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The Art and Science of Interface and Interaction Design (Vol. 1) (Hardcover, 2008 ed.): Christa Sommerer, Laurent Mignonneau The Art and Science of Interface and Interaction Design (Vol. 1) (Hardcover, 2008 ed.)
Christa Sommerer, Laurent Mignonneau
R4,016 Discovery Miles 40 160 Ships in 18 - 22 working days

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

The Art and Science of Interface and Interaction Design (Vol. 1) (Paperback, Softcover reprint of hardcover 1st ed. 2008):... The Art and Science of Interface and Interaction Design (Vol. 1) (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Christa Sommerer, Laurent Mignonneau
R4,011 Discovery Miles 40 110 Ships in 18 - 22 working days

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Japanese spell in Electronic Art (Paperback): Christa Sommerer Ph D, Dorothee King Japanese spell in Electronic Art (Paperback)
Christa Sommerer Ph D, Dorothee King; Mauro Arrighi
R1,099 Discovery Miles 10 990 Ships in 18 - 22 working days

From the Gutai group's performances to the latest experiences in Interactive Art: this book sheds light on the origins of present-day aesthetic offshoots of Japan. There is a relationship between Shinto, the indigenous spirituality of the Japanese people, and nowadays Japanese contemporary art. This paper is alive with sympathetic insight into Electronic Art with particular focus on Hybrid Art and Device Art made in Japan. The present essay's aim is to test the hypothesis that religion influenced an avant-garde, to call into question if a form of belief is embedded in technology, and ultimately to describe how tradition and innovation are merging in contemporary Japan. http: //www.new-media-art-japan.jp

Interface Cultures – Artistic Aspects of Interaction (Paperback): Christa Sommerer, Laurent Mignonneau, Dorothée King Interface Cultures – Artistic Aspects of Interaction (Paperback)
Christa Sommerer, Laurent Mignonneau, Dorothée King
R1,025 Discovery Miles 10 250 Ships in 10 - 15 working days

From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.

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