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Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.
A set of linked adventures, The Book of Quests introduces you to The Realm and the insane schemes of the outlawed sorcerer, Jedakiah.Jedakiah has returned to The Realm. What are his schemes? Who are his allies? What malevolence has he planned? Who can challenge him, defeat him? Can The Realm even win?Book of Quests follows the sorcerer's nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any Mythras setting. These scenarios take the characters from insect-infested swamps, to political intrigue in the hearts of cities, and thence to the mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan as it heads north to Aylesford - there to discover a terrible secret...Beneath the Black WaterLord Drystan's niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath?Shadows Behind the ThroneKing Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?The Chaos Mother's ChaliceAn ancient temple hides an important artefact crucial to Jedakiah's plans. Can the characters find it before the sorcerer's agents? Can they survive its corrupting influence?Curse of the ContessaThe Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?Raid on Yagelan's BluffAn evil race is rising again in the north; The Realm's only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah's evil are the characters - and the reckoning looms at Dark Child's Tower...
How will the world as you know it come to an end? Call him Lou, please. His real name is Luigi Gubriace, but he is better known as Lou Gubrious, a depressive independent investigator with a penchant for taking the most dismal view possible of the state of the world. Lou calls it being realistic. In the near future the environment continues to deteriorate. As the world population approaches eight billion, the icecaps are still melting, the rainforests are burning, the oceans are dying, and we are losing more and more species. Lou thinks there is no hope for humanity, the biosphere is doomed, and there is no one with a truly effective idea that could save the world. "The world is mad and we're all going to die," he says. Lou is called back into action when high level diplomats choose him to investigate a mysterious series of isolated epidemics. Meanwhile, Lou has no idea of the powerful international forces at play, conspiring to save the living planet in the worst possible way.
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