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Who is responsible for creating a smokescreen of misdirection and
illusion, over our lives, so that we are unable to see things as
they really are? A selection of poems reflecting life's spiritual
beauty, the truly bizarre and the totally bonkers!
What happens when a group of people see things that others do not
and begin acting accordingly? The Augmented Reality of Pokemon GO:
Chronotopes, Moral Panic, and Other Complexities explores this
question by examining what happened after Pokemon GO, a smartphone
augmented reality game, was released in July, 2016. The game
overlaid the world of Pokemon onto the "real" physical world,
drawing 30 million players in the first two weeks. Pokemon GO has
created new ways of sensing the environment, reading things around
us, walking the street, and dwelling in certain areas, i.e.,
inhabiting the world. Through detailed text analyses of the game
and auto-ethnographies of the contributing authors' experiences
playing the game analyzed from anthropological perspectives, this
volume provides nuanced analyses of this new way of relating to the
world: the augmented reality world of Pokemon GO. Each chapter
focuses on specific aspects of this new experience of the world:
the cosmology of the world of Pokemon and the multifaceted ways we
relate to our environment through Pokemon GO; the notion of space
and time in Pokemon GO and its interface with that of real world as
it guides our actions; the phenomenology of Pokemon GO in urban
walking with its complex relationships to public space, "nature" as
constructed through modernity, cell phone infrastructure, and urban
landscapes where insects, animals, birds, human, history,
transportation infrastructure, and trash all intermingle to create
its ambiance; and the game's link to the wider social issue as it
gets appropriated for "friendly authoritarian" goals of civil
society, imposing various ideologies and accruing commercial gains.
Through "participant observation" -all contributors have been avid
Pokemon GO players themselves-this volume offers snapshots of the
Pokemon GO effect from its initial stage as a social phenomenon to
Spring 2018.
On March 11, 2011, a 9.0 earthquake off Japan's northeast coast
triggered a tsunami that killed more than 20,000 people, displaced
600,000, and caused billions of dollars in damage as well as a
nuclear meltdown of three reactors at the Fukushima Daiichi nuclear
plant. Japan, the world's third largest economy, was already
grappling with recovery from both its own economic recession of the
1990s and the global recession following the US-driven financial
crisis of 2008 when the disaster hit, changing its fortunes yet
again. This small, populous Asian nation-once thought to be a
contender for the role of the world's number one power-now faces a
world of uncertainty. Japan's economy has shrunk, China has
challenged its borders, and it faces perilous demographic
adjustments from decreased fertility and an aging populace, with
the country's population expected to drop to less than 100 million
by 2048. In Japan: The Precarious Future, a group of distinguished
scholars of Japanese economics, politics, law, and society examine
the various roads that might lie ahead. Will Japan face a continued
erosion of global economic and political power, particularly as
China's outlook improves exponentially? Or will it find a way to
protect its status as an important player in global affairs?
Contributors explore issues such as national security, political
leadership, manufacturing prowess, diplomacy, population decline,
and gender equality in politics and the workforce, all in an effort
to chart the possible futures for Japan. Both a roadmap for change
and a look at how Japan arrived at its present situation, this
collection of thought-provoking analyses will be essential for
understanding the current landscape and future prospects of this
world power.
Erect-nippled, cartoonish breasts floating, like clouds, across a
children's television program; sexually explicit scenes of rape and
brutality mainstreamed in mass-marketed, highly accessible comic
books for both children and adults; food in children's lunch boxes
meticulously sculpted to look like Zen monks (hard-boiled egg) or
octopuses (wieners
Desire is both of and beyond the everyday. In an ad for running
shoes, for example, the figure of a man jogging at dawn on the
Serengeti Plain both evokes a fantasyof escape and invokes a
disciplinary norm to stay fit. The bottom line for thead, of
course, is to create a desire to consume, the promise being that
with thepurchase of these shoes, the consumer can realize yet also
transcend the daily exhortationto perform.To say this differently,
there is something both real and phantasmic about desire.Yet this
notion seems contradictory. Isn't there a difference between the
desireto be fit, for example, which is realizable, realistic, and,
in these senses, realand the desire to escape routine everydayness,
which, for most of us, is inescapablemost of the time? But is
exercise real or phantasmic? Certainly noteveryone works out, and
even those who make exercise a part of their reality maydo so in
order to pursue a fantasy about themselves. And are escapes from
dailyroutines phantasmic or real? An escape from the everyday is
far more realizablefor some people than even fitness. But here too
what is fantasy blends into (andbecomes indistinguishable from) the
real: A vacation away from work may be ameans of ensuring a higher
level of work performance when one returns.
With an aging population, declining marriage and childbirth rates,
and a rise in single households, more Japanese are living and dying
alone. Many dead are no longer buried in traditional ancestral
graves where descendants would tend their spirits, and individuals
are increasingly taking on mortuary preparation for themselves. In
Being Dead Otherwise Anne Allison examines the emergence of new
death practices in Japan as the old customs of mortuary care are
coming undone. She outlines the proliferation of new industries,
services, initiatives, and businesses that offer alternative
means---ranging from automated graves, collective gravesites, and
crematoria to one-stop mortuary complexes and robotic priests---for
tending to the dead. These new burial and ritual practices provide
alternatives to the long-standing traditions of burial and
commemoration of the dead. In charting this shifting ecology of
death, Allison outlines the potential of these solutions to
radically reorient sociality in Japan in ways that will impact how
we think about the end of life, identity, tradition, and culture in
Japan and beyond.
On March 11, 2011, a 9.0 earthquake off Japan's northeast coast
triggered a tsunami that killed more than 20,000 people, displaced
600,000, and caused billions of dollars in damage as well as a
nuclear meltdown of three reactors at the Fukushima Daiichi nuclear
plant. Japan, the world's third largest economy, was already
grappling with recovery from both its own economic recession of the
1990s and the global recession following the US-driven financial
crisis of 2008 when the disaster hit, changing its fortunes yet
again. This small, populous Asian nation-once thought to be a
contender for the role of the world's number one power-now faces a
world of uncertainty. Japan's economy has shrunk, China has
challenged its borders, and it faces perilous demographic
adjustments from decreased fertility and an aging populace, with
the country's population expected to drop to less than 100 million
by 2048. In Japan: The Precarious Future, a group of distinguished
scholars of Japanese economics, politics, law, and society examine
the various roads that might lie ahead. Will Japan face a continued
erosion of global economic and political power, particularly as
China's outlook improves exponentially? Or will it find a way to
protect its status as an important player in global affairs?
Contributors explore issues such as national security, political
leadership, manufacturing prowess, diplomacy, population decline,
and gender equality in politics and the workforce, all in an effort
to chart the possible futures for Japan. Both a roadmap for change
and a look at how Japan arrived at its present situation, this
collection of thought-provoking analyses will be essential for
understanding the current landscape and future prospects of this
world power.
New Media, Communication, and Society is a fast, straightforward
examination of key topics which will be useful and engaging for
both students and professors. It connects students to wide-ranging
resources and challenges them to develop their own opinions.
Moreover, it encourages students to develop media literacy so they
can speak up and make a difference in the world. Short chapters
with lots of illustrations encourage reading and provide a
springboard for conversation inside and outside of the classroom.
Wide-ranging topics spark interest. Chapters include suggestions
for additional exploration, a media literacy exercise, and a point
that is just for fun. Every chapter includes thought leaders,
ranging from leading researchers to business leaders to
entrepreneurs, from Socrates to Doug Rushkoff and Lance Strate to
Bill Gates.
Libraries in the USA and globally are undergoing quiet revolution.
Libraries are moving away from a philosophy that is
collection-centered to one focused on service. Technology is key to
that change. The Patron Driven Library explores the way technology
has moved the focus from library collections to services, placing
the reader at the center of library activities. The book reveals
the way library users are changing, and how social networking, web
delivery of information, and the uncertain landscape of e-print has
energized librarians to adopt technology to meet a different model
of the library while preserving core values. Following an
introduction, the first part begins with the historical milieu, and
moves on to current challenges for financing and acquiring
materials, and an exploration of why the millennial generation is
transformational. The second part examines how changes in library
practice can create a culture for imagining library services in an
age of information overflow. The final chapter asks: Whither the
library?
Provides a synthesis of current research on the impact of
technology on behaviour, and connecting it with library
servicesOffers examples and practical advice for incorporating
technology to meet user expectations and assess servicesSuggests
management techniques to overcome barriers to change and technology
innovation
What happens when a group of people see things that others do not
and begin acting accordingly? The Augmented Reality of Pokemon GO:
Chronotopes, Moral Panic, and Other Complexities explores this
question by examining what happened after Pokemon GO, a smartphone
augmented reality game, was released in July, 2016. The game
overlaid the world of Pokemon onto the "real" physical world,
drawing 30 million players in the first two weeks. Pokemon GO has
created new ways of sensing the environment, reading things around
us, walking the street, and dwelling in certain areas, i.e.,
inhabiting the world. Through detailed text analyses of the game
and auto-ethnographies of the contributing authors' experiences
playing the game analyzed from anthropological perspectives, this
volume provides nuanced analyses of this new way of relating to the
world: the augmented reality world of Pokemon GO. Each chapter
focuses on specific aspects of this new experience of the world:
the cosmology of the world of Pokemon and the multifaceted ways we
relate to our environment through Pokemon GO; the notion of space
and time in Pokemon GO and its interface with that of real world as
it guides our actions; the phenomenology of Pokemon GO in urban
walking with its complex relationships to public space, "nature" as
constructed through modernity, cell phone infrastructure, and urban
landscapes where insects, animals, birds, human, history,
transportation infrastructure, and trash all intermingle to create
its ambiance; and the game's link to the wider social issue as it
gets appropriated for "friendly authoritarian" goals of civil
society, imposing various ideologies and accruing commercial gains.
Through "participant observation" -all contributors have been avid
Pokemon GO players themselves-this volume offers snapshots of the
Pokemon GO effect from its initial stage as a social phenomenon to
Spring 2018.
In an era of irregular labor, nagging recession, nuclear
contamination, and a shrinking population, Japan is facing
precarious times. How the Japanese experience insecurity in their
daily and social lives is the subject of "Precarious Japan."
Tacking between the structural conditions of socioeconomic life and
the ways people are making do, or not, Anne Allison chronicles the
loss of home affecting many Japanese, not only in the literal sense
but also in the figurative sense of not belonging. Until the
collapse of Japan's economic bubble in 1991, lifelong employment
and a secure income were within reach of most Japanese men,
enabling them to maintain their families in a comfortable
middle-class lifestyle. Now, as fewer and fewer people are able to
find full-time work, hope turns to hopelessness and security gives
way to a pervasive unease. Yet some Japanese are getting by, partly
by reconceiving notions of home, family, and togetherness.
In "Nightwork," Anne Allison opens a window onto Japanese corporate
culture and gender identities. Allison performed the ritualized
tasks of a hostess in one of Tokyo's many "hostess clubs": pouring
drinks, lighting cigarettes, and making flattering or titillating
conversation with the businessmen who came there on company expense
accounts. Her book critically examines how such establishments
create bonds among white-collar men and forge a masculine identity
that suits the needs of their corporations.
Allison describes in detail a typical company outing to such a
club--what the men do, how they interact with the hostesses, the
role the hostess is expected to play, and the extent to which all
of this involves "play" rather than "work." Unlike previous books
on Japanese nightlife, Allison's ethnography of one specific
hostess club (here referred to as Bijo) views the general
phenomenon from the eyes of a woman, hostess, and feminist
anthropologist.
Observing that clubs like Bijo further a kind of masculinity
dependent on the gestures and labors of women, Allison seeks to
uncover connections between such behavior and other social,
economic, sexual, and gendered relations. She argues that Japanese
corporate nightlife enables and institutionalizes a particular form
of ritualized male dominance: in paying for this entertainment,
Japanese corporations not only give their male workers a self-image
as phallic man, but also develop relationships to work that are
unconditional and unbreakable. This is a book that will appeal to
anyone interested in gender roles or in contemporary Japanese
society.
This provocative study of gender and sexuality in contemporary
Japan investigates elements of Japanese popular culture including
erotic comic books, stories of mother-son incest, lunchboxes -- or
obentos -- that mothers ritualistically prepare for schoolchildren,
and children's cartoons. Anne Allison brings recent feminist
psychoanalytic and Marxist theory to bear on representations of
sexuality, motherhood, and gender in these and other aspects of
Japanese culture. Based on five years of fieldwork in a
middle-class Tokyo neighborhood, this theoretically informed,
accessible ethnographic study provides a provocative analysis of
how sexuality, dominance, and desire are reproduced and enacted in
late-capitalistic Japan.
From Simon & Schuster, Managing Up, Managing Down is Mary Ann
Allison and Eric Allison's guide to being a better manager and
getting what you want from your boss and your staff. Managing Up,
Managing Down explains how to develop better relations with one's
boss as well as one's subordinates, and discusses raises,
motivation, firings, authority delegation, and business ethics
From sushi and karaoke to martial arts and technoware, the currency
of made-in-Japan cultural goods has skyrocketed in the global
marketplace during the past decade. The globalization of Japanese
"cool" is led by youth products: video games, manga (comic books),
anime (animation), and cute characters that have fostered kid
crazes from Hong Kong to Canada. Examining the crossover traffic
between Japan and the United States, "Millennial Monsters" explores
the global popularity of Japanese youth goods today while it
questions the make-up of the fantasies and the capitalistic
conditions of the play involved. Arguing that part of the appeal of
such dream worlds is the polymorphous perversity with which they
scramble identity and character, the author traces the
postindustrial milieux from which such fantasies have arisen in
postwar Japan and been popularly received in the United States.
In an era of irregular labor, nagging recession, nuclear
contamination, and a shrinking population, Japan is facing
precarious times. How the Japanese experience insecurity in their
daily and social lives is the subject of "Precarious Japan."
Tacking between the structural conditions of socioeconomic life and
the ways people are making do, or not, Anne Allison chronicles the
loss of home affecting many Japanese, not only in the literal sense
but also in the figurative sense of not belonging. Until the
collapse of Japan's economic bubble in 1991, lifelong employment
and a secure income were within reach of most Japanese men,
enabling them to maintain their families in a comfortable
middle-class lifestyle. Now, as fewer and fewer people are able to
find full-time work, hope turns to hopelessness and security gives
way to a pervasive unease. Yet some Japanese are getting by, partly
by reconceiving notions of home, family, and togetherness.
With an aging population, declining marriage and childbirth rates,
and a rise in single households, more Japanese are living and dying
alone. Many dead are no longer buried in traditional ancestral
graves where descendants would tend their spirits, and individuals
are increasingly taking on mortuary preparation for themselves. In
Being Dead Otherwise Anne Allison examines the emergence of new
death practices in Japan as the old customs of mortuary care are
coming undone. She outlines the proliferation of new industries,
services, initiatives, and businesses that offer alternative
means---ranging from automated graves, collective gravesites, and
crematoria to one-stop mortuary complexes and robotic priests---for
tending to the dead. These new burial and ritual practices provide
alternatives to the long-standing traditions of burial and
commemoration of the dead. In charting this shifting ecology of
death, Allison outlines the potential of these solutions to
radically reorient sociality in Japan in ways that will impact how
we think about the end of life, identity, tradition, and culture in
Japan and beyond.
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