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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Human-Computer Interaction (HCI) addresses problems of interaction
design: understanding user needs to inform design, delivering novel
designs that meet user needs, and evaluating new and existing
designs to determine their success in meeting user needs.
Qualitative methods have an essential role to play in this
enterprise, particularly in understanding user needs and behaviours
and evaluating situated use of technology. Qualitative methods
allow HCI researchers to ask questions where the answers are more
complex and interesting than "true" or "false," and may also be
unexpected. In this lecture, we draw on the analogy of making a
documentary film to discuss important issues in qualitative HCI
research: historically, films were presented as finished products,
giving the viewer little insight into the production process; more
recently, there has been a trend to go behind the scenes to expose
some of the painstaking work that went into creating the final cut.
Similarly, in qualitative research, the essential work behind the
scenes is rarely discussed. There are many "how to" guides for
particular methods, but few texts that start with the purpose of a
study and then discuss the important details of how to select a
suitable method, how to adapt it to fit the study context, or how
to deal with unexpected challenges that arise. We address this gap
by presenting a repertoire of qualitative techniques for
understanding user needs, practices and experiences with technology
for the purpose of informing design. We also discuss practical
considerations such as tactics for recruiting participants and ways
of getting started when faced with a pile of interview transcripts.
Our particular focus is on semi-structured qualitative studies,
which occupy a space between ethnography and surveys-typically
involving observations, interviews and similar methods for data
gathering, and methods of analysis based on systematic coding of
data. Just as a documentary team faces challenges that often go
unreported when arranging expeditions or interviews and gathering
and editing footage within time and budget constraints, so the
qualitative research team faces challenges in obtaining ethical
clearance, recruiting participants, analysing data, choosing how
and what to report, etc. We present illustrative examples drawn
from prior experience to bring to life the purpose, planning and
practical considerations of doing qualitative studies for
interaction design. We include takeaway checklists for planning,
conducting, reporting and evaluating semi-structured qualitative
studies.
Performing fieldwork in healthcare settings is significantly
different from fieldwork in other domains and it presents unique
challenges to researchers. Whilst results are reported in research
papers, the details of how to actually perform these fieldwork
studies are not. This is the first of two volumes designed as a
collective graduate guidebook for conducting fieldwork in
healthcare. This volume brings together the experiences of
established researchers who do fieldwork in clinical and
non-clinical settings, focusing on how people interact with
healthcare technology, in the form of case studies. These case
studies are all personal, reflective accounts of challenges faced
and lessons learned, which future researchers might also learn
from. We open with an account of studies in the Operating Room,
focusing on the role of the researcher, and how participants engage
and resist engaging with the research process. Subsequent case
studies address themes in a variety of hospital settings, which
highlight the variability that is experienced across study settings
and the importance of context in shaping what is possible when
conducting research in hospitals. Recognising and dealing with
emotions, strategies for gaining access, and data gathering are
themes that pervade the studies. Later case studies introduce
research involving collaborative design and intervention studies,
which seek to have an immediate impact on practice. Mental health
is a theme of two intervention studies as we move out of the
hospital to engage with vulnerable participants suffering from
long-term conditions and people in the home. This volume closes
with an intervention study in the developing world that ends with
some tips for conducting studies in healthcare. Such tips are
synthesised through the thematic chapters presented in the
companion volume.
We live in an "information age," but information is only useful
when it is interpreted by people and applied in the context of
their goals and activities. The volume of information to which
people have access is growing at an incredible rate, vastly
outstripping people's ability to assimilate and manage it. In order
to design technologies that better support information work, it is
necessary to better understand the details of that work. In this
lecture, we review the situations (physical, social and temporal)
in which people interact with information. We also discuss how
people interact with information in terms of an "information
journey," in which people, iteratively, do the following: recognise
a need for information, find information, interpret and evaluate
that information in the context of their goals, and use the
interpretation to support their broader activities. People's
information needs may be explicit and clearly articulated but,
conversely, may be tacit, exploratory and evolving. Widely used
tools supporting information access, such as searching on the Web
and in digital libraries, support clearly defined information
requirements well, but they provide limited support for other
information needs. Most other stages of the information journey are
poorly supported at present. Novel design solutions are unlikely to
be purely digital, but to exploit the rich variety of information
resources, digital, physical and social, that are available.
Theories of information interaction and sensemaking can highlight
new design possibilities that augment human capabilities. We review
relevant theories and findings for understanding information
behaviours, and we review methods for evaluating information
working tools, to both assess existing tools and identify
requirements for the future. Table of Contents: Introduction:
Pervasive Information Interactions / Background: Information
Interaction at the Crossroads of Research Traditions / The
Situations: Physical, Social and Temporal / The Behaviors:
Understanding the "Information Journey" / The Technologies:
Supporting the Information Journey / Studying User Behaviors and
Needs for Information Interaction / Looking to the Future / Further
Reading
Reading has arguably the longest and richest history of any domain
for scientifically considering the impact of technology on the
user. From the 1920s to the 1950s, Miles Tinker [1963] and other
researchers ran hundreds of user tests that examined the effects of
different fonts and text layout variables, such as the amount of
vertical space between each line of text (called leading). Their
research focused on user performance, and reading speed was the
favoured measure. They charted the effect of the manipulated
variables on reading speed, looking for the point at which their
participants could read the fastest. Their assumption was that
faster reading speeds created a more optimal experience. Printers
and publishers eagerly consumed this research. In recent years,
some of these variables have been reexamined as the technology and
capabilities evolve with the advent of computers and computer
screens. Dillon [1992] examined how to design textual information
for an electronic environment. Boyarski et al. [1998] examined the
effect of fonts that were designed for computer screens. Dyson
& Kipping [1998] examined the effect of line length on computer
screens. Larson et al. [2000] examined the effect of 3-D rotation
on reading. Gugerty et al. [2004] demonstrated a reading
performance advantage with the Microsoft ClearType display
technology.
In 2001 AFIHM and the British HCI Group combined their annual conferences, bringing together the best features of each organisation's separate conference series, and providing a special opportunity for the French- and English-speaking HCI communities to interact.This volume contains the full papers presented at IHM-HCI 2001, the 15th annual conference of the British HCI group, a specialist group of the British Computer Society and the 14th annual conference of the Association Francophone d'interaction Homme-Machine, an independent association for any French-speaking person who is interested in Human-Computer Interaction.Human-Computer Interaction is a discipline well-suited to such a multi-linguistic and multi-cultural conference since it brings together researchers and practitioners from a variety of disciplines with very different ways of thinking and working. As a community we are already used to tackling the challenges of working across such boundaries, dealing with the problems and taking advantage of the richness of the resulting insights: interaction without frontiers.The papers presented in this volume cover all the main areas of HCI research, but also focus on considering the challenges of new applications addressing the following themes:- Enriching HCI by crossing national, linguistic and cultural boundaries;- Achieving greater co-operation between disciplines to deliver usable, useful and exciting design solutions;- Benefiting from experience gained in other application areas;- Transcending interaction constraints through the use of novel technologies;- Supporting mobile users.
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Interactive Systems. Design, Specification, and Verification - 13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006, Revised Papers (Paperback, 2007)
Gavin Doherty, Ann Blandford
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This book constitutes the thoroughly refereed post-proceedings
of the 13th International Workshop on Design, Specification, and
Verification of Interactive Systems, DSVIS 2006, held in Dublin,
Ireland in July 2006.
The 19 revised full papers presented together with 1 keynote
paper, and 2 working group reports were carefully reviewed and
selected from 57 submissions during two rounds of reviewing and
improvement. The papers are organized in topical sections on HCI
research, critical systems, model based development, cognitive
aspects of interaction, use of models, haptics and multimodality,
prototyping and evaluation, supporting user interface development,
and group discussions.
Title: Debenham's Vow. A novel.]Publisher: British Library,
Historical Print EditionsThe British Library is the national
library of the United Kingdom. It is one of the world's largest
research libraries holding over 150 million items in all known
languages and formats: books, journals, newspapers, sound
recordings, patents, maps, stamps, prints and much more. Its
collections include around 14 million books, along with substantial
additional collections of manuscripts and historical items dating
back as far as 300 BC.The NOVELS OF THE 18th & 19th CENTURIES
collection includes books from the British Library digitised by
Microsoft. The collection includes major and minor works from a
period which saw the development and triumph of the English novel.
These classics were written for a range of audiences and will
engage any reading enthusiast. ++++The below data was compiled from
various identification fields in the bibliographic record of this
title. This data is provided as an additional tool in helping to
insure edition identification: ++++ British Library Edwards, Amelia
Ann Blandford; 1870. 3 vol.; 8 . 12626.k.6.
We live in an "information age," but information is only useful
when it is interpreted by people and applied in the context of
their goals and activities. The volume of information to which
people have access is growing at an incredible rate, vastly
outstripping people's ability to assimilate and manage it. In order
to design technologies that better support information work, it is
necessary to better understand the details of that work. In this
lecture, we review the situations (physical, social and temporal)
in which people interact with information. We also discuss how
people interact with information in terms of an "information
journey," in which people, iteratively, do the following: recognise
a need for information, find information, interpret and evaluate
that information in the context of their goals, and use the
interpretation to support their broader activities. People's
information needs may be explicit and clearly articulated but,
conversely, may be tacit, exploratory and evolving. Widely used
tools supporting information access, such as searching on the Web
and in digital libraries, support clearly defined information
requirements well, but they provide limited support for other
information needs. Most other stages of the information journey are
poorly supported at present. Novel design solutions are unlikely to
be purely digital, but to exploit the rich variety of information
resources, digital, physical and social, that are available.
Theories of information interaction and sensemaking can highlight
new design possibilities that augment human capabilities. We review
relevant theories and findings for understanding information
behaviours, and we review methods for evaluating information
working tools, to both assess existing tools and identify
requirements for the future. Table of Contents: Introduction:
Pervasive Information Interactions / Background: Information
Interaction at the Crossroads of Research Traditions / The
Situations: Physical, Social and Temporal / The Behaviors:
Understanding the "Information Journey" / The Technologies:
Supporting the Information Journey / Studying User Behaviors and
Needs for Information Interaction / Looking to the Future / Further
Reading
This scarce antiquarian book is a selection from Kessinger
PublishingA AcentsAcentsa A-Acentsa Acentss Legacy Reprint Series.
Due to its age, it may contain imperfections such as marks,
notations, marginalia and flawed pages. Because we believe this
work is culturally important, we have made it available as part of
our commitment to protecting, preserving, and promoting the world's
literature. Kessinger Publishing is the place to find hundreds of
thousands of rare and hard-to-find books with something of intere
Title: Debenham's Vow. A novel.]Publisher: British Library,
Historical Print EditionsThe British Library is the national
library of the United Kingdom. It is one of the world's largest
research libraries holding over 150 million items in all known
languages and formats: books, journals, newspapers, sound
recordings, patents, maps, stamps, prints and much more. Its
collections include around 14 million books, along with substantial
additional collections of manuscripts and historical items dating
back as far as 300 BC.The FICTION & PROSE LITERATURE collection
includes books from the British Library digitised by Microsoft. The
collection provides readers with a perspective of the world from
some of the 18th and 19th century's most talented writers. Written
for a range of audiences, these works are a treasure for any
curious reader looking to see the world through the eyes of ages
past. Beyond the main body of works the collection also includes
song-books, comedy, and works of satire. ++++The below data was
compiled from various identification fields in the bibliographic
record of this title. This data is provided as an additional tool
in helping to insure edition identification: ++++ British Library
Edwards, Amelia Blandford; 1870. 3 vol.; 8 . 12626.k.6.
Title: Debenham's Vow. A novel.]Publisher: British Library,
Historical Print EditionsThe British Library is the national
library of the United Kingdom. It is one of the world's largest
research libraries holding over 150 million items in all known
languages and formats: books, journals, newspapers, sound
recordings, patents, maps, stamps, prints and much more. Its
collections include around 14 million books, along with substantial
additional collections of manuscripts and historical items dating
back as far as 300 BC.The NOVELS OF THE 18th & 19th CENTURIES
collection includes books from the British Library digitised by
Microsoft. The collection includes major and minor works from a
period which saw the development and triumph of the English novel.
These classics were written for a range of audiences and will
engage any reading enthusiast. ++++The below data was compiled from
various identification fields in the bibliographic record of this
title. This data is provided as an additional tool in helping to
insure edition identification: ++++ British Library Edwards, Amelia
Ann Blandford; 1870. 3 vol.; 8 . 12626.k.6.
Amelia Ann Blandford Edwards (1831 -1892) was an English novelist,
journalist, lady traveler and Egyptologist. She published her first
poem at the age of 7 and her first story at age 12. In the winter
of 1873-1874, accompanied by several friends, Edwards toured Egypt,
discovering a fascination with the land and its cultures, both
ancient and modern. She and friends traveled on a manned houseboat.
In the Days of My Youth was published in 1872. John Arbuthnot was a
physician descended from generations of doctors. He educates his
son to follow in his footsteps. His son finds home schooling hard
and he missed his friends and cricket. Even though he does not want
to be a doctor he studies hard and accepts his future. When Basil
is 20, his father sends him to Paris to complete his studies under
a famous French surgeon. . He learns as much about high society and
low haunts as he does about medicine, and the experience makes him
a better man.
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