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Showing 1 - 18 of 18 matches in All Departments
Who is responsible for creating a smokescreen of misdirection and illusion, over our lives, so that we are unable to see things as they really are? A selection of poems reflecting life's spiritual beauty, the truly bizarre and the totally bonkers!
Erect-nippled, cartoonish breasts floating, like clouds, across a children's television program; sexually explicit scenes of rape and brutality mainstreamed in mass-marketed, highly accessible comic books for both children and adults; food in children's lunch boxes meticulously sculpted to look like Zen monks (hard-boiled egg) or octopuses (wieners
Desire is both of and beyond the everyday. In an ad for running shoes, for example, the figure of a man jogging at dawn on the Serengeti Plain both evokes a fantasyof escape and invokes a disciplinary norm to stay fit. The bottom line for thead, of course, is to create a desire to consume, the promise being that with thepurchase of these shoes, the consumer can realize yet also transcend the daily exhortationto perform.To say this differently, there is something both real and phantasmic about desire.Yet this notion seems contradictory. Isn't there a difference between the desireto be fit, for example, which is realizable, realistic, and, in these senses, realand the desire to escape routine everydayness, which, for most of us, is inescapablemost of the time? But is exercise real or phantasmic? Certainly noteveryone works out, and even those who make exercise a part of their reality maydo so in order to pursue a fantasy about themselves. And are escapes from dailyroutines phantasmic or real? An escape from the everyday is far more realizablefor some people than even fitness. But here too what is fantasy blends into (andbecomes indistinguishable from) the real: A vacation away from work may be ameans of ensuring a higher level of work performance when one returns.
With an aging population, declining marriage and childbirth rates, and a rise in single households, more Japanese are living and dying alone. Many dead are no longer buried in traditional ancestral graves where descendants would tend their spirits, and individuals are increasingly taking on mortuary preparation for themselves. In Being Dead Otherwise Anne Allison examines the emergence of new death practices in Japan as the old customs of mortuary care are coming undone. She outlines the proliferation of new industries, services, initiatives, and businesses that offer alternative means---ranging from automated graves, collective gravesites, and crematoria to one-stop mortuary complexes and robotic priests---for tending to the dead. These new burial and ritual practices provide alternatives to the long-standing traditions of burial and commemoration of the dead. In charting this shifting ecology of death, Allison outlines the potential of these solutions to radically reorient sociality in Japan in ways that will impact how we think about the end of life, identity, tradition, and culture in Japan and beyond.
On March 11, 2011, a 9.0 earthquake off Japan's northeast coast triggered a tsunami that killed more than 20,000 people, displaced 600,000, and caused billions of dollars in damage as well as a nuclear meltdown of three reactors at the Fukushima Daiichi nuclear plant. Japan, the world's third largest economy, was already grappling with recovery from both its own economic recession of the 1990s and the global recession following the US-driven financial crisis of 2008 when the disaster hit, changing its fortunes yet again. This small, populous Asian nation-once thought to be a contender for the role of the world's number one power-now faces a world of uncertainty. Japan's economy has shrunk, China has challenged its borders, and it faces perilous demographic adjustments from decreased fertility and an aging populace, with the country's population expected to drop to less than 100 million by 2048. In Japan: The Precarious Future, a group of distinguished scholars of Japanese economics, politics, law, and society examine the various roads that might lie ahead. Will Japan face a continued erosion of global economic and political power, particularly as China's outlook improves exponentially? Or will it find a way to protect its status as an important player in global affairs? Contributors explore issues such as national security, political leadership, manufacturing prowess, diplomacy, population decline, and gender equality in politics and the workforce, all in an effort to chart the possible futures for Japan. Both a roadmap for change and a look at how Japan arrived at its present situation, this collection of thought-provoking analyses will be essential for understanding the current landscape and future prospects of this world power.
Libraries in the USA and globally are undergoing quiet revolution.
Libraries are moving away from a philosophy that is
collection-centered to one focused on service. Technology is key to
that change. The Patron Driven Library explores the way technology
has moved the focus from library collections to services, placing
the reader at the center of library activities. The book reveals
the way library users are changing, and how social networking, web
delivery of information, and the uncertain landscape of e-print has
energized librarians to adopt technology to meet a different model
of the library while preserving core values. Following an
introduction, the first part begins with the historical milieu, and
moves on to current challenges for financing and acquiring
materials, and an exploration of why the millennial generation is
transformational. The second part examines how changes in library
practice can create a culture for imagining library services in an
age of information overflow. The final chapter asks: Whither the
library?
In an era of irregular labor, nagging recession, nuclear contamination, and a shrinking population, Japan is facing precarious times. How the Japanese experience insecurity in their daily and social lives is the subject of "Precarious Japan." Tacking between the structural conditions of socioeconomic life and the ways people are making do, or not, Anne Allison chronicles the loss of home affecting many Japanese, not only in the literal sense but also in the figurative sense of not belonging. Until the collapse of Japan's economic bubble in 1991, lifelong employment and a secure income were within reach of most Japanese men, enabling them to maintain their families in a comfortable middle-class lifestyle. Now, as fewer and fewer people are able to find full-time work, hope turns to hopelessness and security gives way to a pervasive unease. Yet some Japanese are getting by, partly by reconceiving notions of home, family, and togetherness.
With an aging population, declining marriage and childbirth rates, and a rise in single households, more Japanese are living and dying alone. Many dead are no longer buried in traditional ancestral graves where descendants would tend their spirits, and individuals are increasingly taking on mortuary preparation for themselves. In Being Dead Otherwise Anne Allison examines the emergence of new death practices in Japan as the old customs of mortuary care are coming undone. She outlines the proliferation of new industries, services, initiatives, and businesses that offer alternative means---ranging from automated graves, collective gravesites, and crematoria to one-stop mortuary complexes and robotic priests---for tending to the dead. These new burial and ritual practices provide alternatives to the long-standing traditions of burial and commemoration of the dead. In charting this shifting ecology of death, Allison outlines the potential of these solutions to radically reorient sociality in Japan in ways that will impact how we think about the end of life, identity, tradition, and culture in Japan and beyond.
In "Nightwork," Anne Allison opens a window onto Japanese corporate
culture and gender identities. Allison performed the ritualized
tasks of a hostess in one of Tokyo's many "hostess clubs": pouring
drinks, lighting cigarettes, and making flattering or titillating
conversation with the businessmen who came there on company expense
accounts. Her book critically examines how such establishments
create bonds among white-collar men and forge a masculine identity
that suits the needs of their corporations.
This provocative study of gender and sexuality in contemporary Japan investigates elements of Japanese popular culture including erotic comic books, stories of mother-son incest, lunchboxes -- or obentos -- that mothers ritualistically prepare for schoolchildren, and children's cartoons. Anne Allison brings recent feminist psychoanalytic and Marxist theory to bear on representations of sexuality, motherhood, and gender in these and other aspects of Japanese culture. Based on five years of fieldwork in a middle-class Tokyo neighborhood, this theoretically informed, accessible ethnographic study provides a provocative analysis of how sexuality, dominance, and desire are reproduced and enacted in late-capitalistic Japan.
From Simon & Schuster, Managing Up, Managing Down is Mary Ann Allison and Eric Allison's guide to being a better manager and getting what you want from your boss and your staff. Managing Up, Managing Down explains how to develop better relations with one's boss as well as one's subordinates, and discusses raises, motivation, firings, authority delegation, and business ethics
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, "Millennial Monsters" explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.
In an era of irregular labor, nagging recession, nuclear contamination, and a shrinking population, Japan is facing precarious times. How the Japanese experience insecurity in their daily and social lives is the subject of "Precarious Japan." Tacking between the structural conditions of socioeconomic life and the ways people are making do, or not, Anne Allison chronicles the loss of home affecting many Japanese, not only in the literal sense but also in the figurative sense of not belonging. Until the collapse of Japan's economic bubble in 1991, lifelong employment and a secure income were within reach of most Japanese men, enabling them to maintain their families in a comfortable middle-class lifestyle. Now, as fewer and fewer people are able to find full-time work, hope turns to hopelessness and security gives way to a pervasive unease. Yet some Japanese are getting by, partly by reconceiving notions of home, family, and togetherness.
What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokemon GO players themselves-this volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018.
On March 11, 2011, a 9.0 earthquake off Japan's northeast coast triggered a tsunami that killed more than 20,000 people, displaced 600,000, and caused billions of dollars in damage as well as a nuclear meltdown of three reactors at the Fukushima Daiichi nuclear plant. Japan, the world's third largest economy, was already grappling with recovery from both its own economic recession of the 1990s and the global recession following the US-driven financial crisis of 2008 when the disaster hit, changing its fortunes yet again. This small, populous Asian nation-once thought to be a contender for the role of the world's number one power-now faces a world of uncertainty. Japan's economy has shrunk, China has challenged its borders, and it faces perilous demographic adjustments from decreased fertility and an aging populace, with the country's population expected to drop to less than 100 million by 2048. In Japan: The Precarious Future, a group of distinguished scholars of Japanese economics, politics, law, and society examine the various roads that might lie ahead. Will Japan face a continued erosion of global economic and political power, particularly as China's outlook improves exponentially? Or will it find a way to protect its status as an important player in global affairs? Contributors explore issues such as national security, political leadership, manufacturing prowess, diplomacy, population decline, and gender equality in politics and the workforce, all in an effort to chart the possible futures for Japan. Both a roadmap for change and a look at how Japan arrived at its present situation, this collection of thought-provoking analyses will be essential for understanding the current landscape and future prospects of this world power.
What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokemon GO players themselves-this volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018.
New Media, Communication, and Society is a fast, straightforward examination of key topics which will be useful and engaging for both students and professors. It connects students to wide-ranging resources and challenges them to develop their own opinions. Moreover, it encourages students to develop media literacy so they can speak up and make a difference in the world. Short chapters with lots of illustrations encourage reading and provide a springboard for conversation inside and outside of the classroom. Wide-ranging topics spark interest. Chapters include suggestions for additional exploration, a media literacy exercise, and a point that is just for fun. Every chapter includes thought leaders, ranging from leading researchers to business leaders to entrepreneurs, from Socrates to Doug Rushkoff and Lance Strate to Bill Gates.
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