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JavaFX 9 by Example (Paperback, 3rd ed.): Carl Dea, Mark Heckler, Gerrit Grunwald, Jose Pereda Llamas, Sean Phillips JavaFX 9 by Example (Paperback, 3rd ed.)
Carl Dea, Mark Heckler, Gerrit Grunwald, Jose Pereda Llamas, Sean Phillips
R1,964 Discovery Miles 19 640 Ships in 10 - 15 working days

Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UI controls to create a simple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw) Who This Book Is For Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.

JavaFX 2.0: Introduction by Example (Paperback, 1st ed.): Carl Dea JavaFX 2.0: Introduction by Example (Paperback, 1st ed.)
Carl Dea
R976 Discovery Miles 9 760 Ships in 10 - 15 working days

JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all typestext, audio, video, etc.in ways that engage the user and lead to increased productivity.

Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that's left is to get a leg up on the API, and that's where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you'll have a good grasp of what JavaFX is all about, and you'll be ready to begin your journey towards mastery of the platform.Entirely example-based Focused on practical applications Full of working code for you to adapt and extend What you'll learn Install JavaFX 2.0 and configure your environment Create applcations menus and dialog boxes Design forms for data entry Work with images and animations Embed audio and video into your applications Deploy JavaFX applications in a browser Who this book is for

JavaFX 2.0: Introduction by Example is aimed at Java programmers wanting to learn the JavaFX 2.0 platform for designing graphic- and media-rich client applications for the enterprise. Readers should be familiar with Java, and preferably also with the NetBeans Integrated Development Environment. Table of Contents JavaFX Fundamentals Graphics with JavaFX Media with JavaFX JavaFX on the Web

Java 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Josh Juneau, Mark Beaty, Carl Dea, Freddy Guime, John... Java 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Josh Juneau, Mark Beaty, Carl Dea, Freddy Guime, John O'Conner
R1,411 R1,178 Discovery Miles 11 780 Save R233 (17%) Ships in 10 - 15 working days

Java 7 Recipes offers solutions to common programming problems encountered every day while developing Java-based applications. Fully updated with the newest features and techniques available, Java 7 Recipes provides code examples involving Servlets, Java FX 2.0, XML, Java Swing, and much more. Content is presented in the popular problem-solution format: Look up the programming problem that you want to solve. Read the solution. Apply the solution directly in your own code. Problem solved The problem-solution approach sets Java 7 Recipes apart from other books on the topic. Java 7 Recipes is focused less on the language itself and more on what you can do with it that is useful. The book respects your time by always focusing on a task that you might want to perform using the language. Solutions come first. Explanations come later. You are free to crib from the book and apply the code examples directly to your own projects. * Covers all-new release of Java: Java 7 * Focuses especially on up-and-coming technologies such as Java FX 2.0* Respects your time by focusing on practical solutions you can implement in your own code What you'll learn * Develop Java SE applications using the latest in Java SE technology * Create great-looking user interfaces with Java Swing and Java FX 2.0 * Build web-based applications around Java Servlet technology * Generate graphics and work with media such as sound and video * Implement web services and applications to invoke them * Exploit the power of XML from within your Java applications Who this book is for This book is for experienced Java programmers new to Java 7 and those with some experience with Java 7. Table of Contents * Getting Started with Java 7 * Strings * Numbers and Dates * Data Structures, Conditionals, and Iteration * Input and Output * Exceptions, Logging, and Debugging * Object Oriented Java * Concurrency * Debugging and Unit Testing * Unicode, Internationalization, and Currency Codes * Working with Databases (JDBC) * Java 2D Graphics and Media * Java 3D * Swing API * JavaFX Fundamentals * Graphics with JavaFX * Media with JavaFX * Working with Servlets * Applets * JavaFX on the Web * Email * XML and Web Services * Networking

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