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New media is like a giant jigsaw puzzle; a combination of different
skills and media. We know all about the pieces, but the biggest
problem is putting them all together to get the 'big picture' of
new media design. Design for New Media gives a unified approach to
looking at the area, covering both the separate elements, and
putting them in the context of new media design as a whole. The
book is divided into four sections; The first section considers
some of the issues that arise from designing with new and
developing technology. The author then moves on to look at the
'building blocks' of new media (sound, colour and animation), and
their role in the design of a new media product is explained. The
third section covers interaction design and those elements of new
media that are connected with the use and understanding of the
product. Finally, the process of design itself is considered in a
practical way; how do you take that first step in designing a new
media product?
A colourful and comical tour through the animal kingdom from
award-winning author Mike Barfield and quirky cartoonist and
illustrator Paula Bossio. Featuring key habitats, including seas,
forests, deserts and grasslands, this book uncovers the
little-known but amazing adaptations, bonkers behaviour and cunning
natural skills of the world's most interesting animals. Each story
is told from the animal's own perspective. Covering creatures from
all over the world, readers will meet flying snakes in the
rainforest, vampire squid in the ocean and meerkats in the desert.
This hilarious guide, full of fascinating facts, will entrance
animal lovers everywhere, and reveal the wild lives of animals like
no other.
Discover the amazing story of our home planet – as told by Earth
itself – by award-winning duo Mike Barfield and Jess Bradley.
Welcome to Earth – the planet we call home. From its very
earliest beginnings 4.5 billion years ago to the birth of life,
rise of biodiversity and the myriad creatures and lush landscapes
that cover its surface – it’s ALL here! Planet Earth: My Life
So Far is a comic-style, first-person account by Earth itself of
its own life story. It includes the formation of Earth and the
Moon, Earth’s geographical and geological features, its habitats,
life forms past and present, and the challenges it faces today.
Planet Earth is written in Mike Barfield’s hilarious style and
accompanied by Jess Bradley’s quirky and colourful comic-strip
illustrations. Perfect for fans of the award-winning A Day in the
Life... series.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
The proliferation of virtual and augmented reality technologies
into society raise significant questions for judges, legal
institutions, and policy makers. For example, when should
activities that occur in virtual worlds, or virtual images that are
projected into real space (that is, augmented reality), count as
protected First Amendment 'speech'? When should they instead count
as a nuisance or trespass? Under what circumstances would the
copying of virtual images infringe intellectual property laws, or
the output of intelligent virtual avatars be patentable inventions
or works of authorship eligible for copyright? And when should a
person (or computer) face legal consequences for allegedly harmful
virtual acts? The Research Handbook on the Law of Virtual and
Augmented Reality addresses these questions and others, drawing
upon free speech doctrine, criminal law, the law of data protection
and privacy, and of jurisdiction, as well as upon potential legal
rights for increasingly intelligent virtual avatars in VR worlds.
The Handbook offers a comprehensive look at challenges to various
legal doctrines raised by the emergence - and increasing use of -
virtual and augmented reality worlds, and at how existing law in
the USA, Europe, and other jurisdictions might apply to these
emerging technologies, or evolve to address them. It also considers
what legal questions about virtual and augmented reality are likely
to be important, not just for judges and legal scholars, but also
for the established businesses and start-ups that wish to make use
of, and help shape, these important new technologies. This
comprehensive Research Handbook will be an invaluable reference to
those looking to keep pace with the dynamic field of virtual and
augmented reality, including students and researchers studying
intellectual property law as well as legal practitioners, computer
scientists, engineers, game designers, and business owners.
Contributors include: W. Barfield, P.S. Berman, M.J. Blitz, S.J.
Blodgett-Ford, J. Danaher, W. Erlank, J.A.T. Fairfield, J. Garon,
G. Hallevy, B. Lewis, H.Y.F. Lim, C. Nwaneri, S.R. Peppet, M.
Risch, A.L. Rossow, J. Russo, M. Supponen, A.M. Underhill, B.D.
Wassom, A. Williams, G. Yadin
Take a colourful tour through the prehistoric animal kingdom with
this hilarious collection of non-fiction comics from award-winning
author Mike Barfield and illustrator Paula Bossio. From the
earliest life forms living under the ocean waves, to the most
fearsome dinosaurs, all the way through to early mammals like the
woolly mammoth, this book tells the story of what life was really
like on early Earth. Discover what these creatures looked like,
where they lived and how they survived (or didn’t) in the most
extreme conditions. Split into three chapters covering the
Paleozoic, Mesozoic and Cenozoic eras, the book covers animals and
habitats from all over the world, with each creature telling its
own life story. Also featured are ‘Dead Cool’ pages showing
some of the stranger animals of each period, and ‘Living
Legends’ pages looking at the true survivors who made it through
prehistoric times and are still around today. Written by Mike
Barfield and brought to life with quirky comic art from Paula
Bossio, this is a funny, accessible guide to the astonishing
animals who once thrived in a world that looked very different to
the world of today. Also available in the series: The Wild Life of
Animals 9781780558196
If you've ever wanted to know what a panda does all day long, how
your heart manages to shift all that blood around your body or what
makes a rainbow shine, you've come to the right book. A Day in the
Life of a Poo, a Gnu and You features the answers to all of these
questions and many more, all told in a super-fun comic book format
in three awesome sections: Human Body, Animal Kingdom and Earth and
Science. A Day in the Life... is packed with facts, laughs and
amazing illustrations you can dive into all day long. Meet your
grumpy liver that has to do practically EVERYTHING; your trusty
hands that are very, well, handy; the spiky porcupines ready to
charge; lonely Mars rovers abandoned on the Red Planet; raging
tornadoes ready to rip through the pages of the book and bubbly
volcanoes ready to blow. All entries are told in the fun, friendly
and informative style of Mike Barfield, and are brought to life by
the colour-explosion of Jess Bradley's awesome illustrations.
Take a colourful and comical tour through our galaxy and beyond
with this fun new comic collection from Mike Barfield and Jess
Bradley. Discover the poisonous clouds of Venus, the rings of
Saturn and the raging storm on Jupiter. Venture inside nebulae,
black holes, supernovas and far-flung galaxies. Find out about the
historic figures who pioneered space travel, the animals who
ventured to the stars so humans could follow and the
ground-breaking technology that took them there. With over 90
fun-packed entries, children will laugh as they learn about the
wonders of the universe. Each entry uses a colourful comic-strip
style to delight and inform young readers in equal measure.
A beautiful guide to life on Earth for children aged 8+. Packed
full of illustrations, exciting experiments - and even comic strips
- That's Life! encourages young scientists to start looking for the
living things around them. Life is everywhere on planet Earth.
Jungles, deserts, seas, plains, fields and forests - all of them
teem with life but, amazingly, you can also find lots of living
things hidden in your home, and even hidden inside you! Join
Sherlock Ohms and his companions on a brilliant biological
adventure, seeking out all kinds of life, including the life forms
hiding in your own home! That's Life! Is the follow-up to The
Element in the Room (shortlisted for The Blue Peter Book Awards
2019 and The Royal Society Young People's Book Prize 2019.
Longlisted for the UKLA Book Awards 2020).
Elgar Advanced Introductions are stimulating and thoughtful
introductions to major fields in the social sciences and law,
expertly written by the world's leading scholars. Designed to be
accessible yet rigorous, they offer concise and lucid surveys of
the substantive and policy issues associated with discrete subject
areas. Woodrow Barfield and Ugo Pagallo present a succinct
introduction to the legal issues related to the design and use of
artificial intelligence (AI). Exploring human rights,
constitutional law, data protection, criminal law, tort law, and
intellectual property law, they consider the laws of a number of
jurisdictions including the US, the European Union, Japan, and
China, making reference to case law and statutes. Key features
include: a critical insight into human rights and constitutional
law issues which may be affected by the use of AI discussion of the
concept of legal personhood and how the law might respond as AI
evolves in intelligence an introduction to current laws and
statutes which apply to AI and an identification of the areas where
future challenges to the law may arise. This Advanced Introduction
is ideal for law and social science students with an interest in
how the law applies to AI. It also provides a useful entry point
for legal practitioners seeking an understanding of this emerging
field.
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Owen Barfield (Hardcover)
Michael Vincent Di Fuccia; Foreword by Owen A Barfield
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R1,400
R1,141
Discovery Miles 11 410
Save R259 (19%)
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Tracing public and critical responses to TV from its pioneering
days, this book gathers and gives context to the reactions of those
who saw television's early broadcasts-from the privileged few who
witnessed experimental and limited-schedule programming in the
1920s and 1930s, to those who bought TV sets and hoisted antennae
in the post-World War II television boom, to still more who
invested in color receivers and cable subscriptions in the 1960s.
While the first two major sections of this study show the views of
television's first broad public, the third section shows how social
and media critics, literary and visual artists, and others have
expressed their charmed or chagrinned responses to television in
its earliest decades. Media-jaded Americans, especially younger
ones, would be surprised to know how eagerly their forebears
anticipated the arrival of television. Tracing public and critical
responses to TV from its pioneering days, this book gathers and
gives context to the reactions of those who saw television's early
broadcasts-from the privileged few who witnessed experimental and
limited-schedule programming in the 1920s and 1930s, to those who
bought TV sets and hoisted antennae in the post-World War II
television boom, to still more who invested in color receivers and
cable subscriptions in the 1960s. Viewers' comments recall the
excitement of owning the first TV receiver in the neighborhood,
show the vexing challenges of reception, and record the pleasure
that all young and many older watchers found in early network and
local programs from the beginning to the fast-changing 1960s. While
the first two major sections of this study show the views of
television's first broad public, the third section shows how social
and media critics, literary and visual artists, and others have
expressed their charmed or chagrinned responses to television in
its earliest decades.
Ray Barfield has done something quite new in media studies.
Rather than trace the history of radio through the usual route, he
has sought out a body of oral history from those who grew up with
and listened to radio. He has not only collated the responses of
his informants but placed their comments in a larger cultural and
historical context and thus provided a kind of history from the
ground up. He demonstrates thereby just how important and
influential radio was in the lives of ordinary Americans. General
readers and scholars alike will learn something from Barfield's
engaging narrative about why radio was once such a compelling force
in our culture. (From the "Foreword" by Thomas Inge.) This fresh
and engaging account of early radio's contributions to U.S. social
and cultural life brings together varied perspectives of listeners
who recall the programs that delighted and entranced them. The
first electronic medium to enter the home, radio is examined as a
chief purveyor of family entertainment and as a bridge across
regional differences. Barfield draws from over 150 accounts,
providing a forum and a context for listeners of early radio to
share their memories--from their first impressions of that magical
box to favorite shows. Opening chapters trace the changing
perceptions of radio as a guest or an invader in U.S. homes during
the exuberant 1920s, the cash-scarce 1930s, and the rapidly
changing World War II and post-war years. Later chapters offer
listener responses to every major program type, including news
reporting and commentary, sportscasts, drama, comedy series, crime
and terror shows, educational and cultural programs, children's
adventure series, soap operas, audience participation shows, and
musical presentations.
This fresh and engaging account of early radio's contributions
to U.S. social and cultural life brings together varied
perspectives of listeners who recall the programs that delighted
and entranced them. The first electronic medium to enter the home,
radio is examined as a chief purveyor of family entertainment and
as a bridge across regional differences. Barfield draws from over
150 accounts, providing a forum and a context for listeners of
early radio to share their memories--from their first impressions
of that magical box to favorite shows.
Opening chapters trace the changing perceptions of radio as a
guest or an invader in U.S. homes during the exuberant 1920s, the
cash-scarce 1930s, and the rapidly changing World War II and
post-war years. Later chapters offer listener responses to every
major program type, including news reporting and commentary,
sportscasts, drama, comedy series, crime and terror shows,
educational and cultural programs, children's adventure series,
soap operas, audience participation shows, and musical
presentations.
This book covers all aspects of opacity and equations of state
for gases, plasmas, and dust. The discussion emphasizes the
continuous transformation of the equilibrium compositions of these
phases as a function of temperature and density.
This is a collection of research by leading international scholars
on Beckett, as well as younger academics, analyses a number of
Beckett's poems, plays and short stories through consideration of
mortality and death. Death is indisputably central to Beckett's
writing and reception. This collection of research considers a
number of Beckett's poems, novels, plays and short stories through
considerations of mortality and death. Chapters explore the theme
of deathliness in relation to Beckett's work as a whole, through
three main approaches. The first of these situates Beckett's
thinking about death in his own writing and reading processes,
particularly with respect to manuscript drafts and letters. The
second on the death of the subject in Beckett links dominant
'poststructural' readings of Beckett's writing to the textual
challenge exemplified by the "The Unnamable". A final approach
explores psychology and death, with emphasis on deathly states like
catatonia and Cotard's Syndrome that recur in Beckett's work.
"Beckett and Death" offers a range of cutting-edge approaches to
the trope of mortality, and a unique insight into the relationship
of this theme to all aspects of Beckett's literature.
"Reconstructing Autonomy in Language Education: Inquiry and
Innovation" provides a critical re-interpretation of the contextual
co-construction of autonomy in language education. Fifteen grounded
research projects explore innovative self-reflexive approaches to
autonomy in learner and teacher education, classroom practice,
self-access and materials development. The book emphasizes the
multi-voiced and contradictory complexity of pursuing autonomy in
language education and includes commentary chapters to help readers
engage with key issues emerging from the research.
The dynamics of the digital economy in the US, Europe and Japan are rather different. Some EU countries come close to the USA as the leading OECD country in the new economy, but Japan faces particular problems in catching-up digitally. Information and communication technology will affect productivity growth, production, the financial system and trade. Setting adequate rules for the digital economy - at the national and international level - is a key challenge for industrialized countries. Moreover, cultural and organizational challenges will also have to be met.
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