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One of the first books on this topic. Explores the intersection
between video games and law. Interdisciplinary appeal.
In a world of globalised media, Japanese popular culture has become
a signifi cant fountainhead for images, narrative, artefacts, and
identity. From Pikachu, to instantly identifi able manga memes, to
the darkness of adult anime, and the hyper- consumerism of product
tie- ins, Japan has bequeathed to a globalised world a rich variety
of ways to imagine, communicate, and interrogate tradition and
change, the self, and the technological future. Within these foci,
questions of law have often not been far from the surface: the
crime and justice of Astro Boy; the property and contract of
Pokemon; the ecological justice of Nausicaa; Shinto's focus on
order and balance; and the anxieties of origins in J- horror. This
volume brings together a range of global scholars to refl ect on
and critically engage with the place of law and justice in Japan's
popular cultural legacy. It explores not only the global impact of
this legacy, but what the images, games, narratives, and artefacts
that comprise it reveal about law, humanity, justice, and authority
in the twenty-first century.
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Carmen (Paperback)
Georges Bizet; Translated by Ashley Pearson, Mary Franklin
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R391
Discovery Miles 3 910
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Ships in 10 - 15 working days
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The Olivier Award nominated producers of La Traviata, La bohème
and Tosca present a vivid, compelling and devastatingly powerful
take on Georges Bizet’s masterpiece.
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