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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
This book examines modern artificial intelligence to display how it
may be applied to computer games. It spans the divide that exists
between the academic research community working with advanced
artificial intelligence and the games programming community which
must create and release new and interesting games.
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