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Pro PHP Programming (Paperback, 1st ed.): Mladen Gogala, Peter MacIntyre, Adam MacDonald, Brian Danchilla Pro PHP Programming (Paperback, 1st ed.)
Mladen Gogala, Peter MacIntyre, Adam MacDonald, Brian Danchilla
R1,363 Discovery Miles 13 630 Ships in 18 - 22 working days

If you are a web programmer, you need to know modern PHP. This book presents with many new areas in which PHP plays a large role. If you want to write a mobile application using geo-location data, Pro PHP Programming will show you how. Additionally, if you need to make sure that you can write a multilingual indexing application using Sphinx, this book will help you avoid the pitfalls. Of course, Pro PHP Programming gives a thorough survey of PHP post-5.3. You'll begin by working throughan informative survey and clear guide to object-oriented PHP. Then, you'll be set for the core of the book on modern PHP applications. Now, you'll be able to start with the chapter on PHP for mobile programming and move on to sampling social media applications. You'll also be guided through new PHP programming language features like closures and namespaces. Pro PHP Programming deals with filtering data from users and databases next, so you'll bewell prepared for relational and NoSQL databases. Of course, you can alsolearn about data retrieval from other sources, like OCR libraries or websites. Then the question of how to format and present data arises, andinPro PHP Programming, you'llfind solutions via JSON, AJAX and XML. What you'll learn PHP 5.3 object-oriented programming and new PHP features Writing programs talking to SQL-based and NoSQL-based databases alike Using modern PHP programmer's tools Writing social media applications Investigating NoSQL datastores Writing PHP programs for a cloud ecology Who this book is for

This book is for intermediate and advanced PHP programmers, as well as programmers coming from other languages such asPython, Perl, C/C++. It can also be utilized by programmers with knowledge of a previous PHP version who want to return to PHP. Table of Contents Object Orientation Exceptions and References Mobile PHP Social Media Cutting Edge Form Design and Management Database Interaction I Database Interaction II Database Interaction III Libraries Security Agile Development with Zend Studio for Eclipse, Bugzilla, Mylyn, and Subversion Refactoring, Unit Testing, and Continuous Intergration XML JSONand AJAX Conclusions Regular Expressions

Beginning WebGL for HTML5 (Paperback, 1st ed.): Brian Danchilla Beginning WebGL for HTML5 (Paperback, 1st ed.)
Brian Danchilla
R1,221 Discovery Miles 12 210 Ships in 18 - 22 working days

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.* Quickly get up to speed with WebGL * Render realistic scenes * Work faster with frameworks * Improve rendering performance What you'll learn * A scene setup and rendering refresher * Advanced GLSL usages * Rendering realistic scenes with lighting, blending, reflections, shadows and more * The current state of WebGL mobile support * Performance optimizations * Enhancing productivity by using existing frameworks and loading models Who this book is for Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time. Table of Contents * Setting The Scene * Shaders 101 * Textures and Lighting * Increasing Realism * Physics * Fractals and Particle Systems * Three.js Framework * Productivity Tools * Debugging and Performance * Effects, Tips and Tricks * Afterword: The Future of WebGL * Appendix A: Essential HTML5 and JavaScript * Appendix B: Graphics Refresher * Appendix C: WebGL Spec.Odds and Ends * Appendix D: Additional Resources

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