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The City of Angels? No burg this side of the Pearly Gates could
live up to such a moniker, and L.A. isn?t even trying. You won?t
see many inhabitants of that sprawling boom town sprouting downy
wings or signing up for the Celestial Choir. Sure, L.A. has more
than its share of evangelists, faith-healers, and political
do-gooders, but when your economy is built on black gold, land
speculation, the Hollywood dream factory, and the sweat of migrant
workers, it attracts a lot more than just the saintly. The
fresh-faced, scrubbed-clean, Midwest wholesomeness they plaster all
over the real estate ads doesn?t even tell a tenth of the story.
You can?t have sunshine without casting shadows, and one thing L.A.
has in spades is sunshine? 1920s Los Angeles is a fast-growing,
fast-moving city encompassing all that is great and all that is
rotten in America. A racial, ethnic, and religious melting pot
presaging what America would become later in the century, L.A.
nonetheless clings to a veneer of Wh
CALL OF CTHULHU ROLEPLAYING] SECRETS OF NEW YORK is a compendium of
one of the oldest and most popular cities in the new world, and is
a supplement for the "Call of Cthulhu" roleplaying game. This
volume explores the strange events above and below the streets and
avenues that crisscross the world's financial capital during the
1920's. With a plethora of characters to bring the city to life,
and a detailed history to build scenarios upon, "Secrets of New
York" is an indispensable tool for keepers and players setting
adventures in the Big Apple. Included are maps and historical
documents and photographs of 1920's New York City, as well as
several scenarios that explore the most popular and less savory
locales of this grand metropolis.
In all of North America there is no more perfect intersection of
climate, culture, and colorful history than San Francisco - the
culmination of Manifest Destiny, the Golden Gate to the Pacific
Ocean, and the treasure house of the wealth of the great California
Gold Rush. Purged of her wild, anarchic past by a devastating
earthquake and fire at the beginning of the twentieth century, San
Francisco has emerged as the most cosmopolitan city on the West
Coast. San Francisco is deceptively ancient; its history shrouded
in a fog of false domesticity. The Bay Area has known many masters,
each leaving a distinctive mark upon the land. As San Francisco
blossoms it attracts fugitives and practitioners of unorthodox
faiths from across the world. Tales of the region assume mythic
proportions as it becomes the most ethnically diverse, and most
lawless, place in America. SECRETS OF SAN FRANCISCO provides
excellent background for a CALL OF CTHULHU campaign set in the Bay
Area of the 1920s. It includes urban geography, civic history and
research venues, and mythos lore. Many period photographs are
provided and dozens of historical figures are introduced, including
several who collaborated and corresponded with Lovecraft. Here are
provided descriptions of where San Franciscan's are sent when they
break the law, go insane, or pass-beyond. Here are the sights,
sounds, and secrets of this place that makes it a unique city."
CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the
world lurk mind-twisting horrors. Through the use of human agents
these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many
times have the monsters resorted to subtlety and intrigue to
further their ends, rather than gross displays of sheer
destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston
businessman, he has disappeared -- held captive in a mansion of
madness.
MANSIONS OF MADNESS is a collection of six independent tales for
"Call of Cthulhu." Set in the 1920s and of varying length and
complexity, these adventures can be planted into an ongoing
campaign as the keeper sees fit. Some can be played in a single
night, others will require several evenings to complete. They can
readily be used as plot twists, interesting diversions, or red
herrings.
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