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Showing 1 - 4 of 4 matches in All Departments
Plastic has shaped our daily lives like no other material. Originally associated with convenience, progress, even revolution, today plastic seems to have lost its utopian appeal. Plastic is everywhere, yet most conspicuous as waste and as a key factor in the global environmental crisis. This book examines the success story of plastic in the twentieth century and at the same time presents the different discourses on how we should manage the waste the material produces and also find solutions that take into account its entire life cycle in the future. Mark Miodownik, Susan Freinkel, and Nanjala Nyabola each contribute an essay that sheds light on the history of plastics from 1850 to today. A material-rich visual chronology illustrates how consumers' perception of plastics has changed over the decades. Brief descriptions of a selection of 50 objects examine the importance of plastics for material culture. Reprints of fundamental texts about the history of plastics-for example by Alexander Parkes and Roland Barthes-provide a context from the history of ideas. The book reflects the current discourse and state of research on plastic with numerous individual interviews and panel discussions that were held with designers, representatives from industry, researchers, and environmental activists. Underpinning these conversations are comprehensive data visualizations on plastic production and consumption, recycling.
Celebrating the 400th anniversary of traditional Japanese ceramic culture as interpreted by today's leading designers The art of Japanese porcelain manufacturing began in Arita in 1616. Now, on its 400th anniversary, Arita / Table of Contents charts the unique collaboration between 16 contemporary designers and 10 traditional Japanese potteries as they work to produce 16 highly original, innovative and contemporary ceramic collections rooted in the daily lives of the 21st century. More than 500 illustrations provide a fascinating introduction to the craft and region, while the contemporary collections reveal the unique creative potential of linking ancient and modern masters.
This new publication is dedicated to the Baranger Motion Displays of the R. F. Collection housed at the Vitra Design Museum. Motion Displays were conceived as eye-catching and novel moving objects, which - primarily in the US - were used in jewellers' shop-window displays to attract customers. The Baranger Motion Displays were produced by Baranger Studios in Pasadena, CA between 1937 and 1957 and were lent to thousands of jewellers' shops over the years. Primarily during the 1990s, Rolf Fehlbaum, Vitra Chairman Emeritus and founder of the Vitra Design Museum, worked to assemble a carefully selected a comprehensive collection of these objects in Weil am Rhein. With large-scale illustrations of the different Motion Displays and an atmospheric photo essay featuring black-and-white details of the objects, the book provides an unprecedented and in-depth view into this collection. In an accompanying essay, Bill Shaffer traces the success story of the displays and sheds light on the significance of the red cases in which they were delivered to the jewellers. Along with Robots 1:1 and Space Fantasies 1:1, Baranger Motion Displays is the third publication to focus on the R. F. Collection. Visitors can view the collection of Motion Displays at the Vitra Campus in Weil am Rhein as part of the "Wunderkammer" (cabinet of curiosities), which also presents other parts of Rolf Fehlbaum's wide-ranging collection. In order for readers to be able to experience the wonders of these moving objects for themselves, each Motion Display has been given a QR Code in the book which links to an entertaining video clip of the display in action.
BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context.
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