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Virtual worlds offer engaging, rich visual and auditory experiences to their users. In them, players guide computer-based avatars through virtual landscapes filled with realistic buildings, objects, characters, and the avatars of other players. In the commercial realm, games and online virtual communities attract millions of devoted fans who spend large amounts of time and money in these worlds. In recent years, interest in virtual worlds as platforms for instruction and training has rapidly grown as researchers and designers focus on their potential power as learning environments. Educational virtual worlds are designed to incorporate situated learning concepts of collaborative knowledge building among communities of learners in contexts that closely mimic the real world. In this, the first text written specifically on how to design virtual worlds for educational purposes, the authors explore: the history and evolution of virtual worlds (commercial and educational), the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning, and design guidelines for learning quests and activities in virtual worlds. They also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, they offer a framework and methodology to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings.
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design of curricula in virtual worlds * design guidelines for elements experienced in virtual worlds that support learning * design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.
A cross-country drive from California to North Carolina in the dead of winter might seem like a burden to some, but not to Ben Erlandson. He sets off on his life-changing journey after losing his job and breaking up with his fiancee, knowing that he can no longer afford the high cost of living in San Francisco. The trip gives him the perfect opportunity to explore and take pictures of the southern portion of the United States, and he relishes the dramatic scenery of California, Nevada, Arizona, New Mexico, Texas, Arkansas, Tennessee, Mississippi, Alabama, Georgia, and North Carolina. He spends time at campsites and takes in beautiful landscapes, all the while asking himself questions about our place in the natural world. He also considers how technological tools and systems play into how we interact with each other and our environment. Written in a diary format, you'll be thrilled by the natural beauty, unforgettable encounters, and discoveries that define Winter South 02014.
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