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Showing 1 - 4 of
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So, what are library patrons doing with makerspaces and other
innovative technology? This book explores how patrons are using
innovative technologies utilizing real-life case studies from a
variety of academic institutions. Authors were selected based on
the technology provided and their expertise in establishing and
marketing this technology. Readers will discover: -which pieces of
technology get the most use -if patrons tend to use the tech for
class assignments or leisure activities -the importance of working
with faculty to increase use -unusual collaboration opportunities
-examples of libraries nimbly expanding their spaces to include
tech students need -unique ways patrons employ the technology -best
practices for designing collaborative creative spaces Technologies
discussed include: -Microsoft Hololens -virtual reality and
augmented reality systems and support tools -3D modeling and
printing -makerspace additions beyond the usual -instructional
technologies used by patrons -video production and editing
equipment -tool library -technology lending programs (what students
want!) Dive in to explore the uncharted seas of which technologies
patrons are using, how they are using them, and the purposes of
use. As added bonuses, authors include best practices on designing
space, marketing the technology, and collaborating to enhance the
use. While authors do not go into any depth on the workings of the
technology, there are other supplementary books which will cover
this area. Makerspace and Collaborative Technologies specifically
looks at how and why patrons are using library-provided creative
technologies. Library staff who work with creative technologies in
any way, shape, or form will find this book useful. With the
valuable information contained in this guide, libraries can reach
their users and create spaces and interactions that keep them
coming back.
So, what are library patrons doing with makerspaces and other
innovative technology? This book explores how patrons are using
innovative technologies utilizing real-life case studies from a
variety of academic institutions. Authors were selected based on
the technology provided and their expertise in establishing and
marketing this technology. Readers will discover: -which pieces of
technology get the most use -if patrons tend to use the tech for
class assignments or leisure activities -the importance of working
with faculty to increase use -unusual collaboration opportunities
-examples of libraries nimbly expanding their spaces to include
tech students need -unique ways patrons employ the technology -best
practices for designing collaborative creative spaces Technologies
discussed include: -Microsoft Hololens -virtual reality and
augmented reality systems and support tools -3D modeling and
printing -makerspace additions beyond the usual -instructional
technologies used by patrons -video production and editing
equipment -tool library -technology lending programs (what students
want!) Dive in to explore the uncharted seas of which technologies
patrons are using, how they are using them, and the purposes of
use. As added bonuses, authors include best practices on designing
space, marketing the technology, and collaborating to enhance the
use. While authors do not go into any depth on the workings of the
technology, there are other supplementary books which will cover
this area. Makerspace and Collaborative Technologies specifically
looks at how and why patrons are using library-provided creative
technologies. Library staff who work with creative technologies in
any way, shape, or form will find this book useful. With the
valuable information contained in this guide, libraries can reach
their users and create spaces and interactions that keep them
coming back.
Social web technologies present an often confusing array of options
for answering user reference questions. Applying 20 years'
experience as a reference librarian working through the development
of virtual reference and the integration of new tools and
technologies into the industry, Thomsett-Scott lays out how
libraries are using vendor services such as LibraryH3lp,
LibAnswers, and Text a Librarian, as well as free tools like
Twitter and Google Voice for their reference needs. Practitioners
offer details on virtual reference services such as Twitter Search,
instant messaging services such as Google Voice and Chat, and
collaborative services such as My Info Quest.
The Librarian's Introduction to Programming Languages presents case
studies and practical applications for using the top programming
languages in library and information settings. While there are
books and Web sites devoted to teaching programming, there are few
works that address multiple programming languages or address the
specific reasons why programming is a critical area of learning for
library and information science professionals. There are many books
on programming languages but no recent items directly written for
librarians that span a variety of programs. Many practicing
librarians see programming as something for IT people or beyond
their capabilities. This book will help these librarians to feel
comfortable discussing programming with others by providing an
understanding of when the language might be useful, what is needed
to make it work, and relevant tools to extend its application.
Additionally, the inclusion of practical examples lets readers try
a small "app" for the language. This also will assist readers who
want to learn a language but are unsure of which language would be
the best fit for them in terms of learning curve and application.
The languages covered are JavaScript, PERL, PHP, SQL, Python, Ruby,
C, C#, and Java. This book is designed to provide a basic working
knowledge of each language presented. Case studies show the
programming language used in real ways, and resources for exploring
each language in more detail are also included.
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