciplinary. How learning is
designed for general audiences or for purposely integrated
educational experiences has also been examined.
This book is the outcome of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
Consisting of twenty-four chapters, including an introduction and
conclusion, it argues that informational content should not be the
main element of education, and that to provide more for learners,
it is necessary to go beyond content and address other skills and
capabilities. It also discusses the false premise that learning is
complete when the information is known, not when learners seek
more: their own directions, answers, and ideas. The authors assert
that the ability to synthesize, solve problems and generate ideas
is not based on specific content, although education often focuses
solely on teaching content. Further, they state that content can be
separated from the learning process and that instructional design
and educational technology must be about the skills, habits, and
beliefs to be learned.
This volume is the result of the annual Summer research symposium
sponsored by the Association for Educational Communications and
Technology (AECT). The twenty-two chapters in this volume seek to
examine how learning and the design of instruction is
interdisciplinary and connective in terms of research and practice.
The book is generally divided into three areas: Theory, Research,
and Application. This framework shaped the authors' interactions,
discussions, and the informal context of the symposium. Writings
are included on multiple levels including research and practice on
learning across disciplines, including instructional design and how
design thinking is inherently interdisciplinary. How learning is
designed for general audiences or for purposely integrated
educational experiences has also been examined.
This book is the outcome of a research symposium sponsored by the
Association for Educational Communications and Technology [AECT].
Consisting of twenty-four chapters, including an introduction and
conclusion, it argues that informational content should not be the
main element of education, and that to provide more for learners,
it is necessary to go beyond content and address other skills and
capabilities. It also discusses the false premise that learning is
complete when the information is known, not when learners seek
more: their own directions, answers, and ideas. The authors assert
that the ability to synthesize, solve problems and generate ideas
is not based on specific content, although education often focuses
solely on teaching content. Further, they state that content can be
separated from the learning process and that instructional design
and educational technology must be about the skills, habits, and
beliefs to be learned.
This book examines the topic of learning design from a human,
interactive, and collaborative perspective. A variety of pedagogic
and instructional modalities are thoroughly investigated as
methodologies for creating functional and effective designs for
students. The book is appropriate for all levels of teaching and
learning, but special attention is paid to the special requirement
of higher education, graduate education and post-graduate
classrooms. Within the research chapters are embedded numerous
examples, case studies, and implementation guides. The book is a
scholarly yet practical guide to learning design and everyone from
educational researchers in all areas of educational technology to
instructional designers and instructional technologists will find
it useful and inspiring at once.
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