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Beginning WebGL for HTML5 (Paperback, 1st ed.) Loot Price: R1,304
Discovery Miles 13 040
Beginning WebGL for HTML5 (Paperback, 1st ed.): Brian Danchilla

Beginning WebGL for HTML5 (Paperback, 1st ed.)

Brian Danchilla

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Loot Price R1,304 Discovery Miles 13 040 | Repayment Terms: R122 pm x 12*

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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.* Quickly get up to speed with WebGL * Render realistic scenes * Work faster with frameworks * Improve rendering performance What you'll learn * A scene setup and rendering refresher * Advanced GLSL usages * Rendering realistic scenes with lighting, blending, reflections, shadows and more * The current state of WebGL mobile support * Performance optimizations * Enhancing productivity by using existing frameworks and loading models Who this book is for Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time. Table of Contents * Setting The Scene * Shaders 101 * Textures and Lighting * Increasing Realism * Physics * Fractals and Particle Systems * Three.js Framework * Productivity Tools * Debugging and Performance * Effects, Tips and Tricks * Afterword: The Future of WebGL * Appendix A: Essential HTML5 and JavaScript * Appendix B: Graphics Refresher * Appendix C: WebGL Spec.Odds and Ends * Appendix D: Additional Resources

General

Imprint: Apress
Country of origin: Germany
Release date: September 2012
First published: 2012
Authors: Brian Danchilla
Dimensions: 254 x 178 x 18mm (L x W x T)
Format: Paperback
Pages: 356
Edition: 1st ed.
ISBN-13: 978-1-4302-3996-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
Books > Computing & IT > Internet > Internet languages > General
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LSN: 1-4302-3996-4
Barcode: 9781430239963

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