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What consequences does the design of the virtual yield for
architecture and to what extent can the nature of architecture be
used productively to turn game-worlds into sustainable places -
over here, in "reality"? This pioneering collection gives an
overview of contemporary developments in designing video games and
of the relationships such practices have established with the
design of architecture. Due to their often simulatory nature, games
reveal constructions of reality while positively impacting spatial
ability and allowing for alternative avenues to complex topics and
processes of negotiation. Granting insight into the merging of the
design of real and virtual environments, this volume offers an
invaluable platform for further debate.
It has been shown that spatial perception can be improved through
practice. Opportunities to offer such practice are offered in this
workbook, which was tested by nearly one thousand architecture
students before publication, and emerged from an academic study
funded by the Swiss National Science Foundation, conducted jointly
by the Zurich University of Applied Sciences (ZHAW) and the ETH
Zurich. The book contains 75 exercises that work with architectural
elements but can be mastered without prior knowledge, plus a
section with solutions and explanatory texts by experts from theory
and practice by M. Berkowitz, D. Dietz, B. Emo, A. Gerber, Chr.
Hoelscher, P. Holgate, St. Kurath, C. Leopold, D. Schulz, Th. &
N. Shipley, E. Stern, D. Uttal.
Architecture and urbanism seem to be weak disciplines,
constantly struggling for a better understanding of their nature
and disciplinary borders. The huge amount of metaphors appearing in
the discourse of both not only reference to their creative nature
but also indicate their weakness and the missing piece
strengthening their own understanding: a definition of space for
architecture and of city for urbanism. But using metaphors in this
field implies a problem -- though metaphors achieve to bring
opposites together, there remains the question how literal they can
actually become in order to relate to these subjects properly. In
this volume, several authors from various fields using different
approaches discuss this question.
Das raumliche Vorstellungsvermoegen lasst sich erwiesenermassen
durch UEbung verbessern. Dieses Ziel verfolgt das Arbeitsbuch, das
im Vorfeld bereits an fast eintausend Architekturstudenten erprobt
wurde und das aus einer vom Schweizer Nationalfond gefoerderten
wissenschaftlichen Studie entstanden ist, die gemeinsam von der
Zurcher Hochschule fur Angewandte Wissenschaften (ZHAW) und der ETH
Zurich durchgefuhrt wurde. Das Buch beinhaltet 75 UEbungen, die mit
architektonischen Elementen arbeiten, einen Loesungsteil und
erlauternde Texte von Experten aus Lehre und Praxis, u.a. von M.
Berkowitz, D. Dietz, B. Emo, A. Gerber, Chr. Hoelscher, P. Holgate,
St. Kurath, C. Leopold, D. Schulz, Th. & N. Shipley, E. Stern,
D. Uttal.
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