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Maker Literacies and Maker Identities in the Digital Age - Learning and Playing Through Modes and Media (Paperback): Cheryl A.... Maker Literacies and Maker Identities in the Digital Age - Learning and Playing Through Modes and Media (Paperback)
Cheryl A. McLean, Jennifer Rowsell
R1,156 Discovery Miles 11 560 Ships in 12 - 17 working days

This book explores "making" in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

Maker Literacies and Maker Identities in the Digital Age - Learning and Playing Through Modes and Media (Hardcover): Cheryl A.... Maker Literacies and Maker Identities in the Digital Age - Learning and Playing Through Modes and Media (Hardcover)
Cheryl A. McLean, Jennifer Rowsell
R3,974 Discovery Miles 39 740 Ships in 12 - 17 working days

This book explores "making" in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

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