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In this book, we review many examples of multimedia item types for
testing. We also outline how games can be used to test physics
concepts -- discuss designing chemistry item types with interactive
graphics; study how culture-specific linguistics can help
inner-city kids and new immigrants learn better; suggest approaches
for automatically adjusting difficulty level in interactive
graphics-based questions; and propose strategies for giving partial
marks for incorrect answers. We also study how to test different
cognitive skills, such as music, using multimedia interfaces and
also evaluate the effectiveness of our model. Methods for
estimating difficulty levels of mathematical item types using Item
Response Theory (IRT) will be discussed. Examples of item shells
for human computer interaction and cell phones will be shown.
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Smart Multimedia - Second International Conference, ICSM 2019, San Diego, CA, USA, December 16-18, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Troy Mcdaniel, Stefano Berretti, Igor D.D. Curcio, Anup Basu
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R1,478
Discovery Miles 14 780
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Ships in 18 - 22 working days
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This book constitutes the proceedings of the Second International
Conference on Smart Multimedia, ICSM 2019, which was held in San
Diego, CA, USA, in December 2019. The 45 papers presented were
selected from about 100 submissions and are grouped in sections on
3D mesh and depth image processing; image understanding;
miscellaneous; smart multimedia for citizen-centered smart living;
3D perception and applications; video applications; multimedia in
medicine; haptics and applications; smart multimedia beyond the
visible spectrum; machine learning for multimedia; image
segmentation and processing; biometrics; 3D and image processing;
and smart social and connected household products.
This book constitutes the proceedings of the First International
Conference on Smart Multimedia, ICSM 2018, which was held in
Toulon, France, in August 2018. The 39 papers presented were
selected from about 100 submissions and are grouped in sections on
social, affective and cognition analysis, person-centered smart
multimedia: serving people with disabilities to the general
population, haptic and robots for smart multimedia applications,
MR, 3D, underwater image processing, smart signal processing meets
smart sensing, visual behavior analysis: methods and applications,
video analysis, learning, low-level vision, miscellaneous.
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