Artists and creators in interactive art and interaction design
have long been conducting research on human-machine interaction.
Through artistic, conceptual, social and critical projects, they
have shown how interactive digital processes are essential elements
for their artistic creations. Resulting prototypes have often
reached beyond the art arena into areas such as mobile computing,
intelligent ambiences, intelligent architecture, fashionable
technologies, ubiquitous computing and pervasive gaming. Many of
the early artist-developed interactive technologies have influenced
new design practices, products and services of today's media
society. This book brings together key theoreticians and
practitioners of this field. It shows how historically relevant the
issues of interaction and interface design are, as they can be
analyzed not only from an engineering point of view but from a
social, artistic and conceptual, and even commercial angle as
well.
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