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In this book, we review many examples of multimedia item types for testing. We also outline how games can be used to test physics concepts -- discuss designing chemistry item types with interactive graphics; study how culture-specific linguistics can help inner-city kids and new immigrants learn better; suggest approaches for automatically adjusting difficulty level in interactive graphics-based questions; and propose strategies for giving partial marks for incorrect answers. We also study how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model. Methods for estimating difficulty levels of mathematical item types using Item Response Theory (IRT) will be discussed. Examples of item shells for human computer interaction and cell phones will be shown.
This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth image processing; image understanding; miscellaneous; smart multimedia for citizen-centered smart living; 3D perception and applications; video applications; multimedia in medicine; haptics and applications; smart multimedia beyond the visible spectrum; machine learning for multimedia; image segmentation and processing; biometrics; 3D and image processing; and smart social and connected household products.
This book constitutes the proceedings of the First International Conference on Smart Multimedia, ICSM 2018, which was held in Toulon, France, in August 2018. The 39 papers presented were selected from about 100 submissions and are grouped in sections on social, affective and cognition analysis, person-centered smart multimedia: serving people with disabilities to the general population, haptic and robots for smart multimedia applications, MR, 3D, underwater image processing, smart signal processing meets smart sensing, visual behavior analysis: methods and applications, video analysis, learning, low-level vision, miscellaneous.
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