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Presents four case studies of how organizations practice justice
and equity to serve the diversity of their communities Highlights a
variety of organizations that represent the diversity of
experiences encompassed by adult education Featuresresults of a
cross-case analyses of the four case studies, including
similarities and differences across organizational structures,
systems, policies and procedures in supporting diverse, adult
learners a chapter highlighting
Play is a crucial component in the development of all children. In
this fully updated and revised edition of his classic playwork
text, Bob Hughes explores the complexities of children's play, its
meaning and purpose, and argues that adult-free play is essential
for the psychological well-being of the child. The book is divided
into fourteen chapters that together examine the fundamentals of
evolutionary play. Firstly, Hughes examines the very earliest ideas
of playwork and its impact on brain growth and organization today.
He then goes on to explore and explain the key theoretical concepts
underlying playwork. These include discussions on free play and
creating suitable play environments alongside more thorny issues
such as safety and consultation. Finally, the book offers up some
of Hughes' most recent research that reveals how his approach to
play and playwork in global society has continued to evolve
throughout his career to meet new challenges and needs. Throughout
this book, Hughes has included his fellow practitioner Mick
Conway's vivid observations of children at play to bring the facts
and arguments in the text to life. This revised edition reflects
important recent advances in our understanding of the evolutionary
history of play and its impact on the development of the brain, of
the role play in the development of resilience and of the impact of
play deprivation. Evolutionary Playwork is still the only book to
combine the reality of playwork practice with the fundamentals of
evolutionary and developmental psychology, and it is still
essential reading for all playwork students, practitioners and
researchers.
Presents four case studies of how organizations practice justice
and equity to serve the diversity of their communities Highlights a
variety of organizations that represent the diversity of
experiences encompassed by adult education Featuresresults of a
cross-case analyses of the four case studies, including
similarities and differences across organizational structures,
systems, policies and procedures in supporting diverse, adult
learners a chapter highlighting
Play is a crucial component in the development of all children. In
this fully updated and revised edition of his classic playwork
text, Bob Hughes explores the complexities of children's play, its
meaning and purpose, and argues that adult-free play is essential
for the psychological well-being of the child. The book is divided
into fourteen chapters that together examine the fundamentals of
evolutionary play. Firstly, Hughes examines the very earliest ideas
of playwork and its impact on brain growth and organization today.
He then goes on to explore and explain the key theoretical concepts
underlying playwork. These include discussions on free play and
creating suitable play environments alongside more thorny issues
such as safety and consultation. Finally, the book offers up some
of Hughes' most recent research that reveals how his approach to
play and playwork in global society has continued to evolve
throughout his career to meet new challenges and needs. Throughout
this book, Hughes has included his fellow practitioner Mick
Conway's vivid observations of children at play to bring the facts
and arguments in the text to life. This revised edition reflects
important recent advances in our understanding of the evolutionary
history of play and its impact on the development of the brain, of
the role play in the development of resilience and of the impact of
play deprivation. Evolutionary Playwork is still the only book to
combine the reality of playwork practice with the fundamentals of
evolutionary and developmental psychology, and it is still
essential reading for all playwork students, practitioners and
researchers.
Software project management is a crucial element in successful
software and IT development, and requires students to develop an
understanding of technical methodology and an appreciation of the
many human factors that can play a part in software projects. The
new fifth edition of Software Project Management has been fully
revised and updated to help students to grasp these contrasting
skills, and learn about new developments in the discipline. It
provides both undergraduate and postgraduate students with a
comprehensive introduction to software project management and has
enjoyed a loyal following of users since the first edition
published.
This book explains the principles of IT-related project management,
including project planning, monitoring and control, change
management, risk management and communication between project
stakeholders. Each chapter includes detailed discussion of the
syllabus content, activities and multiple choice questions for
self-assessment in line with the BCS Foundation Certificate in IS
Project Management. This new edition introduces the latest project
management thinking, terminology and standards.
No Cape Required sets out a vision for a new approach to leadership
and emphasizes the need to develop both the individual and the
organizational environment within which people are expected to lead
and succeed. This book illumines the path toward taking charge of
leadership development and influencing the organization to be well
prepared for the abundant leadership revolution. Readers will learn
how costly the dominant hero-leader paradigm is and why it's vital,
in today's "VUCA World" of volatility, uncertainty, complexity, and
ambiguity, to develop a new and more relevant approach to
leadership and leadership development. This book offers managers
insight into the behaviors and skills needed to deliver, along with
the engaging styles available to build more successful teams and
experience better relationships with colleagues. This book
addresses equality through its message of abundant leadership; not
emphasizing one group over another, but pointing out the need to
unlock the talents and potential of everyone in the organization.
The postwar years in the UK saw the development of numerous
artificial playgrounds intended to compensate children for
increasing urbanization and a lack of wild places to play. Many of
these sites employed playleaders, whose job was to use play to
instill social behavioral norms on children, using games with rules
and organized activities. From the early 1970s, that approach began
to be replaced by playwork, a nondirective way of working. Playwork
marked a rejection of the adult-focused practice of playleadership.
Playworkers relied more on an ambiance that reflected their own
childhood freedoms and on the growing body of knowledge regarding
the importance of play. This body of new literature suggested that
play, unadulterated by societal objectives, was crucial to the
successful development of all children; that play was not just good
for exercise and social interaction, but was vital to brain growth
and the child's ability to adapt to a fast changing world. Since
those early days, playwork has mutated through a variety of guises,
and over the years has begun to explore the child's impact on
space, the relationships between child and adult, what playworkers
do, the therapeutic aspects of play, and has even taken faltering
footsteps into the complexities of the quantum world. Aspects of
Playwork reflects this awesome diversity of views and
interpretation, moving from the historical to the almost sci-fi and
from ghostly traces to the hard realities of being a child and
working with children in the 2000s. Most of all, though, Aspects of
Playwork is a commentary on the beauty and wonder of what play is
and what it is to play.
A book for the interface workers. Dust or Magic was primarily
written for the young, talented people whose creative instincts are
kindled by computers and live to create 'good stuff', but who are
systematically betrayed by the managerial types in suits who hire
them, set them absurd tasks, and sack them when their half-baked
schemes go belly-up. It is also for people who simply want to know
how human creativity fares in the digital age. Originally published
by Addison-Wesley (under the title 'Dust or Magic, Secrets of
successful multimedia design') this book is, in part, a 'secret
history' of computers: a history told from the vantage point of the
people who did the work. We have insiders' accounts of a range of
influential products and projects, many of which were in danger of
being forgotten. The scene is illuminated by recent insights into
creativity and well-being from the fields of psychology and
neuroscience, as well as tried-and-tested, practical strategies for
workplace survival from other industries. The author, Bob Hughes,
has been a 'creative' for most of his working life: first a
calligrapher, then an advertising artist and copywriter before
discovering computers in the mid-1980s. He now teaches at Oxford
Brookes University on the MA in Interactive Media Publishing, and
researches and writes about the wider impact of electronics and
computers in workplaces world-wide. He also campaigns on behalf of
migrants, refugees and all precarious workers. "What you are doing
is stripping away the corporate bullshit from this 'revolution' -
its ours not theirs. Reclaim the pixels " - Chris McEvoy (Creator
of 'Usability Must Die' www.usabilitymustdie.com). "There are many
books explaining why software projects go sour; this one breaks the
mold by showing how they come good." - Malcolm Cook (Senior
Lecturer in Human Factors, University of Abertay) "It was
incredibly engrossing. I expected to skim through it, and found
myself reading it avidly, putting aside all the other work I should
have been doing... It rang so true about so many things about the
process of creating the virtual world we spend so much time in that
I'm dying to share it with others who also create for it, or want
to." - Aleen Stein (co-founder of the Voyager Company and CEO of
Organa inc. www.organa.com). More information on
www.idhub.com/magic
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