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Video games have evolved to become a pervasive format which is
beyond entertainment, enjoyed by a broad group of people rather
than as a niche activity by hardcore gamers. However, to date,
academic studies focusing on game localization and accessibility
are few and far between, despite the fact that further research in
localization and accessibility would be beneficial to all. The
different contributions in this pioneering volume address the
emerging fields of Game Accessibility and Game Localization from
different angles, providing insightful information about these
relatively unexplored academic areas with such close tights to the
industry. The volume is divided in two sections: the first section
includes four contributions on Game Accessibility, dealing with
issues such as universally accessible games and guidelines for
promoting accessibility. The second section of the book includes
nine contributions focussing on different issues affecting game
translation and localization, such as case studies,
culturalization, fan translation, and terminology management for
the game localization industry.
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