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Field-programmable logic has been available for a number of years.
The role of Field-Programmable Logic Devices (FPLDs) has evolved
from simply implementing the system glue-logic' to the ability to
implement very complex system functions, such as microprocessors
and microcomputers. The speed with which these devices can be
programmed makes them ideal for prototyping. Low production cost
makes them competitive for small to medium volume productions.
These devices make possible new sophisticated applications, and
bring up new hardware/software trade-offs and diminish the
traditional hardware/software demarcation line. Advanced design
tools are being developed for automatic compilation of complex
designs and routings to custom circuits. Digital Systems Design and
Prototyping Using Field Programmable Logic covers the subjects of
digital systems design and (FPLDs), combining them into an entity
useful for designers in the areas of digital systems and rapid
system prototyping. It is also useful for the growing community of
engineers and researchers dealing with the exciting field of FPLDs,
reconfigurable and programmable logic. The authors' goal is to
bring these topics to students studying digital system design,
computer design, and related subjects in order to show them how
very complex circuits can be implemented at the desk. Digital
Systems Design and Prototyping Using Field Programmable Logic makes
a pioneering effort to present rapid prototyping and generation of
computer systems using FPLDs. From the Foreword: This is a
ground-breaking book that bridges the gap between digital design
theory and practice. It provides a unifying terminology for
describing FPLD technology. In addition to introducing the
technology it also describes the design methodology and tools
required to harness this technology. It introduces two hardware
description languages (e.g. AHDL and VHDL). Design is best learned
by practice and the book supports this notion with abundant case
studies.' Daniel P. Siewiorek, Carnegie Mellon University CD-ROM
INCLUDED! Digital Systems Design and Prototyping Using
Field Programmable Logic, First Edition includes a CD-ROM that
contains Altera's MAX+PLUS II 7.21 Student Edition Programmable
Logic Development Software. MAX+PLUS II is a fully integrated
design environment that offers unmatched flexibility and
performance. The intuitive graphical interface is complemented by
complete and instantly accessible on-line documentation, which
makes learning and using MAX+PLUS II quick and easy. The MAX+PLUS
II version 7.21 Student Edition offers the following features:
Operates on PCs running Windows 3.1, Windows 95 and Windows NT 3.51
and 4.0. Graphical and text-based design entry, including the
Altera Hardware Description Language (AHDL) and VHDL. Design
compilation for Product-term (MAX 7000S) and look-up table (FLEX
10K) device architectures. Design verification with full timing
simulation.
Digital Systems Design and Prototyping: Using Field Programmable
Logic and Hardware Description Languages, Second Edition covers the
subject of digital systems design using two important technologies:
Field Programmable Logic Devices (FPLDs) and Hardware Description
Languages (HDLs). These two technologies are combined to aid in the
design, prototyping, and implementation of a whole range of digital
systems from very simple ones replacing traditional glue logic to
very complex ones customized as the applications require. Three
HDLs are presented: VHDL and Verilog, the widely used standard
languages, and the proprietary Altera HDL (AHDL). The chapters on
these languages serve as tutorials and comparisons are made that
show the strengths and weaknesses of each language. A large number
of examples are used in the description of each language providing
insight for the design and implementation of FPLDs. The CD-ROM
included with the book contains the Altera MAX+PLUS II development
environment which is ready to compile and simulate all examples.
With the addition of the Altera UP-1 prototyping board, all
examples can be tested and verified in a real FPLD. Digital Systems
Design and Prototyping: Using Field Programmable Logic and Hardware
Description Languages, Second Edition is designed as an advanced
level textbook as well as a reference for the professional
engineer.
Digital Systems Design and Prototyping: Using Field Programmable
Logic and Hardware Description Languages, Second Edition covers the
subject of digital systems design using two important technologies:
Field Programmable Logic Devices (FPLDs) and Hardware Description
Languages (HDLs). These two technologies are combined to aid in the
design, prototyping, and implementation of a whole range of digital
systems from very simple ones replacing traditional glue logic to
very complex ones customized as the applications require. Three
HDLs are presented: VHDL and Verilog, the widely used standard
languages, and the proprietary Altera HDL (AHDL). The chapters on
these languages serve as tutorials and comparisons are made that
show the strengths and weaknesses of each language. A large number
of examples are used in the description of each language providing
insight for the design and implementation of FPLDs. With the
addition of the Altera UP-1 prototyping board, all examples can be
tested and verified in a real FPLD. Digital Systems Design and
Prototyping: Using Field Programmable Logic and Hardware
Description Languages, Second Edition is designed as an advanced
level textbook as well as a reference for the professional
engineer.
Field-programmable logic has been available for a number of years.
The role of Field-Programmable Logic Devices (FPLDs) has evolved
from simply implementing the system 'glue-logic' to the ability to
implement very complex system functions, such as microprocessors
and microcomputers. The speed with which these devices can be
programmed makes them ideal for prototyping. Low production cost
makes them competitive for small to medium volume productions.
These devices make possible new sophisticated applications, and
bring up new hardware/software trade-offs and diminish the
traditional hardware/software demarcation line. Advanced design
tools are being developed for automatic compilation of complex
designs and routings to custom circuits. Digital Systems Design and
Prototyping Using Field Programmable Logic covers the subjects of
digital systems design and (FPLDs), combining them into an entity
useful for designers in the areas of digital systems and rapid
system prototyping. It is also useful for the growing community of
engineers and researchers dealing with the exciting field of FPLDs,
reconfigurable and programmable logic.The authors' goal is to bring
these topics to students studying digital system design, computer
design, and related subjects in order to show them how very complex
circuits can be implemented at the desk. Digital Systems Design and
Prototyping Using Field Programmable Logic makes a pioneering
effort to present rapid prototyping and generation of computer
systems using FPLDs. From the Foreword: 'This is a ground-breaking
book that bridges the gap between digital design theory and
practice. It provides a unifying terminology for describing FPLD
technology. In addition to introducing the technology it also
describes the design methodology and tools required to harness this
technology. It introduces two hardware description languages (e.g.
AHDL and VHDL). Design is best learned by practice and the book
supports this notion with abundant case studies.' Daniel P.
Siewiorek, Carnegie Mellon University CD-ROM INCLUDED Digital
Systems Design and Prototyping Using Field Programmable Logic,
First Edition includes a CD-ROM that contains Altera's MAX+PLUS II
7.21 Student Edition Programmable Logic Development
Software.MAX+PLUS II is a fully integrated design environment that
offers unmatched flexibility and performance. The intuitive
graphical interface is complemented by complete and instantly
accessible on-line documentation, which makes learning and using
MAX+PLUS II quick and easy. The MAX+PLUS II version 7.21 Student
Edition offers the following features: * Operates on PCs running
Windows 3.1, Windows 95 and Windows NT 3.51 and 4.0. * Graphical
and text-based design entry, including the Altera Hardware
Description Language (AHDL) and VHDL. * Design compilation for
Product-term (MAX 7000S) and look-up table (FLEX 10K) device
architectures. * Design verification with full timing simulation.
The confluence of decades of computer science and computer
engineering research in multimodal interaction (e.g., speech and
gesture recognition), machine learning (e.g., classification and
feature extraction), software (e.g., web browsers, distributed
agents), electronics (e.g., energy-efficient microprocessors,
head-mounted displays), design methodology in user-centered design,
and rapid prototyping have enabled a new class of
computers-wearable computers. The lecture takes the viewpoint of a
potential designer or researcher in wearable computing. Designing
wearable computers requires attention to many different factors
because of the computer's closeness to the body and its use while
performing other tasks. For the purposes of discussion, we have
created the UCAMP framework, which consists of the following
factors: user, corporal, attention, manipulation, and perception.
Each of these factors and their importance is described. A number
of example prototypes developed by the authors, as well as by other
researchers, are used to illustrate these concepts. Wearable
computers have established their first foothold in several
application domains, such as vehicle and aircraft maintenance and
manufacturing, inspection, language translation, and other areas.
The lecture continues by describing the next step in the evolution
of wearable computers, namely, context awareness. Context-aware
computing takes into account a user's state and surroundings, and
the mobile computer modifies its behavior based on this
information. A user's context can be quite rich, consisting of
attributes such as physical location, physiological state, personal
history, daily behavioral patterns, and so forth. If a human
assistant were given such context, he or she would make decisions
in a proactive fashion, anticipating user needs, and acting as a
proactive assistant. The goal is to enable mobile computers to play
an analogous role, exploiting context information to significantly
reduce demands on human attention. Context-aware intelligent agents
can deliver relevant information when a user needs that
information. These data make possible many exciting new
applications, such as augmented reality, context-aware
collaboration, and augmented manufacturing. The combined studies
and research reported in this lecture suggest a number of useful
guidelines for designing wearable computing devices. Also included
with the guidelines is a list of questions that designers should
consider when beginning to design a wearable computer. The research
directions section emphasizes remaining challenges and trends in
the areas of user interface, modalities of interaction, and
wearable cognitive augmentation. Finally, we summarize the most
important challenges and conclude with a projection of future
directions in wearable computing. Table of Contents: Introduction /
The Wearable Computing UCAMP / Design Guidelines for Wearable
Computing / Research Directions / Conclusions and Future Challenges
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