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Fun for All - Translation and Accessibility Practices in Video Games (Paperback, New edition) Loot Price: R2,384
Discovery Miles 23 840
Fun for All - Translation and Accessibility Practices in Video Games (Paperback, New edition): Carmen Mangiron, Pilar Orero,...

Fun for All - Translation and Accessibility Practices in Video Games (Paperback, New edition)

Carmen Mangiron, Pilar Orero, Minako O'Hagan

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Loot Price R2,384 Discovery Miles 23 840 | Repayment Terms: R223 pm x 12*

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Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.

General

Imprint: Peter Lang AG, Internationaler Verlag der Wissenschaften
Country of origin: Switzerland
Release date: February 2014
First published: 2014
Editors: Carmen Mangiron • Pilar Orero • Minako O'Hagan
Dimensions: 225 x 155 x 18mm (L x W x T)
Format: Paperback
Pages: 310
Edition: New edition
ISBN-13: 978-3-03-431450-3
Categories: Books > Reference & Interdisciplinary > Communication studies > General
Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
Books > Language & Literature > Language teaching & learning (other than ELT) > Specific skills > Speaking / pronunciation skills > Public speaking / elocution
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LSN: 3-03-431450-7
Barcode: 9783034314503

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