0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.): Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R4,138 R3,337 Discovery Miles 33 370 Save R801 (19%) Ships in 10 - 15 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Real-Time Visual Effects for Game Programming (Paperback, Softcover reprint of the original 1st ed. 2015): Chang-Hun Kim,... Real-Time Visual Effects for Game Programming (Paperback, Softcover reprint of the original 1st ed. 2015)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R3,240 Discovery Miles 32 400 Ships in 18 - 22 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Possibility Theory and the Risk
Irina Georgescu Hardcover R2,640 Discovery Miles 26 400
The Oxford Handbook of the Economics of…
Yann Bramoulle, Andrea Galeotti, … Hardcover R5,455 Discovery Miles 54 550
Game Theory for Economists
Jurgen Eichberger Hardcover R4,047 Discovery Miles 40 470
Handbook of Game Theory with Economic…
R J Aumann, S. Hart Hardcover R2,993 Discovery Miles 29 930
Multilevel Strategic Interaction Game…
Eitan Altman, Konstantin Avrachenkov, … Hardcover R2,917 Discovery Miles 29 170
Luck, Logic, and White Lies - The…
Joerg Bewersdorff Hardcover R4,120 Discovery Miles 41 200
Recent Advances in Game Theory and…
Leon A. Petrosyan, Vladimir V. Mazalov Hardcover R3,117 R1,946 Discovery Miles 19 460
Game Theory Framework Applied to…
Chungang Yang, Jiandong Li Hardcover R5,980 Discovery Miles 59 800
Game-Theoretic Learning and Distributed…
Tatiana Tatarenko Hardcover R2,726 R1,825 Discovery Miles 18 250
Stochastic Models of Financial…
Vigirdas Mackevicius Hardcover R2,452 R2,313 Discovery Miles 23 130

 

Partners