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CoCo: The Colorful History of Tandy's Underdog Computer is the
first book to document the complete history of the Tandy Color
Computer (CoCo), a popular 8-bit PC series from the 1980s that
competed against the era's biggest names, including the Apple II,
IBM PC, and Commodore 64. The book takes you inside the interesting
stories and people behind this unique, underdog computer. Both
noted computer science and technology advocates, authors Pitre and
Loguidice reveal the story of a pivotal period in the home
computing revolution from the perspective of Tandy's CoCo. As these
computers were sold in Radio Shack stores throughout the United
States and other countries, they provide a critical point of
reference for key events in the unprecedented evolutionary period
for the PC industry in the 1980s. The book also features first-hand
accounts from the people who created and promoted the CoCo, from
the original Tandy executives and engineers to today's active
product creators and information keepers. The CoCo impacted many
lives, and this book leaves no stone unturned in recounting this
fascinating slice of the PC revolution that is still in play today.
From early telecommunications experiments to engineering and
budgetary challenges, it covers all the aspects that made the CoCo
a truly personal, useful computing experience in as small and
inexpensive a package as possible.
Vintage Games explores the most influential videogames of all time,
including Super Mario Bros., Grand Theft Auto III, Doom, The Sims
and many more. Drawing on interviews as well as the authors' own
lifelong experience with videogames, the book discusses each game's
development, predecessors, critical reception, and influence on the
industry. It also features hundreds of full-color screenshots and
images, including rare photos of game boxes and other materials.
Vintage Games is the ideal book for game enthusiasts and
professionals who desire a broader understanding of the history of
videogames and their evolution from a niche to a global market.
Vintage Game Consoles tells the story of the most influential
videogame platforms of all time, including the Apple II, Commodore
64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony
PlayStation, and many more. It uncovers the details behind the
consoles, computers, handhelds, and arcade machines that made
videogames possible. Drawing on extensive research and the authors
own lifelong experience with videogames, Vintage Game Consoles
explores each system s development, history, fan community, its
most important games, and information for collectors and emulation
enthusiasts. It also features hundreds of exclusive full-color
screenshots and images that help bring each system s unique story
to life. Vintage Game Consoles is the ideal book for gamers,
students, and professionals who want to know the story behind their
favorite computers, handhelds, and consoles, without forgetting
about why they play in the first place the fun! Bill Loguidice is a
critically acclaimed technology author who has worked on over a
dozen books, including CoCo: The Colorful History of Tandy s
Underdog Computer, written with Boisy G. Pitre. He s also the
co-founder and Managing Director for the popular Website, Armchair
Arcade. A noted videogame and computer historian and subject matter
expert, Bill personally owns and maintains well over 400 different
systems from the 1970s to the present day, including a large volume
of associated materials. Matt Barton is an associate professor of
English at Saint Cloud State University in Saint Cloud, Minnesota,
where he lives with his wife Elizabeth. He s the producer of the
"Matt Chat," a weekly YouTube series featuring in-depth interviews
with notable game developers. In addition to the original Vintage
Games, which he co-authored with Bill, he s author of Dungeons and
Desktops: The History of Computer Role-Playing Games and Honoring
the Code: Conversations with Great
CoCo: The Colorful History of Tandy's Underdog Computer is the
first book to document the complete history of the Tandy Color
Computer (CoCo), a popular 8-bit PC series from the 1980s that
competed against the era's biggest names, including the Apple II,
IBM PC, and Commodore 64. The book takes you inside the interesting
stories and people behind this unique, underdog computer. Both
noted computer science and technology advocates, authors Pitre and
Loguidice reveal the story of a pivotal period in the home
computing revolution from the perspective of Tandy's CoCo. As these
computers were sold in Radio Shack stores throughout the United
States and other countries, they provide a critical point of
reference for key events in the unprecedented evolutionary period
for the PC industry in the 1980s. The book also features first-hand
accounts from the people who created and promoted the CoCo, from
the original Tandy executives and engineers to today's active
product creators and information keepers. The CoCo impacted many
lives, and this book leaves no stone unturned in recounting this
fascinating slice of the PC revolution that is still in play today.
From early telecommunications experiments to engineering and
budgetary challenges, it covers all the aspects that made the CoCo
a truly personal, useful computing experience in as small and
inexpensive a package as possible.
Vintage Game Consoles tells the story of the most influential
videogame platforms of all time, including the Apple II, Commodore
64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony
PlayStation, and many more. It uncovers the details behind the
consoles, computers, handhelds, and arcade machines that made
videogames possible. Drawing on extensive research and the authors'
own lifelong experience with videogames, Vintage Game Consoles
explores each system's development, history, fan community, its
most important games, and information for collectors and emulation
enthusiasts. It also features hundreds of exclusive full-color
screenshots and images that help bring each system's unique story
to life. Vintage Game Consoles is the ideal book for gamers,
students, and professionals who want to know the story behind their
favorite computers, handhelds, and consoles, without forgetting
about why they play in the first place - the fun
Vintage Games explores the most influential videogames of all time,
including Super Mario Bros., Grand Theft Auto III, Doom, The Sims
and many more. Drawing on interviews as well as the authors own
lifelong experience with videogames, the book discusses each game's
development, predecessors, critical reception, and influence on the
industry. It also features hundreds of full-color screenshots and
images, including rare photos of game boxes and other materials.
Vintage Games is the ideal book for game enthusiasts and
professionals who desire a broader understanding of the history of
videogames and their evolution from a niche to a global market.
*Explores the gameplay, history, development, and influence of the
most important videogames of all time
*Includes material from interviews, contemporary reviews, manuals,
and other primary and secondary sources
*Identifies and analyzes the key concepts behind each
videogame
*Features hundreds of exclusive, full-color images
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