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Field-programmable logic has been available for a number of years. The role of Field-Programmable Logic Devices (FPLDs) has evolved from simply implementing the system glue-logic' to the ability to implement very complex system functions, such as microprocessors and microcomputers. The speed with which these devices can be programmed makes them ideal for prototyping. Low production cost makes them competitive for small to medium volume productions. These devices make possible new sophisticated applications, and bring up new hardware/software trade-offs and diminish the traditional hardware/software demarcation line. Advanced design tools are being developed for automatic compilation of complex designs and routings to custom circuits. Digital Systems Design and Prototyping Using Field Programmable Logic covers the subjects of digital systems design and (FPLDs), combining them into an entity useful for designers in the areas of digital systems and rapid system prototyping. It is also useful for the growing community of engineers and researchers dealing with the exciting field of FPLDs, reconfigurable and programmable logic. The authors' goal is to bring these topics to students studying digital system design, computer design, and related subjects in order to show them how very complex circuits can be implemented at the desk. Digital Systems Design and Prototyping Using Field Programmable Logic makes a pioneering effort to present rapid prototyping and generation of computer systems using FPLDs. From the Foreword: This is a ground-breaking book that bridges the gap between digital design theory and practice. It provides a unifying terminology for describing FPLD technology. In addition to introducing the technology it also describes the design methodology and tools required to harness this technology. It introduces two hardware description languages (e.g. AHDL and VHDL). Design is best learned by practice and the book supports this notion with abundant case studies.' Daniel P. Siewiorek, Carnegie Mellon University CD-ROM INCLUDED! Digital Systems Design and Prototyping Using Field Programmable Logic, First Edition includes a CD-ROM that contains Altera's MAX+PLUS II 7.21 Student Edition Programmable Logic Development Software. MAX+PLUS II is a fully integrated design environment that offers unmatched flexibility and performance. The intuitive graphical interface is complemented by complete and instantly accessible on-line documentation, which makes learning and using MAX+PLUS II quick and easy. The MAX+PLUS II version 7.21 Student Edition offers the following features: Operates on PCs running Windows 3.1, Windows 95 and Windows NT 3.51 and 4.0. Graphical and text-based design entry, including the Altera Hardware Description Language (AHDL) and VHDL. Design compilation for Product-term (MAX 7000S) and look-up table (FLEX 10K) device architectures. Design verification with full timing simulation.
Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition covers the subject of digital systems design using two important technologies: Field Programmable Logic Devices (FPLDs) and Hardware Description Languages (HDLs). These two technologies are combined to aid in the design, prototyping, and implementation of a whole range of digital systems from very simple ones replacing traditional glue logic to very complex ones customized as the applications require. Three HDLs are presented: VHDL and Verilog, the widely used standard languages, and the proprietary Altera HDL (AHDL). The chapters on these languages serve as tutorials and comparisons are made that show the strengths and weaknesses of each language. A large number of examples are used in the description of each language providing insight for the design and implementation of FPLDs. The CD-ROM included with the book contains the Altera MAX+PLUS II development environment which is ready to compile and simulate all examples. With the addition of the Altera UP-1 prototyping board, all examples can be tested and verified in a real FPLD. Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition is designed as an advanced level textbook as well as a reference for the professional engineer.
Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition covers the subject of digital systems design using two important technologies: Field Programmable Logic Devices (FPLDs) and Hardware Description Languages (HDLs). These two technologies are combined to aid in the design, prototyping, and implementation of a whole range of digital systems from very simple ones replacing traditional glue logic to very complex ones customized as the applications require. Three HDLs are presented: VHDL and Verilog, the widely used standard languages, and the proprietary Altera HDL (AHDL). The chapters on these languages serve as tutorials and comparisons are made that show the strengths and weaknesses of each language. A large number of examples are used in the description of each language providing insight for the design and implementation of FPLDs. With the addition of the Altera UP-1 prototyping board, all examples can be tested and verified in a real FPLD. Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition is designed as an advanced level textbook as well as a reference for the professional engineer.
Field-programmable logic has been available for a number of years. The role of Field-Programmable Logic Devices (FPLDs) has evolved from simply implementing the system 'glue-logic' to the ability to implement very complex system functions, such as microprocessors and microcomputers. The speed with which these devices can be programmed makes them ideal for prototyping. Low production cost makes them competitive for small to medium volume productions. These devices make possible new sophisticated applications, and bring up new hardware/software trade-offs and diminish the traditional hardware/software demarcation line. Advanced design tools are being developed for automatic compilation of complex designs and routings to custom circuits. Digital Systems Design and Prototyping Using Field Programmable Logic covers the subjects of digital systems design and (FPLDs), combining them into an entity useful for designers in the areas of digital systems and rapid system prototyping. It is also useful for the growing community of engineers and researchers dealing with the exciting field of FPLDs, reconfigurable and programmable logic.The authors' goal is to bring these topics to students studying digital system design, computer design, and related subjects in order to show them how very complex circuits can be implemented at the desk. Digital Systems Design and Prototyping Using Field Programmable Logic makes a pioneering effort to present rapid prototyping and generation of computer systems using FPLDs. From the Foreword: 'This is a ground-breaking book that bridges the gap between digital design theory and practice. It provides a unifying terminology for describing FPLD technology. In addition to introducing the technology it also describes the design methodology and tools required to harness this technology. It introduces two hardware description languages (e.g. AHDL and VHDL). Design is best learned by practice and the book supports this notion with abundant case studies.' Daniel P. Siewiorek, Carnegie Mellon University CD-ROM INCLUDED Digital Systems Design and Prototyping Using Field Programmable Logic, First Edition includes a CD-ROM that contains Altera's MAX+PLUS II 7.21 Student Edition Programmable Logic Development Software.MAX+PLUS II is a fully integrated design environment that offers unmatched flexibility and performance. The intuitive graphical interface is complemented by complete and instantly accessible on-line documentation, which makes learning and using MAX+PLUS II quick and easy. The MAX+PLUS II version 7.21 Student Edition offers the following features: * Operates on PCs running Windows 3.1, Windows 95 and Windows NT 3.51 and 4.0. * Graphical and text-based design entry, including the Altera Hardware Description Language (AHDL) and VHDL. * Design compilation for Product-term (MAX 7000S) and look-up table (FLEX 10K) device architectures. * Design verification with full timing simulation.
The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers-wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer's closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas. The lecture continues by describing the next step in the evolution of wearable computers, namely, context awareness. Context-aware computing takes into account a user's state and surroundings, and the mobile computer modifies its behavior based on this information. A user's context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to significantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, and augmented manufacturing. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and conclude with a projection of future directions in wearable computing. Table of Contents: Introduction / The Wearable Computing UCAMP / Design Guidelines for Wearable Computing / Research Directions / Conclusions and Future Challenges
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