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Beginning WebGL for HTML5 (Paperback, 1st ed.)
Loot Price: R1,304
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Beginning WebGL for HTML5 (Paperback, 1st ed.)
Expected to ship within 10 - 15 working days
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Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL,
a powerful new graphics language within the browser. You'll render
realistic scenes with advanced lighting models, shadows, blending
and textures. You'll also use mathematics to model fractals and
particle systems. Going beyond that, Beginning WebGL for HTML5
presents advanced vertex and fragment shader usage for creating
stunning, top-end results. You'll benefit from using modern
frameworks to rapidly develop complex scenes, and make use of many
tools to help improve rendering performance and debugging.
Beginning WebGL for HTML5 builds your critical WebGL development
skills while being enjoyable at each step of the way.* Quickly get
up to speed with WebGL * Render realistic scenes * Work faster with
frameworks * Improve rendering performance What you'll learn * A
scene setup and rendering refresher * Advanced GLSL usages *
Rendering realistic scenes with lighting, blending, reflections,
shadows and more * The current state of WebGL mobile support *
Performance optimizations * Enhancing productivity by using
existing frameworks and loading models Who this book is for
Beginning WebGL for HTML5 is for the graphics enthusiast who is
ready to bring their skillset to the next level and create more
realistic, beautiful scenes. Beginning WebGL for HTML5 is a great
choice for someone with existing OpenGL or Canvas 2D knowledge
wanting to transition to WebGL. It is an excellent choice for those
wanting to have high performance graphics coded in minimal time.
Table of Contents * Setting The Scene * Shaders 101 * Textures and
Lighting * Increasing Realism * Physics * Fractals and Particle
Systems * Three.js Framework * Productivity Tools * Debugging and
Performance * Effects, Tips and Tricks * Afterword: The Future of
WebGL * Appendix A: Essential HTML5 and JavaScript * Appendix B:
Graphics Refresher * Appendix C: WebGL Spec.Odds and Ends *
Appendix D: Additional Resources
General
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