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Showing 1 - 4 of 4 matches in All Departments

Game User Experience And Player-Centered Design (Hardcover, 1st ed. 2020): Barbaros Bostan Game User Experience And Player-Centered Design (Hardcover, 1st ed. 2020)
Barbaros Bostan
R4,728 Discovery Miles 47 280 Ships in 12 - 17 working days

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Games and Narrative: Theory and Practice (Hardcover, 1st ed. 2022): Barbaros Bostan Games and Narrative: Theory and Practice (Hardcover, 1st ed. 2022)
Barbaros Bostan
R4,383 Discovery Miles 43 830 Ships in 12 - 17 working days

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Game User Experience And Player-Centered Design (Paperback, 1st ed. 2020): Barbaros Bostan Game User Experience And Player-Centered Design (Paperback, 1st ed. 2020)
Barbaros Bostan
R5,010 Discovery Miles 50 100 Ships in 10 - 15 working days

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.

Games and Narrative: Theory and Practice (Paperback, 1st ed. 2022): Barbaros Bostan Games and Narrative: Theory and Practice (Paperback, 1st ed. 2022)
Barbaros Bostan
R4,487 Discovery Miles 44 870 Ships in 10 - 15 working days

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

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