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Participatory Design is a field of research and design that
actively engages stakeholders in the processes of design in order
to better conceptualize and create tools, environments, and systems
that serve those stakeholders. In Participatory Design for
Learning: Perspectives from Practice and Research, contributors
from across the fields of the learning sciences and design
articulate an inclusive practice and begin the process of shaping
guidelines for such collaborative involvement. Drawing from a wide
range of examples and perspectives, this book explores how
participatory design can contribute to the development,
implementation, and sustainability of learning innovations. Written
for scholars and students, Participatory Design for Learning:
Perspectives from Practice and Research develops and draws
attention to practices that are relevant to the facilitation of
effective educational environments and learning technologies.
Participatory Design is a field of research and design that
actively engages stakeholders in the processes of design in order
to better conceptualize and create tools, environments, and systems
that serve those stakeholders. In Participatory Design for
Learning: Perspectives from Practice and Research, contributors
from across the fields of the learning sciences and design
articulate an inclusive practice and begin the process of shaping
guidelines for such collaborative involvement. Drawing from a wide
range of examples and perspectives, this book explores how
participatory design can contribute to the development,
implementation, and sustainability of learning innovations. Written
for scholars and students, Participatory Design for Learning:
Perspectives from Practice and Research develops and draws
attention to practices that are relevant to the facilitation of
effective educational environments and learning technologies.
An exploration of the political qualities of technology design, as
seen in projects that span art, computer science, and consumer
products. In Adversarial Design, Carl DiSalvo examines the ways
that technology design can provoke and engage the political. He
describes a practice, which he terms "adversarial design," that
uses the means and forms of design to challenge beliefs, values,
and what is taken to be fact. It is not simply applying design to
politics-attempting to improve governance for example, by
redesigning ballots and polling places; it is implicitly
contestational and strives to question conventional approaches to
political issues. DiSalvo explores the political qualities and
potentials of design by examining a series of projects that span
design and art, engineering and computer science, agitprop and
consumer products. He views these projects-which include
computational visualizations of networks of power and influence,
therapy robots that shape sociability, and everyday objects
embedded with microchips that enable users to circumvent
surveillance-through the lens of agonism, a political theory that
emphasizes contention as foundational to democracy. DiSalvo's
illuminating analysis aims to provide design criticism with a new
approach for thinking about the relationship between forms of
political expression, computation as a medium, and the processes
and products of design.
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