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As the title suggests, this book explores the concepts of drawing,
graphics and animation in the context of coding. In this endeavour,
in addition to initiating the process with some historical
perspectives on programming languages, it prides itself by
presenting complex concepts in an easy-to-understand fashion for
students, artists, hobbyists as well as those interested in
computer science, computer graphics, digital media, or
interdisciplinary studies. Being able to code requires abstract
thinking, mathematics skills, spatial ability, logical thinking,
imagination, and creativity. All these abilities can be acquired
with practice, and can be mastered by practical exposure to art,
music, and literature. This book discusses art, poetry and other
forms of writing while pondering difficult concepts in programming;
it looks at how we use our senses in the process of learning
computing and programming. Features: Introduces coding in a visual
way Explores the elegance behind coding and the outcome Includes
types of outcomes and options for coding Covers the transition from
front-of-classroom instruction to the use of online-streamed video
tutorials Encourages abstract and cognitive thinking, as well as
creativity The Art of Coding contains a collection of learning
projects for students, instructors and teachers to select specific
themes from. Problems and projects are aimed at making the learning
process entertaining, while also involving social exchange and
sharing. This process allows for programming to become
interdisciplinary, enabling projects to be co-developed by
specialists from different backgrounds, enriching the value of
coding and what it can achieve. The authors of this book hail from
three different continents, and have several decades of combined
experience in academia, education, science and visual arts. Source
Code: The source code for the book can be accessed here.
As the title suggests, this book explores the concepts of drawing,
graphics and animation in the context of coding. In this endeavour,
in addition to initiating the process with some historical
perspectives on programming languages, it prides itself by
presenting complex concepts in an easy-to-understand fashion for
students, artists, hobbyists as well as those interested in
computer science, computer graphics, digital media, or
interdisciplinary studies. Being able to code requires abstract
thinking, mathematics skills, spatial ability, logical thinking,
imagination, and creativity. All these abilities can be acquired
with practice, and can be mastered by practical exposure to art,
music, and literature. This book discusses art, poetry and other
forms of writing while pondering difficult concepts in programming;
it looks at how we use our senses in the process of learning
computing and programming. Features: Introduces coding in a visual
way Explores the elegance behind coding and the outcome Includes
types of outcomes and options for coding Covers the transition from
front-of-classroom instruction to the use of online-streamed video
tutorials Encourages abstract and cognitive thinking, as well as
creativity The Art of Coding contains a collection of learning
projects for students, instructors and teachers to select specific
themes from. Problems and projects are aimed at making the learning
process entertaining, while also involving social exchange and
sharing. This process allows for programming to become
interdisciplinary, enabling projects to be co-developed by
specialists from different backgrounds, enriching the value of
coding and what it can achieve. The authors of this book hail from
three different continents, and have several decades of combined
experience in academia, education, science and visual arts. Source
Code: The source code for the book can be accessed here.
People have described nature since the beginning of human history.
They do it for various purposes, including to communicate about
economic, social, governmental, meteorological,
sustainability-related, strategic, military, and survival issues as
well as artistic expression. As a part of the whole world of living
beings, we use various types of senses, known and unknown, labeled
and not identified, to both communicate and create. Describing
Nature Through Visual Data is a collection of impactful research
that discusses issues related to the visualization of scientific
concepts, picturing processes, and products, as well as the role of
computing in advancing visual literacy skills. Organized into four
sections, the book contains descriptions, theories, and examples of
visual and music-based solutions concerning the selected natural or
technological events that are shaping present-day reality. The
chapters pertain to selected scientific fields, digital art,
computer graphics, and new media and confer the possible ways that
visuals, visualization, simulation, and interactive knowledge
presentation can help us to understand and share the content of
scientific thought, research, artistic works, and practice.
Featuring coverage on topics that include mathematical thinking,
music theory, and visual communication, this reference is ideal for
instructors, professionals, researchers, and students keen on
comprehending and enhancing the role of knowledge visualization in
computing, sciences, design, media communication, film,
advertising, and marketing.
People have described nature since the beginning of human history.
They do it for various purposes, including to communicate about
economic, social, governmental, meteorological,
sustainability-related, strategic, military, and survival issues as
well as artistic expression. As a part of the whole world of living
beings, we use various types of senses, known and unknown, labeled
and not identified, to both communicate and create. Describing
Nature Through Visual Data is a collection of impactful research
that discusses issues related to the visualization of scientific
concepts, picturing processes, and products, as well as the role of
computing in advancing visual literacy skills. Organized into four
sections, the book contains descriptions, theories, and examples of
visual and music-based solutions concerning the selected natural or
technological events that are shaping present-day reality. The
chapters pertain to selected scientific fields, digital art,
computer graphics, and new media and confer the possible ways that
visuals, visualization, simulation, and interactive knowledge
presentation can help us to understand and share the content of
scientific thought, research, artistic works, and practice.
Featuring coverage on topics that include mathematical thinking,
music theory, and visual communication, this reference is ideal for
instructors, professionals, researchers, and students keen on
comprehending and enhancing the role of knowledge visualization in
computing, sciences, design, media communication, film,
advertising, and marketing.
With the advancement of technology in the modern world, the
constant influx of data, information, and computing can become
droning and one-dimensional. Re-examining these methods through a
different approach helps highlight broader perspectives and further
understanding. Applying abstract and holistic methods, such as
nature and visualization, to computing technologies is a developing
area of study but has yet to be empirically researched. Graphical
Thinking for Science and Technology Through Knowledge Visualization
provides emerging research exploring the theoretical and practical
aspects of implementing visuals and images within data and
information. The text contains projects, examples of students'
solutions, and invites the reader to apply graphical thinking.
Featuring coverage on a broad range of topics such as nanoscale
structures, computer graphics, and data visualization, this book is
ideally designed for software engineers, instructional designers,
researchers, scientists, artists, marketers, media professionals,
and students seeking current research on applying artistic
solutions within information and computing.
With the advancement of technology in the modern world, the
constant influx of data, information, and computing can become
droning and one-dimensional. Re-examining these methods through a
different approach helps highlight broader perspectives and further
understanding. Applying abstract and holistic methods, such as
nature and visualization, to computing technologies is a developing
area of study but has yet to be empirically researched. Graphical
Thinking for Science and Technology Through Knowledge Visualization
provides emerging research exploring the theoretical and practical
aspects of implementing visuals and images within data and
information. The text contains projects, examples of students'
solutions, and invites the reader to apply graphical thinking.
Featuring coverage on a broad range of topics such as nanoscale
structures, computer graphics, and data visualization, this book is
ideally designed for software engineers, instructional designers,
researchers, scientists, artists, marketers, media professionals,
and students seeking current research on applying artistic
solutions within information and computing.
Interfaces within computers, computing, and programming are
consistently evolving and continue to be relevant to computer
science as it progresses. Advancements in human-computer
interactions, their aesthetic appeal, ease of use, and learnability
are made possible due to the creation of user interfaces and result
in further growth in science, aesthetics, and practical
applications. Interface Support for Creativity, Productivity, and
Expression in Computer Graphics is a collection of innovative
research on usability, the apps humans use, and their sensory
environment. While highlighting topics such as image datasets,
augmented reality, and visual storytelling, this book is ideally
designed for researchers, academicians, graphic designers,
programmers, software developers, educators, multimedia
specialists, and students seeking current research on uniting
digital content with the physicality of the device through
applications, thus addressing sensory perception.
Within the growing world of social media and computer technology,
it is important to facilitate collaborative knowledge building
through the utilization of visual literacy, decision-making,
abstract thinking, and creativity in the application of scientific
teaching. Visual Approaches to Cognitive Education With Technology
Integration is a critical scholarly resource that presents
discussions on cognitive education pertaining to particular
scientific fields, music, digital art, programming, computer
graphics, and new media. Highlighting relevant topics such as
educational visualization, art and technology integration, online
learning, and multimedia technology, this book is geared towards
educators, students, and researchers seeking current research on
the integration of new visual education methods and technologies.
Interfaces within computers, computing, and programming are
consistently evolving and continue to be relevant to computer
science as it progresses. Advancements in human-computer
interactions, their aesthetic appeal, ease of use, and learnability
are made possible due to the creation of user interfaces and result
in further growth in science, aesthetics, and practical
applications. Interface Support for Creativity, Productivity, and
Expression in Computer Graphics is a collection of innovative
research on usability, the apps humans use, and their sensory
environment. While highlighting topics such as image datasets,
augmented reality, and visual storytelling, this book is ideally
designed for researchers, academicians, graphic designers,
programmers, software developers, educators, multimedia
specialists, and students seeking current research on uniting
digital content with the physicality of the device through
applications, thus addressing sensory perception.
Effective communication within learning environments is a pivotal
aspect to students' success. By enhancing abstract concepts with
visual media, students can achieve a higher level of retention and
better understand the presented information. Knowledge
Visualization and Visual Literacy in Science Education is an
authoritative reference source for the latest scholarly research on
the implementation of visual images, aids, and graphics in
classroom settings and focuses on how these methods stimulate
critical thinking in students. Highlighting concepts relating to
cognition, communication, and computing, this book is ideally
designed for researchers, instructors, academicians, and students.
The representation of abstract data and ideas can be a difficult
and tedious task to handle when learning new concepts; however, the
advances of emerging technology have allowed for new methods of
representing such conceptual data. The Handbook of Research on
Maximizing Cognitive Learning through Knowledge Visualization
focuses on the use of visualization technologies to assist in the
process of better comprehending scientific concepts, data, and
applications. Highlighting the utilization of visual power and the
roles of sensory perceptions, computer graphics, animation, and
digital storytelling, this book is an essential reference source
for instructors, engineers, programmers, and software developers
interested in the exchange of information through the visual
depiction of data. The many academic areas covered in this
publication include, but are not limited to: Electronic Media
Mathematical Thinking Multisensory Applications Sensory Extension
As interactive application software such as apps, installations,
and multimedia presentations have become pervasive in everyday
life, more and more computer scientists, engineers, and technology
experts acknowledge the influence that exists beyond visual
explanations. Computational Solutions for Knowledge, Art, and
Entertainment: Information Exchange Beyond d104 focuses on the
methods of depicting knowledge-based concepts in order to assert
power beyond a visual explanation of scientific and computational
notions. This book combines formal descriptions with graphical
presentations and encourages readers to interact by creating visual
solutions for science-related concepts and presenting data. This
reference is essential for researchers, computer scientists, and
academics focusing on the integration of science, technology,
computing, art, and mathematics for visual problem solving.
Multisensory perception is emerging as an important factor in
shaping current lifestyles. Therefore, computer scientists,
engineers, and technology experts are acknowledging the comparative
power existing beyond visual explanations. Perceptions of Knowledge
Visualization: Explaining Concepts through Meaningful Images
discusses issues related to visualization of scientific concepts,
picturing processes and products, as well as the role of computing
in the advancement of visual literacy skills. By connecting theory
with practice, this book gives researchers, computer scientists,
and academics an active experience which enhances the perception
and the role of computer graphics.
Images support connections between biology, engineering, and
material sciences resulting in a growing partnership among
academia, laboratories, and industry. Scientists focus on
biology-inspired research to understand how biological systems
work, and then create systems and materials that would have
efficiency and precision of living structures. The Art Science
connection has become one of prominent trends exemplified by themes
presented in journals, conferences, and books.
Biologically-Inspired Computing for the Arts: Scientific Data
through Graphics comprises a collection of authors individual
approaches to the relationship between nature, science, and art
created with the use of computers. Themes discussed in the book
relate to the use of visual language in communication about
biologically-inspired scientific data, visual literacy in science,
and application of practitioner s approach. This comprehensive
reference will assist programmers, scientists, engineers, computer
science and science-oriented students in creating and effectively
communicating their projects using science-related knowledge.
Art for Professions: Art Appreciation and Knowledge Visualization
is aimed to help non-art majors and professionals in various
disciplines to envision the arts in our global cultural reality,
and also to use it as a useful force supporting their own careers.
Our visual literacy skills need to grow, because technology and our
networked way of life become more visual. Icons, symbols,
analogies, and metaphors used by the artists serve as a vehicle for
faster organization, communication, meaning, and abstract thinking.
We use them on various levels pretty much every day when using our
phones. This book instructs student show to link art content with
old and current technologies to better understand their
surroundings. It also guides professionals in finding connections
between the world of the arts and their own working environment,
and then including visual communication into one's workplace.
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